Everything posted by Drowsy Emperor
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Good old Games
Terraforming was much like building improvements in Civ but the way it was done was very atmospheric. Everything you could build made sense in the in game world. Bascially there are: farms, mines, forests, solar collectors, condensers (alter rainfall patterns), echlon mirrors (alter energy levels), thermal boreholes, drilling to underground rivers, raising ground level up or lowering it and various combat enhancing improvements. Towards the end satellites could be launched for massive resource bonuses. I don't know if there's a comparable unit in Civ but there are Supply Crawlers in SMAC, autonomous resource collection units that don't cost any upkeep and enable you to collect resources from outside base range. They're essentially "borrowed" from Dune spice collectors.
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Good old Games
well, melkathi pretty much listed it all. But the one thing to keep in mind is that success is not the result of simple accumulation of well made features - in the sense that having all those features won't necessarily give the same result. AC has a definite personal touch to it that definitely can't be copy/pasted into a new game. A spiritual sequel would likely fail. A real remake, with the real IP would be far more likely to work. Plus the hype would go through the roof.
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Good old Games
I'm just thinking out loud. In order to make money it would be helpful for the game to feature the original name and Sid Meier's reputation. As for the what made AC special - it was the setting and the ideas featured in it. A lot of sci fi games have a ton of techno babble, but AC's often had sensible explanations to go with them. Faction leaders were also well designed, and had a definite (although) limited personality and playing style. Terraforming was pretty well done. Other civ games had workers, but AC's terraforming was so well thought out that it had a lot of flavor packed in.
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- Bioware does Warhammer 40K
- Warhammer fantasy setting chat
- Good old Games
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Good old Games
The expansion is very unbalanced, (and the new factions went a bit over the top for my tastes) but the original game is more or less balanced. The more combative factions are pressed into offensive strategies at the expense of choice. Like how its very hard to play Sister Miriam any other way than as cheap unit spam and hoping for early victory. There are cheap ways to break the game, sure, but that's something to be expected in a game that's so complex. But overall SMAC had flavor which is actually supported by the gameplay: the capitalist makes money fast, the fascist has the best troops, the totalitarian is very hard to assault, the ecologist is faster at working the planet than anyone else etc. In most games gameplay blatantly disregards flavor for the sake of balance, or the benefits and drawbacks that flavor brings to factions/classes/ whatever are so slight as to be non existent. In SMAC the faction traits coupled with the amazing social engineering made for radically different societies, which really played differently. And it doesn't have Civ's random mixing of historical periods and personalities that grates on my nerves.
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Good old Games
SMAC is easily the most thought provoking computer game ever made. Although PST has some claim in that department as well. I always considered Civ a weaker work, not nearly as seamless as SMAC and much more of a game. Going from SMAC's serious atmosphere to the happy Ghandi and Hammurabi in the silly land of Civ 4 was a shock to me. I stopped playing SM games at that point.
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- Good old Games
- RANDOM VIDEO GAME NEWS
- RANDOM VIDEO GAME NEWS
- Bioware does Warhammer 40K
- Bioware does Warhammer 40K
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Bioware does Warhammer 40K
You know, I like warhammer 40K as much as the next guy but the setting is really beyond stupid. Its basically a way for westerners to enjoy role playing genocidal nazis without guilt. The only thing it has that's really good is the appealing quasi baroque aesthetic and the undercurrent of humor that lets you know it's not taking itself quite so seriously. Without it, in the grimdark future - there is only melodrama. And yes Mass Effect, I'm looking at you.
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