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BruceVC

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Everything posted by BruceVC

  1. The fact that I even have a rough idea what you're talking about probably means something. Do I spend too much time here? Do you overshare? If I post this when nobody is around, will anyone read it? That made me laugh and its not just the weed
  2. 5/15 from that list, in order of level of anticipation/giddiness: 1) The Witcher 3: Wild Hunt (anticipation level orgasm/10) 2) Project Eternity (anticipation level 10/10) 3) Bravery Default: Flying Fairy (anticipation level 9/10) 4) Dark Souls 2 (anticipation level 7.5/10) 5) Dragon Age: Inquisition (anticipation level 4/10) Both Mass Defect 4 and Post-Apocalyptic Elder Scrolls 4 shouldn't be on that list. If either of those games comes out in 2014 I'll strip naked and run through traffic.* Missing from the list: Wasteland 2 (anticipation level 10/10) Shadowrun Returns: Dragonfall (anticipation level 7.5/10) Mount & Blade 2: Bannerlord (anticipation level 4/10) *tentative - no release date has been given* Also, Grim Dawn, but I already have the game and am playing it, hence I'm not anticipating it. * I will not actually strip naked and run through traffic, because frankly, nobody wants to see that. Nobody. Super Late Edit: Crap, I forgot about Divinity: Original Sin. I shall flog myself 14 times for my egregious omission. That's a good post, the only thing I disagree is that I'm very excited about DA:I and I am looking forward to ME4
  3. 1 out of 15. Think they missed some of the most anticipated RPG's for a lot of people though. Where's Dead State, South Park, Wasteland 2... You can't be serious... 1/15 What game was that, Witcher 3?
  4. Welcome back LadyC You've been missed, I was wondering where have you been?
  5. Are we getting each other Xmas presents this year Shady? I think we should, it wouldn't feel right to break the tradition?
  6. That's true, they did leave that out and that's an egregious mistake. But there are some good ones in the list. These include PE, DA:I, Witcher 3, ME4, Fallout 4 and Dark Souls 2 Also I don't recognize any game unless there is a PC version
  7. http://gamingbolt.com/15-role-playing-games-to-look-forward-to-in-2014 Take a look at this list for anticipated RPG's for 2014, wow if this list is accurate then we are REALLY going to spoilt for 2014 I knew about most of them except Darkest Dungeon at the end, that does look interesting
  8. I have all three on Steam, so I'll start with the first one and work my way through
  9. I have Deus: Ex HR on Steam, I just haven't got around to playing it yet.
  10. So what happens to the pupil in this case, I know they will get a good beating but what else ?
  11. Boys times have changed, large and powerful countries don't fight wars against each other anymore. They are too expensive. Nowadays the battles are fought in the economic arena and who is the most influential and dominant financial powerhouse
  12. ...that's good You really are funny Amentep. I've only noticed it the last month or so. You are very good at your clever one-liners
  13. Thanks for the unofficial patches link, that will be a definite for me
  14. I'm making Pasta tonight with mushrooms, red onions and garlic. Then I'll use a good quality supermarket sauce. The sauce consists of tomato, olive and chilli..yummy
  15. What food will you guys be eating? Let me guess, Roast Swan ...or maybe Wild Rabbit and Guinness Pie....or I know!!!! A British Xmas dinner is not a British dinner without Eel and Partridge....so you probably having an Eel broth with roasted Partridge I know my British culture you have to admit
  16. It's a big game or maybe they did finally fix it. I still got a handful of quests I've already completed show up a active again. A few I had to fix through console commands. There is also small stuff aplenty that you may start to notice the longer you go, like NPCs talking about long over events as if still ongoing, happens often. Maybe those NPC's talking about events in the game that are finished is by design, it could be sort of Time Elemental that has cursed the NPC's and its a separate quest to convince the NPC that the incident has occurred....you never know
  17. Alright, here's my conspiracy theory. Obsidian always planned to release the backer website before Thanksgiving, that was their plan. It was evident in coffeetable's screencap of the preview of the website where the date for the cutoff of pledge changes was the last day of November. (November 31st not even a real date, and one of the bugs in the site). Ever since they hired Brandon Adler as Producer most of the devs took a step back with their community management and handed it all off to him. Before this you had Chris Avellone, Josh Sawyer and co. posting on their twitter accounts and in the forums they are active on whether there would be an update or not. This worked just fine until the skips in their update schedule starting in October, where we went for a month without an update and during the second week from the announcement made in the Announcements forum people were disappointed at the lack of an update, but more importantly not knowing about it beforehand, as there was no communication between the devs and the fans during this time until good guy Adam Brennecke came onto the forums to inform the fans that there would not be an update that week either. To make up for it he did some Q&As on the two following friday nights in the thread while he was staying back late to work on the game. People such as C2B stayed up all night waiting for the update and felt that they should have received prior warning so that they did not waste their time doing so, being one of the main community activists regarding the flow of information, there is a wealth of people like C2B who collect information about Project Eternity from the devs various personal sites and forums, trawl google news and do custom searches to find out information - thus bringing this information to the collective. This is the reason why some people take a special disappointment from such a lack of communication especially since it was there during pre-pro. Obsidian slowly started to realize through beta testing the backer portal that they would not be able to release a relatively-bug free backer website in time for the planned Thanksgiving update. It is possible that they gave Darren the benefit of the doubt up until the last moment, but come the 9:00AM meeting on the morn of November 26, they were informed that the bugs were not fixed so they would not be able to release the website on the planned date. Some members of the team felt that this would cause unrest among the fans so a PR spin was placed on Update 68 to try and avoid the storm. Using careful wording, Obsidian stated that they would not have the support staff available over the weekend to deal with any potential problems with the backer site, avoiding the statement that it was still buggy and not ready for release. It is unknown when Obsidian decided against releasing the backer portal on November 26, but the communication about this only passed to the community an hour or so before the update as once again, good guy Adam Brennecke returned to the forums to enlighten the community on Obsidian's decision, when no other dev took it upon themselves to do so. This caused many fans to become disgruntled with Obsidian forum member Sensuki, another member of the collective of Project Eternity information gatherers who started a thread hyping up the countdown to the big update as a throwback to the nostalgia of the Kickstarter campaign, which many fellow members embraced whether they posted or not. The miscommunication by Obsidian caused white knighting forum members to take out their frustration on Sensuki for posting the countdown thread too early, when he was going by the last known official information. It is Obsidian's responsibility to communicate changes in the schedule to the community, and in postponing the relay of this information until the very last minute they created this confusion. Adam did however mention that the site was still being beta tested, giving the impression to the people who read his post that the site was not ready yet. RPGCodex member Roguey was the first to accuse Obsidian of being partially untruthful in her posts in the RPGCodex Project Eternity Mega Thread and stated that if they did not post the website early the following week then it definitely wasn't ready, shielding herself in pessimism to protect herself from disappointment as she like many others longed for gameplay footage of the game. Other people were not convinced and in the early hours of the following Tuesday, the internet forums started to stir with posts from optimistic backers hoping that the backer website was ready to go and they would at last, be able to upgrade their pledge, watch the long awaited gameplay footage and finally be fulfilled. RPGCodex members started rolling dice based on the chance. C2B having not seen Adam Brennecke's previous post was sure the update would be today, he believed in Obsidian, his favourite developer, that their statement was true - the backer website was ready to go - it was Tuesday, it would be today. Alas much to his disappointment, good guy Adam Brennecke stumbled upon the hype thread after reading some new posts on the forums, only to inform the community once again that the Backer Portal was not ready. The internet sighed. Roguey was ecstatic, Obsidian had once again lived up to her expectations that they are beneath her one and only, Josh Sawyer, the shining light of RPG development, the man that can do no wrong. She had successfully shielded herself from disappointment once again. C2B however was not so lucky - his favourite RPG developer had let him down. All of those hours that he put into the community gathering information, championing their cause, what were they for if they could not properly communicate to him the situation, he had cancelled his plans to stay up for the big Project Eternity update only to find that it was once again not ready. He felt betrayed, so immediately he posted a thread titled "Seriously? What the hell?" to convey his disappointment, his feeling of betrayal. The PR spin on Update 68 did not sit well with Obsidians #1 fan. Hope you enjoyed the read That was a good read, eloquent and well structured
  18. Actually I think you're the best, you always seem so pleasant, informative and reasonable Now guys I'll tell you what I am a little concerned about is that we still don't have definitive information around the implementation of Romance in PE. Surly that's more important than the silly backer portal? Lets focus more on getting Romance information and forget the other stuff...who is with me !!!!
  19. Why should I avoid crafting? Does it make you too powerful...also when you say "invo" what exactly do you mean? I found the crafting in Skyrim pretty consistently enjoyable, in that it was an incentive for exploration and a reason to really engage with the landscape. There's excitement in seeing a new type of plant and wondering what you can make with it, or delving into a silver mine or Dwemer ruin to get the raw material you need for your forge. The personal balance-preserving rule I would impose on crafting is this: Craft all you want, but never ever buy any crafting supplies. Use only what you can harvest, loot, or steal yourself. (Also-- and this probably goes without saying-- don't look up alchemy recipies on the internet. Discover reagent properties via experimentation, reading the in-game books and recipes you sometimes find, and/or by investing Feats in the Alchemy tree.) Hunting elk for hides and processing them into Bracers for skill development and cash value is rewarding and usually quite consistent with the role-playing of your character. Plus, it's unlikely that you'll get any game-breaking loot "too early" with just this method-- it'll help, but not overly so. On the other hand, buying hides, clicking on a few things to upgrade them, and selling them back to the merchant is incredibly lame, gamey, and un-fun. Parallel statements for Alchemy (find, taste, and experiment) and Enchanting (although purchasing some soul gems might be necessary to level this one up sufficiently, buy only the empty ones and go fill them yourself) are equally true. Those tips on crafting makes sense. Thanks
  20. Not wishing to sound pedestrian. But wouldn't a locksmith have made more sense? Locksmiths are arrogant bastards around here, the nearest one is an hours drive away and just for picking the lock he would have charged me a couple hundred bucks no joke (plus extra nighttime charge) if it would have been pick-able. Its a very special complex lock. Been there, done that, paid a lot. Believe it or not but shooting the locking lug with a shotgun slug and replacing the damaged part of the door myself would have been way easier on my piggy bank. (And more entertaining as well) I didn't lock myself out, it was a door inside my house. *edit* I don't want to give the impression that I like shooting stuff at random, at one point removing the lock with the aid of a firearm was a viable, logical option, compared to the effectiveness of other tools and alternatives I had access to in that situation. Woldan don't be embarrassed I'm sure all of us in some RPG have resorted to violence to open doors, its lazy but not completely out of the ordinary. Sometimes your lock-picking skill is just not high enough. I mean its not like you doing this in RL
  21. Just don't bring up Oblivion or Skyrim and you won't set off the powder keg. Come on Agx that was funny And its true sometimes your opinion on topics is overly jaded and cynical
  22. I just bought Heretic Kingdoms on GOG for $6, it looks good http://www.gog.com/game/heretic_kingdoms_the_inquisition
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