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Darque

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Everything posted by Darque

  1. I hope that's just a working title
  2. I think it makes me miss 3rd person party based rpgs all the more... nice graphics in it though
  3. Dangit! :angry: Put a spoiler there next time :angry: Now I know how episode 3 ends I'm just teasing
  4. It would probably be just as dull Oh, did I mention, I don't like ultima
  5. ahahahahaha I wonder if the devs "can't" mention it
  6. we need a "someone is beating someone else with a stick emoticon"
  7. You noticed that too eh B)
  8. That's not a good analogy, The Empire Strikes Back is the middle of a whole story arc. The equivelent of Malak capturing Bastila on the Leviathan.
  9. Yup, and in consoles it's not to be found.
  10. No they lack choice. The depth puts most of the non Japanese RPG efforts to shame. Dont confuse depth with choice. I stand corrected, and I change my answer. They lack choice... and depth.
  11. But then... in all likelyhood they are dancing to Lucasart's whip... how much control do they really have over this?
  12. They do tend to lack depth.
  13. That's not the point Mission is tough, and cool and therefor should survive her wounding. B)
  14. I'd have Mission just really messed up and not dead
  15. I think interactive cutscense are more fun myself. I bet they are a booger to create though.
  16. The final fantasy games are probably one of the most "basic" games ever made... *waits for Shadowpaladin to flip out*
  17. TOEE is a great example... remove the incredible amount of bugs and the rather uninspiring story... and what you have is a fantastic translation of pnp to PCrpg. More developers should follow this example... well... and make sure to not use Atari as a publisher.. and make sure there's not so many bugs.
  18. *pokes Gorth* Hey now. For the record I played KotOR first, then picked up the d20 game for reference. KotOR was and still is one of my all time favorite games... but there's so much within the d20 pnp game it's based off of that could have been used to make the game even better than what it was..... ...but KotOR is still an awesome game
  19. Not really. Same schtick different game. 3 -> 5 6 -> 8 4 -> 7 -> 10 Can't testify to 9... it bored me after about an hour 1 was too basic, and 2 was a step in the wrong direction.
  20. Also agreed with.
  21. I agree with this. I really, really, really hope KotOR 2 allows for more options, and more accurate ones.
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