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Mundane Armor/Weapons models
drgonzo replied to Mu Shu Fasa's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Very serious indeed. I don’t like flashy stuff.
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Mundane Armor/Weapons models
drgonzo replied to Mu Shu Fasa's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think armors generally look great! Especially the lower tiers/mundane ones. Kudos to the art team!
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American accent in CRPGs. Yes or No?
drgonzo replied to Amigo345's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think the voice acting in poe1 was a mixed bag. The accents were many times too exagerated. I didn’t even use the devil and maneha because their voices were so annoying. Sagani was pretto bad too. However i did like durance, thaos and the narrator.
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Please Revert the Might Changes
Im ok with that too, although I think the game/lore was a bit unclear about this.
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Portraits
drgonzo replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes please.
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Please Revert the Might Changes
I like the change. I never liked soul power and physical strength being combined into one stat.
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
drgonzo replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sounds like a good change! Will be fun to try out.
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Graze back in
I like the removal of grazes. Makes combat clearer and easier to follow with fewer status effects flying around all over the place. Too bad..
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A very quick plea for Obsidian (combat speed)
I have to say that in general i think combat speed is better than poe1 and combat is more easily readable. Love that you can filter the combat log! I also think that movement speed/running animations makes combat feel chaotic and jittery. Maybe stride needs its own walking animation? *wink wink*
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In-game portraits
drgonzo replied to Rallermp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It’s difficult to find a fitting custom portrait as well.
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In-game portraits
drgonzo replied to Rallermp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Agree with op. It is very hard to find a fitting portrait that matches with the model or your character concept, especially since there are so few. Backer portraits are unusable to me. They look like LARPers. No offence intended.
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Backer Beta First Impressions
Yes please, this is quite annoying. Apart from that I think the beta show great promise. I have a very hard time understanding what’s going on in combat but i’m confident it will be easier once they tweak it and iron out the bugs. Another minor thing: in CC the descriptive text regarding stats don’t really match. For exempel, is 4-8 or 10 average? Flavor is important.
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Sidekick potraits
drgonzo replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's probably the hair style. Renaissance hair styles on women are typically more elaborate; hers is modern and functional. But it's a different culture and she's an elf, so historical rules don't really apply. I think it's more the clothes and the glasses. It gives a Victorias vibe, as someone else mentioned.
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Sidekick potraits
drgonzo replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The portraits are all well drawn and express some form of personality. Nice job. I enjoy ydwins portrait a lot more than her concept art but it still feels too "modern" to me.
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Sidekicks stories
drgonzo replied to Seafarer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Her concept is offputting, really? Is it just because some people thought she was anime kawaii or something? Me, it seems like she's supposed to be a pioneer in forensics science or something, which I think is Well, yes. I think her concept art looks like anime and i don't like it. I don't know what kawaii means.