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Purkake

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Everything posted by Purkake

  1. It's the high time to write your senator then.
  2. It'll probably be on Steam, plus we only get games a month or two later than everyone else. And I was just trying to console entrerix.
  3. I have to say, the interface looks really distracting on those pictures.
  4. There's always the possibility that they story will suck, or the characters, or the PC port...
  5. I could also see them making a wicked space RTS...
  6. As does a whole number of things. Should every politician come with a detailed and verified biography and a psychological profile?
  7. And all interested pc-gamer without an console (because a demo for a console is released almost everytime) will not know if they want to buy it. In the end they trust a silly review posted by some gamingpages. Plenty of console games don't have demos either and PC demos probably require more work. I like demos, but I can understand why they're not so keen on releasing them anymore. Also, I don't find deciding what to buy a problem, there's a plethora of options other than reviews to base your decision on and I think most people still buy games by the shiny box art and/or a known franchise. In the end would like them to put the extra money/time into making a better game and/or releasing it earlier.
  8. It's not rocket science, making a demo costs money and resources.
  9. So does an education. It's probably better to judge people on their actions.
  10. At least you don't have to build a base or manage the economy in DoW2... I think it's nice that strategy games are branching out into tactical-ish squad style micromanagement and into giant map large scale strategy like SupCom(too bad about the sequel, though).
  11. What happened to religion being a personal thing? I don't think anyone cares about the president's(or prime minister's) religion around here.
  12. Obviously that's just bad game design. Also, you don't just learn how to summon giant meteors down from the skies, you have to start out with little fireballs and maybe move on to a giant rolling ball of flame.
  13. You just hate skill trees. What have they ever done to you?
  14. The quote you posted certainly doesn't imply that. Plus it's from a preview.
  15. The thing is that adding super nice graphics to a turn based games just makes the ridiculousness of "you hit me - I hit you" so much more obvious. Which is probably part of the reason why they have gone on to handhelds and the scary void of indie PC rpgs. Since no one has really managed to make a turn based game "exciting" without losing the turn-basedness, we won't probably be seeing any AAA releases in that category, unless it's some weird card or puzzle game. Actually turn-based RPGs ARE being made for a console, the PS3. However the current trend with turn based RPG's is to have each character have a turn, and then have them either have action points or take actions over a specific time with the turn. Resonance of Fate was one I played recently that was pretty good in this aspect. I didn't quite like Trinity Universe, but that was another one of these types of games. Resonance of Fate had pretty good graphics as far as I'm concerned. Well yeah, it's still a thing in JRPGs, but it would probably stick out like a sore thumb in a Biowarean game. The simultaneous turn thing is an interesting concept and seems to work pretty well in Frozen Synapse, but might be a pain to implement in a more complex game or at least make it really hard to keep track of what's happening.
  16. From a pure RTS standpoint both Supreme Commander and COH are superior. It's an interesting case study, actually. The strategy genre has moved forward quite a bit from the small maps and strictly rock-paper-scissor unit system while the Diablo-style ARPG genre has barely moved at all with Titan Quest being the only real contender. Starcraft II is still an excellent game with superbly polished gameplay, crazy varied missions and unmatched multiplayer balance, but at the same time it really does show it's age when you compare the gameplay style to more modern RTSs. Personally I'd play the single player, but wouldn't touch the multiplayer with a 10 foot psi blade. I do love some nice large scale multiplayer strategy every now and then where the actions per minute and general micromanagement isn't that important. For the love of the flying acronym monster, please don't abbreviate Supreme Commander SC in a post also mentioning Starcraft. Starcraft is SC, Supreme Commander is SupCom. Also, how it's any more about defense than any other strategy game? Oh and on the topic of indie games on Steam: How Steam saved Introvoersion's bacon.
  17. Hmm, I guess we should really see how it looks in action.
  18. My point was that if Blizzard actually needed the money, they would make Diablo 3 multiplatform and it would be out already. SCII is a different beast because of the whole South Korea thing. Since they can pretty much choose what to do, they're taking their sweet time and catering to the existing fanbase, they don't have to deal with the platform holders and thus they don't. They have the luxury of choice.
  19. You'll need to patch it to hell and back to have any fun with it, but sure.
  20. There's nothing stopping anyone from making it, they would just have to self publish, because none of the big publishers would greenlight it. ToEE is Temple of Elemental Evil.
  21. Most of the better known indie games on Steam did well AFAIK. It's also pretty easy to tell if they did badly when the company just quietly disappears after a while.
  22. You do realize that every other big developer would consider using ~10 year old game mechanics a really, really bad idea, right? If they were strapped for money, they would release it multiplatform and probably make more money. They are using the old IPs because they want to use them, they didn't really glamor for making new IPs before WoW either.
  23. They do get recognition in the right circles, I don't know what Obsidianites have against indie games. Also if you break into the mainstream, you lose your sweet indie cred.

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