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C2B

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Everything posted by C2B

  1. Ideas will probably find their way into eternity's world. Like Avellone mentions in the video I posted. And what New Vegas was for Van Buren. Though in this case probably less as many of the guys do not work at Obs anymore.
  2. That is booked for New Year's Eve. Christmas time is preparation. Merry Christmas everyone
  3. Well, they were first approached in 2007 and at that time said they wanted to do it. Work on a "pitch", by which I presume they mean initial prototyping, started in early 2008, I'll give you that. Seeing as, according to the interview linked in the OP, they implemented effective Quality Assurance only after FO3:NV sometime between the end of 2010 and 2011, I still stand by my point. It started actual development after Storm of Zehir was released (since most of that team crossed over to the title). That's why I said beginning 2009. In 2008 it probably would have been at the very end. I don't think they would have been paid for the pitch itself. Anyway, it's hard to say without knowing how big the team was and how long a development time would have been given. There's a good chance (IMO) it would have ended up after F:NV's release and the quality control lessons taken during development. DSIII was after all its replacement. A main factor to include here if it was made with Onyx. I'll ask.
  4. Looking for a Senior 3D Artist and Enviroment Artist. Both are empasizing the creation of highly detailed and realistic assets. Didn't Paul Fish talk about Cryengine 3 in one of his tweets.......
  5. Things you should give money to http://kotaku.com/5969725/you-can-hire-a-lawyer-for-the-little-guys-of-game-development Here's the Indiegogo page http://www.indiegogo.com/newmediarightsgames
  6. Well, who's to say that investor won't sell the bits off for profit? THQ itself is bankrupt.
  7. http://www.neogaf.co...ad.php?t=504815 http://finance.yahoo...-185300188.html
  8. Hope these are finite and at least damage party too. Pewpewing enemy with infinite colorful orbs of magical attacks from staff with DPS 445.2 of elemental damage does not make magic more believable or complex, neither it suits an "old school" game. While, I agree with the first part. That's actually been the case/problem for a lot of old-school rpgs (Well without the DPS part).
  9. About BG III by Anthony Evans Also the saddest quote by George Ziets
  10. Foto's of the exchange are here http://www.facebook.com/obsidian
  11. More about seven dwarfes is also in the article. Was a snow white prequel and published by Disney. About a bunch of stuff actually.
  12. http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role+playing-games-ever
  13. There was an enemy on the map in the second trailer, so I don't think it's going to be random.
  14. Off-Topic Brendan Booth has been promoted to Tools Programmer
  15. As with my previous two threads. Current employees. Part 1 (Part 2 is coming later) Polina Hristova http://www.polinadesign.com/ Rob Nesler http://robnesler.com/portfolio.html Paul Fish http://paulfish3d.com/ Mitch Loidolt http://mitchloidolt.tumblr.com/ http://xaxor.com/drawings/illustrations-by-mitch-loidolt.html John Perez http://johnjperez.carbonmade.com/ Nicole Evanich http://nicoleevanich.blogspot.ch/ John Lewis http://www.jlewisart.daportfolio.com/ Rose Gomez http://www.rosegomez.net/ Brian Menze http://brenze.deviantart.com/ Stephanie DeBrule http://www.splendidsteph.com/Welcome.html Jessica Kernan http://jessicakernan.daportfolio.com/ Autumn Kaiser http://vimeo.com/user9753558 Krystina Haggerty http://tigrin.net/ Michelle Vargas http://ayce.nu/ http://michiruru.blogspot.ch/ Shon Stewart http://www.shonstewart.com/ Patrick Raines http://www.patrickraines.blogspot.ch/ James Chea http://www.jameschea.com/index.html Kien Tran Bobby Hernandez http://bobbyhernandezport.blogspot.ch/ Geoff Schofield http://cargocollective.com/gschovfx
  16. Might as well post both of them in the same thread
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