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Renevent

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Everything posted by Renevent

  1. Yup, I have listed them out quite a few times. Ok ok, how about one example...the item system.
  2. It's been written by many people like dozens of times in the forum...
  3. I don't know if it's due to consoles, this generation of gamers, or just trying to reach more people who may not be interested in typical rpg stuff, but some things were definitely 'dumbed down' in DS3. Attribute it to anything you'd like doesn't really matter.
  4. Depending on the wheel/game force feedback actually can simulate much more than rough terrain. Can actually simulate resistance, pull, slip, and other forces. If anyone has GTR2 that's an excellent example of FF in a racing game. Kinda offtopic though. Anyways you can look it that way if you want...I tend to see it more like if you hit something, you should feel it. Rumble gives you a little taste of that. Rumble can also be informative in games...like getting low on health in some games can make the controller rumble slightly. So in a way, it becomes part of the gameplay. Again, I'm not a huge fan of rumble but it's not quite as useless/unfun as you say.
  5. I'd say rumble doesn't draw attention to the controller, rather it provides tactile feedback from the game. It's not a feature I really care about that much, but it's definitely a nice touch when done correctly. Kinda like Force Feedback in a racing game with a good wheel.
  6. Sasha_Je, what you've just said ... is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
  7. Definitely no argument there. DS3 would have felt strange to me if I had played it on the PC too. My PC, my gamepad, and my big screen TV take issue with that. Oh, and actually, I've found I prefer to play Dungeon Siege 3 with a controller on my monitor when playing alone. Only on co-op do I prefer to switch to the TV. I have all three...it still felt like a console game more than a PC game. Plus, reading the PC related forums the PC version had more issues than the 360 version.
  8. Oh and just to add, I did purchase the 360 version. I like PC games better most of the time, but DS3 just felt like it's just meant to be played on a console especially control wise.
  9. I'll try not to compare against DS3's PC counterparts...because on that level it's pretty grim analysis. So I'll just stick to console hack and slash rpg's. Personally I don't think it's worth the full $60. It's a fun game, but honestly it feels kinda like a streamlined abridged version of other games.
  10. "And with a simple TU and a DLC this game could easily stand up against the rest of the genre" I dunno...I do think they could fix up the game to compete against the genre, but it wouldn't be simple DLC. It would have to be pretty damn substantial imo. For DS3 to really shine against other games in the genre DLC would have to look similar to: -Revamped item system with much more variety in stats, set items, more uniques, ect -Some kind of crafting/socket system/runes/ect -New game+ -Higher levels with items, classes, ect that scale upwards -Open/persistent mulitplayer -New map design with more open and organic areas -Deeper class design with more substantial choices -More characters in the party even in SP Doesn't have to have every single one of these things, but I do think there's quite a few areas DS3 is particularly weak in. I do think DS3's combat is pretty damn fun, if the game had the legs to really take stride the game would be fantastic. Right now I consider it just goo.
  11. The only thing that gave D2 depth was the amount of classes and the length of the game. Going back to playing D2 and Titan Quest, I realized how ridiculously repetitive the games are. I think at this point many people play D2 because its D2, it was a fantastic game for its time but its flaws are really starting to show when compared to current games I play both often, and it's more than just amount of classes and length of the games. It's their item systems (which frankly make DS3's look like child's play) as well. Also, it's not just the number of classes it's how deep and varied the skills are and how all of that interacts with all the other systems. There's also crafting, runes, gem system, and whole host of other systems that all combine to make a much deeper experience that DS3. Then of course we have much more content, new game+, more character levels, higher scaling item system, and persistent online...well...these are just more ambitious and complete game(s). DS3 is very linear and very streamlined...again...doesn't make a bad game but it's really not very ambitious and compared to other hack and slashers leaves a lot to be desired...at least from those who appreciate that sort of thing. If story and dialog wheels mean more to you than the underlying mechanics, of course you may see it differently.
  12. Sound and visuals I think is the only thing that DS3 has over D2. DS3 is pretty good at what it does but doesn't compare to other hack and slash games especially where it counts...depth and re-playability. DS3 is a linear corridor adventure hack and slash rpg with a nice story. That's about it though...everything in the game has been streamlined for the console generation. The tight focus doesn't mean it's a bad game, but it doesn't hold a candle to other games in the genre. That's why D2 is played by so many so long after release, and already DS3 is dropping off the game play lists. It's fun and worth a play through, it's no Diablo though.
  13. "Diablo and Diablo 2 - were great... for their times. Now, they are not." To this day Diablo 2 has tens of thousands of people playing every day...ten years after it first released. I'd wager there's more people playing Diablo 2 on PC than DS3 on all 3 systems combined even so short after DS3's release.
  14. You're right. No one actually likes the game. Feel better? That's not my intention...and I like DS3 anyways it's a pretty good game.
  15. There's tons of sites that aggregate user reviews...the older games clearly have higher player ratings. It's not rocket science....
  16. No, but it appears the originals pleased a higher percentage of people who played them.
  17. And please correct me if I'm wrong, but the negativity is mostly coming from the PC gamers who want to co-op. While that has to be frustrating as all get-out for PC gamers who bought the game to co-op, many people are enjoying the single-player experience on their consoles. The point is there are two entirely different subsets to be heard from. Neither one has 100% of the total experience on their side. I know that two other people have purchased the game on my recommendation and both enjoyed it. No, the console forums I have seen have been pretty negative as well. Not as negative, but I'd categorize it (as a whole) as luke warm.
  18. I'm sure there's at least one person who recommends big rigs as well...lol! Ok I joke point is obviously "word of mouth" is a additive in it's effect. If there's an overwhelmingly amount of negative criticism it usually drowns out the positive voices that maybe be out there as well. Granted it's pretty much impossible to quantify this, but from what I have seen on most forums it's mostly negativity.
  19. Does Dungeon Siege III even have weather? On the 360 levels do actually load too...you will stop running and your character will walk really slowly while the next area loads. Dunno if this happens on the PC though or if you install the game to the 360's hardrive either. Anyways DS3 has MUCH smaller and more linear levels. Overall the world feels smaller and has less content. Then we factor in no new game+, less items, multiplayer with no persistent characters or open content, no modding built in, more party members, pets, high level content, and many other features...well honestly I really have no idea how someone who has played all three games (and remembers them) can say DS3 offers "even more" with a straight face. Not saying it's wrong for anyone to like the new game more (or the same) than the originals. It has a new action based controls and a greater emphasis on story which people may like more, but content wise these games don't compare.
  20. I think the commercial stunk too, but I'd say (if) DS3 fails it would have more to do with reviews and word of mouth, not a commercial.
  21. Regardless...it did have TV Spots. In addition, it was pretty heavily advertised on the major sites and magazines. I subscribe to PC Gamer and there were a lot of ads, on on Steam on release the whole front page style was Dungeon Siege III styled.
  22. I thought NV was excellent...better than FO3 in fact. Buggy...yes...but tons of well made content made up for it. NWN2 was also very good, but again, was very buggy. After a few patches though I had no issues with it. Dungeon Siege III is by far (imo) the least buggy of all Obsidian's offerings, so at least they made strides there. It's also their least ambitious project to date so maybe that's why.
  23. Yup, a few of them if I recall. I just saw the "my best friend" co-op commercial last night in fact. *edit* Here it is: http://www.youtube.com/watch?v=9wjK_WAPiFw
  24. The bolded statement is very misleading...it's not your mp characters it's the host's. With that said I was well aware of the MP setup in the game prior to purchasing the game...it's disappointing just the same though. This is the worst MP implementation in an ARPG I have ever seen.
  25. I'm almost done with the full game and yeah...my opinion hasn't changed. It's not a bad game but it's definitely not great either (IMO of course). I will probably do a full write-up once complete for the particulars...although it's pretty much all of my previous complaints (from the demo).
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