They need to work on said descriptions. "intimidating displays and acts of brute force" sounds like something you wouldn't give a mage standing 30m out of battle, which leads someone to think this is a beefy dumb troll attribute. it also gives +8% healing with no explanation. The name also needs to be changed as might has been used as the opposite to magic in fantasy for a long time, yet this attribute is great for magic
ALso intellect says it help AoE and durations which are usually synonymous with mage characters, how do we know at the start that melee characters will even have duration attacks or benefit from it? It's just very vague
Resolve says it helps "concentration" and "will" but I have no idea at the point of picking points what concentration or will do for my characters, concentration sounds like something only a mage would benefit from as well
All in all kind of vague. Maybe it'll encourage people to pick more randomly and that's how they want it...I don't know, but it's not the nicest attribute picking system
First timers to RPG's are gonna be very confused, but if they can get by picking anything then fair enough
I'm not a first timers and the attributes system is confusing as hell, just to point out there isn't even an explanation that attributes do the same thing for magical and non magical class.
And the whole system reach a new level of "WTF I'M DOING" with the non canonical class like the cipher