Jump to content

Thatoneguy

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by Thatoneguy

  1. +4 con ring from a Llaugref (spelling? the fish people) encounter in the final area of WM2
  2. +4 dex is boots in a chest buried in the snow near the Ice blight bounty.
  3. Crossed Patch Head -2 Accuracy Immunity: Blindness +10% damage to flanked targets Nidhen's finger Ring +3 constitution Grants Mind Lance 1/rest
  4. I did it with a mix of level 10+11 party and by the end wanted to pull my hair out. Positioning Hug the right hand wall from the entrance and move along until the conversation triggers, it should be just before the pillar. This will stop some of the tentacles being able to throw at you. Enemies The Vithrack can be gotten rid of through dialogue before the fight begins making it considerably easier. Sporelings will all charge at you in a clump from your position on the right hand side making them easy targets for some AOE CC. The three closest tentacles will fling rocks at the first person they see while the other two should be juuuust out of range. They target FORT and deal crush damage so try and get Eder closest to them when starting and buff his might/con and crush DR when it starts. Radiant spore sits there doing bugger all. Strategy Take out the sporelings one at a time while keeping them CCd and heal up from the aoe they do on death. Then move onto the tentacles. They can be put to sleep with Call of Slumber and petrified with Gaze of the Adragan and don't have too much HP. Once you have the three closest ones dead wail on the boss till he dies and the other ones die at the same time. Alternative strat: after dealing with the sporelings buff everyone's fort as high as you can spam heals and go to to town on the boss and his ~800 HP since the tentacles don't have to die to end the fight.
  5. So far i've gotten the faction I joined in Defiance Bay (the Crucible Knights), a contingent of ogres by talking down Matron Beregon in WM1 and Raedceren Archers by peacably sorting out the Iron Flail in WM2.
  6. There is a new helmet that may be better for this in WM2. Found on some bandits available immediately upon starting WM2 in Whitestone Hollow. Executioner's Hood +20 endurance per kill +5 melee accuracy for 5 sec when missed by an attack Intimidating presence (passive) - fear aura
  7. Dragon's Maw Shield (Soulbound Shield) Gotten from the top of Durgan's battery as loot from the fight up there. Way, way, way easier fight than the damn Radiant Spore.
  8. Finally found the Stilletto Boer has gone gaga over. Vent Pick Stilletto Exceptional Durgan refined 15% chance to cast FoD on hit/crit
  9. One non unique item thing. There are more Durgan Steel Ingots in WM2. I found 3 in the Temple to Abydon in Stalwart though to get them you have to steal. Another is found in the white forge with an extra in the old guard's room in the great hall.
  10. More WM2 items and locations. Quest: Whispers of the Dark The Silver Flash Blunderbuss Accurate 3 Blind on hit/crit 10% chance for Divine mark on hit/crit Found on a table after Elryn's Jacket Light armour 10% chance to cast eyestrike when hit/crit +2 Perception Exceptional Found in a trapped chest in the main area of Whispers of the Dark.
  11. The Unlabored Blade (the soulbound dagger) is recieved from the quest Iron and Flame in WM2. Spoilers for quest Twin Sting, the soulbound crossbow, is bought from the new shop in Stalwart. No quests or preconditions just 9075 copper. Pretty funny unlock though. Kill 3 backer NPCs with it or 15 regular enemies for the first one.
  12. The major Stronghold quest "A Solitary Mark" just gave me a somewhat decent amulet. Markes Amulet Grants Martyr on Unconcious +3 Constitution Martyr Range 10m AOE 5m Effect: Friendly AOE +30% attack speed
  13. As soon as you get to Stalwart for WM1, after driving off the ogres, she'll be waiting near the temple.
  14. Just got these from the Stronghold quest "The Mourning Circle" They're pretty darn decent gloves if I do say so. http://imgur.com/u3vELk6
  15. Is the FoD cast by this modified by Pallegina's new talent because if it is can I just say yumyumyum.
  16. The Soulbound Scepter can be gotten as soon as you finish building the Main Keep at your Stronghold which triggers a new task. The task requires 0 combat to complete. Here it is bound immediately to Aloth. This first level seems pretty darn decent. http://imgur.com/xo45OBj
  17. Just tested on the wood beetles in Endless Path floor one and yes each missile does benefit from Penetrating shot for a total of 15 DR bypass. http://imgur.com/dMjdqiH edit: but yeah Wrath of the five suns is absolutely insane when you get access to it (level 6 so earlyish in act 2) since it can instapop a lot of the squisher mobs like mages at that point of the game.
  18. They also stack with other buffs of the same type for example Paladin's Zealous Endurance and the DR bonus for a total of +7DR for each person at survival 7 and are as follows: Survival Camping bonuses are chosen on a per character basis from the camping menu based on that character's survival skill. There are 6 different bonuses you can choose from gained from survival 1-6. Survival 7 boosts the effectiveness of the rank 1 bonus, 8 boosts 2 and so on. Bonuses are as follows with boosted in brackets. Rank 1 Damage Reduction - +2DR (+4DR) Rank 2 Heal Multiplier - +15% healing done (+30%) Rank 3 Movement - +1 Move speed (+2) Rank 4 Racial Accuracy Bonus - Choose from Beast/Primordial/Spirit/Vessel/Wilder for +10 accuracy to that group. Possible bug Still only shows +10 for Racial accuracy bonus 2 Rank 5 Consumable Duraction - +20% consumable Duration (+40%) Reads ingame as +120/+140 but is only +20/40 Rank 6 Damage vs. Flanked - +10% Damage vs flanked (+20%) Pallegina's new talents are a bit of a mixed bag. The attack speed for allies (Vielo Vidorio available level 2) has a base duration of only 6.0 seconds which limits its a little bit in terms of use cases since you'll get 13.8 seconds per fight if you don't have any overlap with Palegina's base stats. Wrath of the five suns on the other hand is freaking insane for when you can get it (level 6 earliest). It's 5 missiles with base 12-18 damage each (13-19 with her base might) at +20 accuracy and 10DR bypass as a 1/encounter ability. It can easily instapop spellcaster type mobs in Act 2 at the start of a fight removing a lot of headaches and if it doesn't you still get the benefits of sworn enemy making your FOD. It is burn damage so it's not as useful vs drakes and whatnot but you still get the benefit ofSworn enemy there so it's not completely dead.
  19. $200,000 backed in less than 2 hours. Publishers take note you have missed the boat massively.
×
×
  • Create New...