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Everything posted by Azure79
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I wonder if they can even capture the spirit of the games in the movie. I mean 47 isn't running full long into gunfire. The game has a tense and precise atmosphere and I'm afraid the movie will fall apart into the usual, do some job, find out you're being manipulated, storm enemy headquarters and kill everyone type of movie. How will they pull off the ol' take your enemies clothes and then no one will recognize a tall, muscular bald man with a barcode tattooed on his neck trick?
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The patch is supposed to be a higher quality movie and music patch right? Frankly, I'm not all excited about it. I listened to the lower and higher quality music and I couldn't really tell the difference. :"> I tried showering and cleaning out my ears but I still couldn't tell the difference. That's probably just me though. As for the higher quality movies, meh, they seemed good enough except for those made using the ingame engine but I can live with that. It probably would have been better had they just used the ingame engine with scripted sequences. At least it wouldn't have been so blurry then. For me it's the story itself that needs some patching which is why the Restoration Project is high on my list of things to look forward to. Go Restoration Team!
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The new ninja gaiden was one of the reasons I was tempted to buy an XBOX. I successfully resisted however but I still want to play it. I have played the older games though. They weren't that hard except for the few last levels of Ninja Gaiden 1. But then you had the ol' jump and slash to quickly cut a swath through it. I always found the NG 1 Jaquio boss pretty hard. You had to time your attacks for when he was moving away from you while dodging his little red energy balls he shot at you. Jump and Slash is probably the most powerful technique in any game ever.
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That's just silly. The whole purpose of that conversation was to develop the person you were. You are given a nice guideline; Atris' respect and disappointment in you. If the Exile hadn't known who he was in that encounter, it would've been pretty silly. <{POST_SNAPBACK}> Well I'm a silly person most of the time. Yes, it was a conversation to build your character, but throughout the entire conversation I was thinking, "Who are you and why do you hate me? Can't we just get along?" Atris seems to know the Exile too well, but the player has no idea who she is or what her motivations so you feel detached.
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Yes, I agree with you on this which is why playing as Revan in K3 is not very likely to happen. A New game on a new platform with new users, obviously you want to make it as accessible as possible.
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Haha, too true. I'll shut up now :D
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I agree with you on some points. Obviously having the PC know more than the character will make that character unplayable. I don't have to look further than K2 and the Exile's initial meeting with Atris to see that. She knows who you are and the Exile knows who he/she is but the player knows squat, leading to some confusion on what dialog choices would most befit the character of Exile you wish to play. However I believe this doesn't fully apply to Revan. All the hints and references on Revan in K2 didn't indicate he had totally recovered all his memories. He was troubled by the glimpses and flashbacks he had seen and obviously what he saw caused enough turmoil for him to take action. We know it had something to do with the True Sith and the previous war Revan waged was a part of his overall strategy to repulse them or conquer them. Why did Revan go beyond the outer rim? It probably had a dual purpose of finding out what the true Sith threat is by jogging his memory and then ultimately regaining enough of his memory to either stop or lead the True Sith. The player can be on equal footing throughout the game with Revan. Revan and the player will regain important knowledge at the same time and how Revan reacts to this is up to the player. I also think this represents a fine roleplaying opportunity. The conflict between the Revan of the past and Revan the players have created since K1 would be an interesting game element. I think all roleplaying begins with choice. The game gives you a situation and you choose how your created character would act according to the history and characteristics you have endowed him with. Its not players simply choosing how they want things to turn out or how they want their characters to turn out, although that is part of it too. Surely the players will have some image they want their characters to achieve, whether it be the paragon of virtue, a vile evil power, or just a regular adventurer out for some nice loot. Every choice the player makes will be in context of this image, this outcome they wish for their character. And every choice will be made according how the player has created the character in his mind. I'm sure the same thing goes through players' heads as they play as the Revan they created in K1. How is this not roleplaying? I'd be interested to see how you look at it. PS: Just so you know, I'm not some rabid Revan fanboy...though I might seem that way. I think the chance of playing as Revan in K3 is small, but like Plano, I am greatly intrigued by what his fate will be. I'm sure I'm not alone in this when I say that I don't want the Revan I played through in K1 just thrown away in some minor dialog or petty death sequence. The level of attachment I have for the Revan I played is no less than the any other character I created from scratch. I would like to see Revan play a major role if not the central role.
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I don't think Revan regaining parts of his memory is a viable reason for dismissing him as a potential PC. His past actions and history is set but the motivations behind them are not. These are up to the player to decide according to how they played post-amnesia Revan. How Revan comes to terms with his history, whether he regrets it or revels in the destruction he caused or is even indifferent to the entire thing, is still ultimately up to the player(if given the chance to play him of course). I think if K3 were to have these elements it would be a great chance to roleplay as the Revan you created in your mind. You could compare Revan to the Nameless One. NO's history is set too. He also has massive amnesia and regains parts of his memory as the game progresses. There were powerful moments in the game you come to the realize the havok and pain NO caused and you have the choice to regret those actions or revel in them. The player essentially becomes the NO, determining his actions according to what the player deems his or her particular NO would do. I believe the same also applies to Revan. I don't see how a game about Revan confronting his past and choosing what path to take, once again according to the player, is any less of a roleplaying game with a new blank-slate PC as the main character. The devs give you Revan to play true, but as soon as the intro ends and you take control of Revan, he is longer controlled by the devs but by the player. All his actions and motivations are supplied by the player within the limits of the game. I believe this makes Revan your character. I don't know. Maybe we have just have different ideas about roleplaying. I do see your point about the level issue though, probably the main obstacle for Revan to return as PC Though I wouldn't mind having some characters start at a lower level than I left them. Its just not that big a deal to me since I think any game system is arbitrary and if some things have be changed to make a better game so be it.
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What is this continuing gripe about Revan not being a feasible PC? I just don't understand it. The main points seem to be that Revan 'is not your character' and he is a godly level 20 character, too high to continue as PC. Now I understand that the idea of Revan was created by the developers over at Bioware and then continued by OE. However just because his backstory was created by developers doesn't mean his actions are continued to be motivated by them. Everyone has his or her idea of Revan and played him in a particular way within the limits of the game. The player was the one who chose Revan's actions according to what the player deemed his/her particualar Revan would do in a particular situation. We have to understand that the pre-amnesia Revan is not the same Revan the player was controlling. This is a new Revan. He/She is the player's Revan. His/Her main plans might remain the same but how he reaches those goals and the motivations behind the plans are still totally up to the player. K1 Revan is the player's character, fused with both his past history and the person Revan has become now. How Revan reacts and comes to terms with his history is up to the player to decide. It will depend on how each player illustrates Revan in their mind and how the completed picture of Revan reacts to the events of the game. Now, how does this make Revan 'not your character'? As for Revan being level 20, like I said earlier, what's wrong with just arbitrarily knocking his level back to 15 and then leveling him to 30 throughout the course of the game? Revan would still start powerful and increase in power as he truly unlocks his true potential. Heck I wouldn't mind Revan having gaining special Force powers as some powerful memories come back to him. Kind of like mix of Torment's memories and ToB's Bhaal tests in the pocket plane. I don't think this would make the game too easy either. It would be up to the devs to come up with something more than just throwing enemies at you. Have the enemies hide behind walls, make them act more intelligently using the terrain to their advantage. Have them move around in highly efficient squads. Make blaster and grenade type weapons more effective and deadly. Throw in a few vehicle mounted enemies that any high level character would have trouble with. Make the main antagonists powerful Sith Lords. Redesign force powers so even the high level abilities have some sort of weakness. Going over level 20 is crazy with d20 rules? Just base the bare bones of the rules on d20 and revamp the system for higher levels. Easy to say and hard to do I know, but I'm sure talented devs could pull it off. If LA gives them enough time.
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I don't see why Revan and Exile can't both be the PCs. As for levels I think everyone just needs to stop worrying about Revan and Exile being over level 20. Just knock them back to level 15 or something and have them level up to level 30 throughout the course of the game. Have the other NPCs start at level 10 and have them level up to 20, slowly. I don't think we need a new cast of NPCs either. There are more than enough interesting characters from the two previous games. Give them interesting stories as to how they've ended up being where they are or give them interesting motivations for following you. I guess one or two new NPCs couldn't hurt though. Have the game start off with you in control of Revan, secretly trying to infiltrate the Sith Empire beyond the outer rim. Obviously you'd have to have some reason for planet hopping to acheive some main quest goal. I'm sure professional writers can come up with something more intriguing than anything cliche I might write here. Have Revan meet up with past party members and a few new party members that have plausible reasons for being there. Mission and Zaalbar might make an appearance, having gotten lost in their thirst for smuggling, adventure and intrigue. Juhani could also be there, her admiration for Revan having made her search all over the galaxy. Maybe Yuthura, who everyone seems to love, can be an NPC. She also has searched for Revan beyond the outer rim. New party members could be a treacherous Sith Apprentice using you for her/his own advantage and your main information source on the Sith Worlds. The plot would have Revan trying to weaken the core strengths of the Sith secretly. Revan's part would end as he learns that he's been walking right into a trap and he finds himself surrounded by powerful Sith Lords mocking him, lightning crackling from their fingers. Then the game would switch to Exile. You've just started off Malachor V with your party to search for Revan when you're picked up by a capital ship either headed by Carth and Bastila if you went LS in K1 or a dark Bastila if you went DS. Bastila would demand to join your party and you'd have to decide who to take with you and who to leave behind. Obviously Bastila, T3 and HK and your romantic interest would stay with you. You'd give orders to Carth and Canderous to follow Revan's last orders while ordering your newly trained Jedi to gather what resources they can for the coming threat. Who you took and left behind would change small parts of the game in the final part of the game as well as inter-party banter and party reactions to game events while playing. Your main quest while playing the Exile would be to of course find Revan. You land on the planet that T3 indicates and begin your search. The way you played as Revan in the first part of the game would affect this second part as you learn more and more of the true plans the Sith have for the galaxy and Revan's role in them. You would gain revelations into Revan's true destiny and also the Exile's as well. The last part Exile's journey would have you meet up with Revan's party as they frantically fend off against the Sith trap. Your goal would be to break through the Sith trap and find Revan. The last part of the game would switch back to Revan as he is surrounded by the Sith Lords. They exchange words, and the Sith Lords reveal some plot or another revelation that leaves the player's jaw hanging open. You would take control of Revan at this point and have this major battle against the 7 or 8 Sith Lords attacking you. This battle would be intense! With Lightning flying all over the place and ferocious lightsaber duels. Revan would have to use his surroundings to his advantage and call upon his most awesome powers to survive. Ultimately he defeats all but the most powerful of the Sith Lords and exhausted, is nearly overwhelmed by Force Lightning when the Exile bursts through the door and deflects the blast with his/her lightsaber. The Sith Lord retreats into the shadows saying the obligatory, "All this has transpired according to my design! The galaxy will be mine!" Revan and Exile exchange hearty greetings as old comrades, if LS or form a perilous alliance if DS. At this point You take control of both Revan and Exile, switching between both at will. You can even have them initiate dialog with each other and with other party members at once. REvan would have his love reunion with Bastila(LS) or have a master/apprentice ritual(DS). You would then fly back to the Old Republic space to neutralize the subversive Sith elements, that have secretly been implanted in each major republic hub. This will be the main quest of the third part of the game. Eventually the Sith would attack with a huge armade, and how successfully you accomplished your goals in the third part would determine how easy or difficult the last battle was. I think this would be a fun...and long game!
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Graphics like these in Kotor3
Azure79 replied to PhantomJedi's topic in Star Wars: General Discussion
They should definetely tone down some of the uber force powers. Wave, Storm, Insanity, Stasis, Kill and Life Drain and Heal are way too powerful. I think the force push class of powers should increase in potency by having the effect increase in a widening arc in front of your character rather than all around. Also, wider arcs of force push should have you use both hands with the lightsaber turned off. Just to create a potential weakness in the power. Same with Force lightning. Also as a weakness, Lightsaber users should have a chance of deflecting that energy back at you like Mace Windu, according to their lightsaber mastery and your level of potency. Insanity should make the enemy go berserk, attacking random targets which include their allies, your party and any civilians in the area. Lightsiders would sustain a loss to their LS points if innocent bystanders were killed because you caused enemies to go insane. Stasis should have a limit on how many enemies you can immobilize instead of all enemies that fail their saving throws in the area of effect. Since a jedi must maintain his/her concentration to suppress the movements of the enemy, the duration of the stasis should be drastically reduced if the Jedi engages another enemy in lightsaber combat or blaster deflection. Kill, should also be limited so that the jedi can only maintain the power if they are solely concentrating on the enemy being choked. If allies successfully defend the Jedi or more likely in this case, Sith from attack, he/she can outright kill the enemy, instead of just reducing the Health bar to 50%. If concentration is broken, the enemy still sustains damage over time from a crushed windpipe and is less effective in battle until healed. Life Drain and Heal should have some delay or limit to the frequency to which it can be used. Or make the healing process gradual instead of instantaneous. I was gonna jot down some thoughts I have on comabt mechanics, but too sleepy~ G'night folks! -
Graphics like these in Kotor3
Azure79 replied to PhantomJedi's topic in Star Wars: General Discussion
I suppose better graphics are desireable, but it the new engine must retain the ambience of KOTOR. I wish I could describe the general atmosphere of Kotor with words, but I find my descriptive capability lacking. Just like No One Lives Forever feels different from Quake 3, or Half Life 2 feels different from Doom3 or how Vampire the Masquerade feels different from Kotor, I think the core elements of the Kotor engine should be retained, but with improvements to maintain the Kotoresque feel. -
I read somewhere that it was a different person, an actress actually not a actor, that played Palps in that scene. It should be changed to McDiarmid in the DVD? Or so I heard?
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The cost benefit analysis must not have been up to par.
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Thank god it wasn't one of those Ultimate Fighting Champions that played the game. Actually that would have made it a lot more...interesting.
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Hyperspace travel in SW did always seems a little strange. The strangest bit has to be in ESB when Luke trains with Yoda during the duration of the Millenium Falcon's escape from Hoth, evasion of Imperial Forces, travel to Bespin and subsequent time on Bespin. Does anyone know how long this took? It could be a few days or at least a month. Was Luke really so talented that he learned so much in so a little a time? Or is it that hyperspace travel does take quite a long time? In SW at least.
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I speed read through part of the Ep3 novelization in a bookstore while my sister was looking for a few books, and some of the scenes in the book were great. I wish they had that entire conversation between Sidious and Dooku in the film, though I can understand why it was cut or was it ever filmed at all? It gives you a greater understanding of Dooku's motivation. Also in the book Anakin grapples with his darker persona the Dragon...which I though was a corny name, but a few scenes with Anakin fighting with this darkness in his dreams might have been cool.
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I just like playing games through whatever medium presents itself. My financial situation usually discourages me from buying everything I want though.
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Are the characters in the movie portrayed by Morgan Freeman, Liam Neeson and Katie Holmes important characters in the Batman comics? I've never heard of them in the few comics and mostly cartoons I've seen. Or were they just created for the movie?
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Maybe the workers formed a Labor Union or something and Sidious had to come up with health and dental plans as well as other employee benefits to appease them. Then he had to put in place an elaborate scheme, to make the disbandment of such employee organizations perfectly legal. It must have been a grueling process of endless committee meetings, legal interpretations, discourses on financial and economical repercussions and other manipulative lobbying intentionally caused by Sidious and Vader to finally bring the Senate to approve that such unions were a direct threat to the peace and stability of the galaxy. Sidious denounced them as traitors and ordered their immediate demise. Sidious then enacted Order 72 and had all the clone troopers kill off union leaders and their advocates while he sent Vader to kill any stragglers that might have escaped. Then they had to train a new work force! In the shadows, Sidious grins with an evil satisfaction and murmurs, "Soon I will have a new work force, a younger more powerful work force."
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It was their first time building such a weapon. They probably made design, engineering and architectural errors. Considering Vader killed anyone who made a mistake, no wonder it took so long to build it.
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My thoughts Kalfear, 1) I think Chewbacca just had great respect for Yoda rather than the entire Jedi Order. Yoda says he has good relations with the Wookies so no doubt he had helped them out some way in the past. Maybe even had life-debts with the important members of Wookie society? 2) I think there's a book detailing Grievous' story. No doubt other members will be better informed. I'm looking at you Nurbs. 3)Yeah, I agree that Anakin fell too fast too far. Maybe the novelization details it better, but in the movie it feels way too fast. 4) There were probably Jedi survivors who escaped slaughter, either by escaping from the clone troopers through luck or skill, or jedi who were on secret, espionage type missions alone in the field. I think it would have been better to see Vader fall gradually from ep 1 and 2 then have the 3 dedicated to Vader hunting down Jedi. That would have been cool. 5) You forget there were 2 Death Stars. The first one is the one we see at the end of ep 3. It is destroyed at the Battle of Yavin in Ep 4, by none other than Luke Skywalker. The Empire then secretly begins to build a new bigger Death Star that improves upon the original design(though its not that much, I mean fighters can freakin fly into the main generator...) and that is around 3/4 complete during ep 6. To Paladin, Was Bail Organa declared traitor in the movie? Although Sidious probably knew who his proponents and opponents were, he still had to have the approval of most of the Senate in the early days of the Empire while he consolidated his power further. The outright slaughter of senators would most likely cause massive revolt across the galaxy and without some kind of superweapon to control the galaxy, even a Sith Lord had to follow the basic rules of politics and power. He didn't disband the Senate in Ep3. Instead he said something to the effect of, "The republic will be reorganized into the first galactic empire, ruled over by this august body and lead by an emperor elected for life!" He wanted to give the illusion of power to the senators, make them think they were in still in charge. Then ep4 rolls around and the Death Star is completed and then BOOM! senate disbanded. Don't like it? Ok! We'll blow your planet up! You remember that scene don't you? Tarkin announces the emperor has done away with the last remnant of the Republic. Another officer timidly asks if that various worlds would stand for that and Tarkin replies, "Fear will keep them in line."
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I really liked to read when I was younger and those books were a pleasant diversion. My favorites were, You are a Monster and You are a Ninja! I miss my childhood
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Maybe he's not familiar with the d20 rules system?
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Man, I'm gonna have to read the novelization. I've never heard of Matthew Stover before. Is he a good SF writer? He really wrote that end scene well.