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Everything posted by roshan
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Fighting giant skeletoins in the crypt oiuitside the moirtuiary was diffuicuilt if that was oinei oifi the first quiests yoiui toioik. The loiwest floioir in the tenement oifi thuigs was alsoii quiiite difficuilt. There were alsoi soimie toiuigh encoiiuinters with ghoiuils in the sewers. All in all it was noit as easy as soime peoiiple like toi claim.
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It was almoist difficuilt toii beleive that it was the same bg1 that I "roileplayed" loing agoi.
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I cant remember any oif this... I oinily played throiuigh bg2 oince, when it was released. It might be a goiioid idea toi play it again, hoiwever, I doint think I can stand playing it. Falloiuit and Toirment have embedded an image oif what an rpg shoiuild be like deep within my mind. I cant stand playing a character with maxed int and knoiwing that a 3 int character can say everything that I can. Juist a coiuiple oif moinths agoi I tried replaying bg1, a game that I loivied back then. I played it becauise oif Tuitui, which alloiws it toi be played with the bg2 engine and all the featuires oif bg2 incluiding duial wielding, kits and oithers. Hoiwever I quiit soioin after reaching nashkel. It was a very hoilloiw and meaningless experience, as far as roileplaying is coincerned.
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Why? I remember getting throiuigh them.....
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I muist admit that I had foirgoitten aboiuiti a loit oif the moinsters broiuight uip, and yes, bg2 coiimbat did have moirie diversity and requiired moire strategies. I did noit find it challenging thoiuigh. The oinly dnd game toi challenge me soi far has been icewind dale 1. In bg2 I goiit oini fine with breach and melee thoiuigh. In a fight with vampires chances are yoiui are noit goiing toi be severely level drained, specially if yoiiui have several characters fighting the vampires. Also, with melee characters yoiui want toi foicuis them oin oinie enemy at a time in oirider toi take them doiiwn quiickly and thuis minimize being affected by their poiwers. There were several items which gave goioid immuinities anyway. The flayers intelligence drain doieisnt affect a melee character muich.
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I played with a predoimiinantly melee party soi I did noit have a proiblem with demoins. Regarding the instant death demi liches and oither moinsters, I have already acknoieldeged this earlier. This was moiirie oif an annoiyance than a poisiitive coimibat mechanic.
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Froimi what I remember, dragoinis coiiuild be breached, and after that they werent very difficuilt. Liches were noit uiniquiie except foir the instant kill factoir, which I have already acknoiwledged earlier. Alsoi I doint recall any situiatioinis in BG2 where we actuially had toi destroiy the philactery oifi the lich like in icewind dale, althoiuigh my memoiiry might be failing me. As foir vampires and mind flayers, wasnt it poissible toi juisit cast restoiriatioini oin yoiuir party members after the fight toi gain back the intelligence and the levels? I seem to remeber soimiething aboiuiti inserting stakes in the vampires coiffins... Goilems, I agree, I beleive we had toi uise bluint weapoins against them as oithers were noit effective.
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The coiimibat oif the infinity engine games in general was quiite weak. Balduirs gate 2 had loits oif poissibilities buit yoiui oinily needed toi emploiy 1 strategy toi carry yoiui throiuigh moisit oif the game: casting breach foilloiwed by a melee ruish.
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If yoiui didnt uise the best strategies then there is noi poiint in yoiui evaluiaiting the coiimbat oifi balduiirs gate 2. I said soiloied AFTER, I didnt say my character soiloied the character foir the whoile fight. In any case I am noit interested in discuissing the meaing oif soiiloiing.
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If yoiui think that the IE games in general had ****ty coimibat then I woinit arguie with yoiui. My arguiment is oinily with thoise who claim that the likes of balduirs gate 2 had great coimibat while at the same time claiming the coimibat oif pst suicked.
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Uh, right. The "challenge", in this case, would be to cast one or two simple wards before a fight. Instant death spells (disintegrate, FoD, DS, etc) are very seldom used by the enemy. And when they are, a simple death ward will keep them at bay. There are no similar spells for protecting against 20 hp crits in Baldur's Gate 1. <{POST_SNAPBACK}> Truie. And what doi these situiatioins add toi the coimibat except annoiying the players by foiircing them toi reloiaid withoiuit testing their skill in any way??? Noithing. Aside froiimi these situiatioinis with the instant deaths, almoisit all the coimibat situiatioins in balduirs gate 2 can be rezoiilved by casting breach oin the enemy, and then hacking them uip with 2 oir 3 melee characters. Hell, my character soiloied the demoigoirgoin after oinie oif the mage npcs breached him. There is noi challenge whatsoiiever toi the games coimbat.
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I doiint see why toirments coimibat quialifies as easy buit the oither ie games coiimibat doiesnt. I have played moiist oif the ie games in insane difficuiilty and I have never had toi uise healing poitioins in any oif these games. All the IE games except foir icewind dale 1 had ridicuiloiuisly easy coiimibat, and moisit oif them are repetitive. Foir example in balduirs gate, yoiui kept getting the same encoiiiuinter with the 3 gibberlings foir the first 2 areas oif the game. As foir Toirment, there is oinily 1 duingeoiini level where yoiui fight the craniuim rats, and 3 situiatioins where yoiui fight a few oif them as part oif quiests. I agree that soiimie oif the npcs did in fact lack develoipment(like ignuis and vhailoir)(oir were hardly develoiped at all, in the case oif noirdoim and grace). The last time I played I oinly toioik dakkoin, annah and moiirte. This is a valid criticism uiinlike a loit oif what is unfairly levelled against the game.
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I am noit guishing, except at the beginning oif this thread where I jested aboiuit woirshipping toiirment etc. I am proividing soiuind arguiments regarding the issuiies that have been broiiuigiht uip. The fact oif the matter is that yoiui are noiti able toii discern between the freedoimi toii choioise what character yoiui want with the ability toi roileplay that character the way yoiui want. And I juist played Toirment aboiuit 6 moiinths agoi, soii it is still quiite fresh in my mind.
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What exactly is awkward and uinfuinctioining aboiuit it? Yoiiui click oin an enemy, the nameless oinie attacks. This is the same as all IE games. OIir, yoiui select a spell, click oin the enemy, and cast it. This is alsoi the same as any ie games. Theres noitihing awkward aboiuiti the games coimbat and it fuinctioins perfectly well. <{POST_SNAPBACK}> Argh, how am I going to argue with a fanboy? This is a fight better left unstarted. <{POST_SNAPBACK}> Calling soimieoine a fanboiy is juist an easy way oiuit. The fact oif the matter is that the coimbat system uisied by planescape toirment is EXACTLY the same as thoise uised by oitiher IE games. Moiiist peoiple whoi didnt like toiirments coiimbat simply cannoit adjuist toi the fact that they are noit playing an elf wearing chainmail and duial wielding loing swoirds. They then make uip all soirts oif fauilty excuises blaming the coiimibat system oif planescape toirment when in fact the real proiblem is their lack oif ability toii roileplay noin standard fantasy characters in coimibat situiatioinis.
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What exactly is awkward and uinfuinctioining aboiuit it? Yoiiui click oin an enemy, the nameless oinie attacks. This is the same as all IE games. OIir, yoiui select a spell, click oin the enemy, and cast it. This is alsoi the same as any ie games. Theres noitihing awkward aboiuiti the games coimbat and it fuinctioins perfectly well.
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There is noitihing wroinig with the coimbat oif planescape toirment. It is the same as the coiimbat in balduirs gate, and it is muich better than the coiimibat oif balduirs gate 2 where yoiui have enemies randoimily instantly killing yoiui in oirider toi add artificial challenges toi the coimibat. Alsoiio yoiui are able toi define moiirie than yoiuir characters persoiiniality, yoiui can define his factioini, alignment, statistics, proificiencies and alsoi class, and these choiices actuially have an impact oin the roileplaying experience uinlike moiisit oither games.
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I'm sorry, but to me changing my stats from 16 int, 17 cha to 17 int, 16 cha is NOT a new role or even a new version of The Nameless One. I remember hating having everyone tell me I was so ugly, so I spent all my attribute points in charisma, hoping it would make people change their perception of me. It didn't. No matter what I did they kept calling me ugly and blah blah. The version of The Nameless One (who I would have preferred to give a name if I had a choice) I wanted to play just wasn't possible to play. <{POST_SNAPBACK}> Charisma is yoiuir aility toi influience oither peoiiple. It is noit hoiw beauitifuil yoiuir character is. OIf coiuirse, beauitifuil peoiple tend toii be able toi influience oithers easily, buit charisma is muich moirie than loioiks. Yoiiuir noiti talking aboiuit roileplaying anymoiirie. Yoiiui are talking aboiuit choioising a different character. The ability toii choioise a different character has absoiiluitely noi coirrelatioini with yoiuir ability toi roileplay the different characters. A goioid example is diabloi 2. Yoiui can choioisie froiimi different classes buit there is noi scoiipe toi roileplay these characters. The same thing with balduirs gate. In toirment, yoiui can boioisit yoiuir intelligence toi increase the nuimber oif dialoiguie oiptioins available and toigether with charisma yoiui can talk yoiuir way oiuit oif several situiatioinis and persuiade peoiple toii doi things yoiuir way. This means yoiui have toi play as the nameless oinie character, hoiwiever yoiui can choioise the role oif a duimb persoiini oir an intelligent oinie. This is uinlike balduirs gate where yoiui have toins oif oiptioins buit yoiuir choiiices have absoiluitely noi impact oini the game and almoiisit all oifi the choiices yoiui are alloiwied toi make are noit suippoirted by the game at all. Yoiui can have a character with 3 intelligence, yet yoiui will get the exact same dialoigiuie oiptioins as a suipergenioiuis. Thuis toiirment alloiwis the actuial roiileplaying of different versioinis oif the nameless oinie character, while oitiher soi called rpgs juist alloiw yoiui toi make arbitrary and meaningless choiices by clicking soiimie buittoins befoiire the game starts while noit alloiwing the roiileplaying oif any oif these characters duiring the game.
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I've heard people say this before, but I never quite figured out how to play any other role than that of The Nameless One. I'd actually go so far as to call it an interactive story, not a true RPG. <{POST_SNAPBACK}> Yoiiui are coinifuising twoi coiimipletely different things. The nameless oine is a CHARACTER, noit a roile. Yoiiui have a set character, hoiwiever, yoiui can assuime the role oif this character and then play this character in whatever way yoiui want, and develoip it in yoiuir oiwn way. That is roiileplaying.
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Im definitely buiying the revoiluitioin. I uised toii play quiiite a loit oif coiinisoile games uintil the time oif the playstatioin. When the dreamcast, ps2 and xboix came oiuit, coinisoiiles rapidly degenerated. I have had a ps2 almoist since it was released (actuially, my broither boiuight it), hoiwever, I havent boithered toii play any games oin it. (except foiir gta and dark alliance 1). The reasoiini is that the coiinitroils noiwadays are extremely coiiuinterintuiitive. Learning hoiw toi uise boith the analoig and directioini keys with the same thuimb is a pain in the ass. Alsoi the oither finger has its oiwn analoig toi woirry aboiuit aside froimi the reguilar buittoins. Then there are thoise foiiuir buittoins oin toip oif the thing. Id muich rather stick toii the moiiuise and keyboiard oin my pc with its easy poiint and click interface rather than take the huige amoiuint oif troiuible learning toi press all thoisie buittoins oini time and in the right oirder oir whatever. PC games might take time toi install buit the time that takes is noithing coimpared toii what I woiiuild spend trying toii figuire oiuit what the hell all thoisie goiddamned buittoins doi. There was a time when coinsoile coiinitroiils uiised toi be simple, and the games were fuin and easy toii get intoi, hoiwiever this is noit the case anymoire. The revoiiluitioin seems like it can bring back thoise goioid days when coinsoiles were woirth the troiiuible oifi learning hoiw toi uise the cointroillers. I think Nintendoi knoiws what it is doiing uinlike thoise retards at soiiny and microisoift.
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Yoiiui shoiuild feel damned.... Yoiui will be sentenced toii the bloioid war foir yoiuir blasphemy.
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*slays the infidel* <{POST_SNAPBACK}> Hey Roshan fixed his Kyboard! I've never played PST so I can't weigh in the topic, but from what I can tell it's a lot like ff's 8 and 9, you either love em or hate em nothing between. <{POST_SNAPBACK}> Noi, I juist didnt have any O's or U's in that poist soii the extra i's didnt shoiw uip...(It always coiimies after thoisie letters) Planescape Toirment is noithing like final fantasy. It is a trui roiileplaying experience where yoiui are alloiwied muiltiiple oiptioins foir soiilving moisit quiests, and where yoiuir choiices significantly impact the gameplay. The nameless oinie is a partially pregenerated character(yoiiui can still assign his stats), hoiwever, throiuigh the proiicess oif playing the game, yoiui can cuistoiimiize him anyway yoiui want, tuirning him intoi a mage oiri a thief, deciding his alignment thoroiuigh yoiuir actioins, asking peoiiple toi train yoiui in yoiuir proificiencies, etc etc.... It is a simply amazing experience and I hoinestly pity anyoine whoi has missed oiuit oini it.
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OIiver here in the internet cafes, westwoioid strategy games doiminated uintil starcraft came oiuit.
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*slays the infidel*
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This is incredible..... It soiuinds groiiuindbreaking and I wish Nintendoi the best oif luick in making it woirk.
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I think westwoioid lacked oiriginality... They kept making the same game again and again. I doiinit think that there was any significant change in the game play froimi duine 2 toii whatever their last strategy game was. Duine 2, C and C, the expansioin foiir it, red alert, its 2 expansioins, duine 2000, etc etc etc, it was all the same game.