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kumquatq3

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Everything posted by kumquatq3

  1. I always find a randomly placed smiley helps me think
  2. There not the same NPC, as in counting as one of the 12, but as for the actual looks of the NPC....they seem to be the same NPC in different clothing.
  3. Geez, all this hating on the MCA rambling threads all of a sudden Anyways, so the NPCs that we have now are: Mandalore Hk50/47 T3 Mira Kriea Atton Visomething....the dark handmaiden Handmaiden Bao Dur (sp?) wookie + odds are Disciple 10-11 out of 12 Did I forget one?
  4. Guy X: Here is that tool you wanted to borrow man Laozi: **** of you ****ing **** Guy X: Uh sure, return it whenever, no problem Laozi: **** you
  5. Is this why, Hypothetically, K2 got a warning for "Blood" this time around?
  6. Ahhhh yes, her son. I guess that might be how "she" carried him back to the cave. Sayid ain't a small guy. She thought he was part of some group, or as she put it, "them". When she begins to think that he was't, she is all "My presssssious" with him. Boy do I know how that feels like. " Anyways, she didn't seem crazy just......odd
  7. and the ladies loved him
  8. I mean look: 22.99 for a 16x DVD drive by sony
  9. Anyways, I recall that now. Another thing: The cable that Sayid found, did they say for sure it was a power cable? Either way, whats with the big cable. Hmmm smarty pants? Also, the lady didn't seem like she wanted to keep people away from her, more like protect herself. She seemed like she wanted sayids company when he got there. Forgive me if I missed this as well but, so then why would she hit Sayid in the head when he was looking for the power source in the previous episode. Maybe it wasn't her who hit him?
  10. Thats more or less what I'm trying to say. What people are asking for here (temptation) isn't exactly easy to pull off in a non-petty way for every little quest. Lets face it, those little quest add up. <{POST_SNAPBACK}> okay let me rephrase then .. I wan't better temptations that will lead me to the dark side things that anger him etc .. one point at the time! until I can justify (from a Roleplaying perspective) why my character would finally sucumb to the Dark Side .. <{POST_SNAPBACK}> I can understand that. I can see where people felt a little lost in K1 playing the DS from the start, as your real reason for playing the DS didn't come till later (tho it did kinda of justifiy the past DS action, like your true self was shining through or something). Tho I think you kind of already have that justification in K2. We know that the PC did something bad, other then fighting along side Revan but we don't know what exactly it is, and he was banished for it. Hence we don't start out as Mr.Clean. We know that this guy seemingly dipped into uber no-no land once, he can do it again.
  11. * * I may be over using this smilely, but it's just so damn fitting sometimes.
  12. Thats more or less what I'm trying to say. What people are asking for here (temptation) isn't exactly easy to pull off in a non-petty way for every little quest. Lets face it, those little quest add up.
  13. That shouldn't be a path to the DS. If you make your choices based on help/saving/doing the right thing, but they turn out wrong, that shouldn't be a DS point. As yoru not doing anything out of anger or hate or fear. Again, that is NOT the path to the DS. Anakin, to use your example, didn't go bad because he was trying to hard but kept screwing up. He went bad because he was arrogant and hated thos that he saw as "holding him back". I do, but what would you feel would give yu purpose. What do you expect the devs to do to make you feel enough hate or fear to feel justified in playing the DS at every turn? To me, I can only think of one reason to play the DS. It's fun to be bad sometimes. No, but you can't be blowing up planets or killing off the last remaining jedi on every little quest and hope to make a enjoyable RPG. Or can you...
  14. Unfortunatly Yoda didn't have the foresight to predict the effect that might have on an RPG Not to meantion how lame it would be to breeze throught he game as the DS, untill the final boss of course, where the LS player who had been getting extra EXP is much more prepared and breezes through the boss. Scaling can only do so much without becoming cheap
  15. Think about it/ If you give the DS player a "quick and easy path" and make the LS player wade through **** and enemies what effect would that have on game balance?
  16. In K1, you only had to switch discs when you first installed the game. Tho I do agree I'd rather have a one disc release. It would help cut down on piracy as well. As was said, alot of people have a dvd drive and if they don't then they are dirt cheap for a good one, but not alot of people have DVD writers.
  17. Doesn't that unbalance the game then?
  18. Yea, I thought that might be one of the only decetn ways to pull this off, but thats a one trick poney. You can't keep putting the player in that position all damn game. At the same time, it's not going to really "tempt" anyone too much. I mean, people will most likely see right throught it. If I set out to play a LS jedi, I'm prolly going to do the "right thing" without feeling to much pull. I like the idea of having more temptation, but I don't see how it can be done with out over-kill on the drama, a unbalanced path for the DS, or resorting to "tricks" EDIT: Tyrell talked of so much temptation it's almost impossible to be good, but at the end of the day people won't have much problem staying on the LS no matter what you hit them with (unless you effectively "trick" the player) because: 1. It's a video game. No temptation will beat your want to play through a certain path. 2. You know you can always play the game a different way again.
  19. but not liking the council and wanting to know who you really are doesn't mean you fall to the DS. Jollee had a grudge against the council and didn't try to take over the universe. Thats what I'm saying. How do you really "tempt" a player if not with something he can use in the game (PNPC, money, items) or with something he chooses to do for fun (new quests, furthering a story line). It's pretty hard, if not impossible, to make the player feel pure hate or fear so that they turn to the DS.
  20. Thats not really temptation is it?
  21. Thats all well and good, but remember thats what you want, not nessasarily the way it should be. I doubt Darth Maul or The Emporer was a "tragic anti-hero". And remember, you already start off as a fallen jedi. You havn't gone to the darkside (that we know of), but you did something so bad/dangerous that the Jedi Order chose to banish you. It's not like you start off as Mr. Rogers of the SW universe
  22. LOL, that was pretty good

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