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taks

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Everything posted by taks

  1. oh, OK. not all that much different than what i'm doing, though the 6800 is a little beefier than your card, i think. taks
  2. ok, i suppose you're entitled to your opinion. it's not like the US has cornered the market on this idea. the only difference between us and everyone else is that most countries in need of "liberation" just happen to be on the other side of the globe. europe and asia only have to walk next door. i suppose you could argue that much of south america is in need of liberation, but realistically, nobody really cares. taks
  3. hehe. and i started out trying to HELP him. silly rabbit, tricks are for kids. taks
  4. yeah, one layer would have sufficed IMO. i've run into issues with something being targeted accidentally with this interface, like the last potion i looked at in inventory "why won't the damn spell cast???". i'm just not used to it yet. heck, i got used to the radial menu, a good indicator that anything is possible. :0 taks
  5. oh wow. you're pushing it. i'm on 1024x768. of course, i only have a souped up 6800 (vanilla with extra pipes turned on via rivatuner), so that resolution is good for wallpapers only. that and i'm on a 19" monitor, which causes text grief at such high resolutions. curious, are you using an LCD? if not, have you dropped down to 1280x960 as a test case? i'm wondering what the difference would be. taks
  6. i hated the radial menu. anything is better. taks
  7. oh, i know what the difference may be. i'm natively running at 85 Hz refresh. v-sync is related to the refresh rate, so maybe the higher refresh makes it behave differently, worse/better, who knows? just a thought. taks
  8. too bad. i do get the occasional "jump," though i was never equating that with v-sync. it doesn't really "look" like the tearing i've seen in FPS games. it happens infrequently enough for me that i don't mind. i suppose it depends upon other factors with specific setups, btw. taks
  9. you can't actually pick up guyven, at least not through the ember meeting. you just talk to him. you should be able to go back, or are you in act 2 and are the first locations already blocked out? taks
  10. he's not actually in old owl well. you go to two caves right after that, the first is something gnasher, and the other is logram's lair. he's up on a hill on the right hand side in one of those areas. at least, that's what i remember. taks
  11. exaaaaactly... taks
  12. i agree with that one, and others... i just think there needs to be _something_ for massive numbers, which does not seem to be true anymore. taks
  13. the way it was originally phrased gave me the impression of "why huge?", which is what i was referring to. but yes, we did not learn. we needed to have a large presence early. it will not help, IMO, now. taks
  14. hence my opinion of you expressed in another thread. you are the epitomy of what is wrong with people these days. taking pleasure in such a view is pathetic. taks
  15. you first see him when you start the old owl well quest with callum. taks
  16. that's santorum, isn't it? definitely not a good picture, though give 'em a break, daddy just lost his job. taks
  17. me too. as soon as i heard the GMS spells were "target everyone" i decided to play through on normal since i always do a weezard first time through. IMO, the strength of a spellcaster is the ability to severely damage large groups of opponents to make a tank's job easier. he should be able to control his spells to the point which they don't all target everyone. taks
  18. is this NWN2 implementation, or 3.5E implementation problem? taks
  19. thanks for the update roshan. i'm sure others will appreciate it. note to volourn: normal rules solves this problem! when i go to hard-core (next run through), i'll not be a spell-caster. taks
  20. actually, we suffered the same problem then as now with iraq. they went in piecemeal rather than all out assault. the presence in nam was certainly larger, but we were also up against a much larger force backed by a real military. taks
  21. outdoor is definitely better. i commented in the other thread that maybe it is because of the level of detail with interiors, all the furniture, paintings, etc. dunno... definitely the opposite of most FPS-style graphics crpgs. taks
  22. it'll double once you figure out the v-sync thing. i think the level of detail with the interiors is the killer. outside tends to be a bit more generic from what i've seen. taks
  23. i've seen comments that the omega drivers are a better way to access the ATI features... omegadrivers.net (no www, and i cannot load the page properly due to company locks, nor can i access support at ATI). www.driverheaven.net also has some rather extensive support forums for ATI so you might want to check there. i did not want to sign up, so i could not search for answers. hope this helps! taks
  24. unfortunately (or fortunately depending on your circumstances), not everyone is encountering bugs or graphics issues. many of the graphics issues, btw, seem to be of the perception sort. i.e., "i have uber hardware, it should run _better_." not all mind you. the reason this is unfortunate, however, is that it makes it difficult for obsidian to debug. soooo many HW/SW combos out there. ugh. taks
  25. v-sync is a VERY common problem with MANY games. they should default it to off in NWN2, IMO. perhaps there are reasons, however... dunno. taks
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