Yeah, I think its funny that just laying in the middle of the road is like 1500 gold and a pair of magic boots, then you go and open a locked chest and find 500 gold. I hate how when epic levels are involved, the devs automatically assume everything has to scale to it. Random thugs in a bar are level 25, gold rains from the sky, etc. When you're that high level, some things should be easy, some things shouldn't. When you're that high, you should be able to take down some random thugs like they were flies, but it should be hard to find equipment better than you have already. Level 25 is where I want to fight the horde of goblins and great cleave lets me take down 9 goblins at once. The goblins shouldn't all have 10 levels of fighter and 10 of frenzied berzerker with monkey grip dual wielding greatswords. It defeats the fun of epic levels when things that really shouldn't be a challenge kill you. Like pirates in a bar.
On the other hand, question for the Devs: How do you feel about all the comparisons to Planescape: Torment?