No they lack choice. The depth puts most of the non Japanese RPG efforts to shame. Dont confuse depth with choice.
I stand corrected, and I change my answer.
They lack choice... and depth.
TOEE is a great example... remove the incredible amount of bugs and the rather uninspiring story... and what you have is a fantastic translation of pnp to PCrpg.
More developers should follow this example... well... and make sure to not use Atari as a publisher.. and make sure there's not so many bugs.
*pokes Gorth*
Hey now. For the record I played KotOR first, then picked up the d20 game for reference. KotOR was and still is one of my all time favorite games... but there's so much within the d20 pnp game it's based off of that could have been used to make the game even better than what it was.....
...but KotOR is still an awesome game
Not really.
Same schtick different game.
3 -> 5
6 -> 8
4 -> 7 -> 10
Can't testify to 9... it bored me after about an hour
1 was too basic, and 2 was a step in the wrong direction.