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Arkan

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Everything posted by Arkan

  1. Yeah. D20 and/or DnD
  2. Continual Turb-Based featuring Pause?
  3. What if you turn on auto pause?
  4. Power suits, invisibility cloaks...those crazy Japanese are going to take over the world.
  5. Given that they eventually decided to release Jade Empire for PC, I'd be surprised if Mass Effect wasn't eventually coming over as well. Unless you just have to play the game once it comes it, it hopefully won't be a problem. <{POST_SNAPBACK}> Then I imagine it will be a LONG time before I play ME.
  6. Do you find it easy to track events in the feedback window when there are ten 8th-12th level combatants going at it? I don't. <{POST_SNAPBACK}> The last thing I would worry about in a situation like that is which animation represented which attack. Too much going on on the screen, let alone the feedback window. I'm not sure what your point is.
  7. Or turning on the combat stats/feedback. So tell us...how old is this video?
  8. Mmmh, it's been years since i played NWN. What exactly did they remove? <{POST_SNAPBACK}> The combat animations (since that's what's being discussed here) in NWN were fluid and much more than: Character attacks Character stands there Character attatcks Character stands there ad infinum Sometimes they blocked, dodged, ducked, etc. Even BG had faux combat animations, and that was an old 2d game.
  9. Indeed. What i want to know is: who gives a **** about combat animations? <{POST_SNAPBACK}> It's not combat animations, per se. It's the loss of a feature(s) as a whole that is worrisome.
  10. Pretty much. How many times have we seen footage or screens of a game this close to release that weren't representative of the final product?
  11. O...M...G... This game is sounding more and more like Star Control This is the kind of game I've been waiting for-ever for ^_^ <{POST_SNAPBACK}> That's better. Hell, if it wasn't solely for the 360, I'd actually entertain the thought of buying it. Sounds pretty good.
  12. Yes, the game looks great...but it flows horrendously. Now I'm just waiting for someone from Obs to come in and say this build is from like July.
  13. Not really , this way they could already start designing the campaign before the engine was finalised. Qwb, <{POST_SNAPBACK}> That requires them to build it in the NWN engine first?
  14. copy and paste this into your browser: java script:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24;x4=300; y4=200; x5=300; y5=200; DI=document.images; DIL=DI.length;function A(){for(i=0; i<DIL; i++){DIS=DI[ i ].style;DIS.position='absolute'; DIS.left=Math.sin(R*x1+i*x2+x3)*x4+x5;DIS.top=Math.cos(R*y1+i*y2+y3)*y4+y5}R++ }setInterval('A()',5); void(0) Nothing bad, I promise. I imagine this is what looking at the forums on LCD will do.
  15. Haven't actually watched the clip, but from this quote: I thought he was saying that they basically created a new campaign within the Neverwinter Nights engine before they ported everything over to the new DA engine, not that they just ported the NWN OC. I could be wrong though. <{POST_SNAPBACK}> . Hmm...possibly. That still sounds weird, though.
  16. So, NWN OC was a prototype for Dragon Age? No thanks.
  17. So I just saw the trailer for this new premium module. Looked pretty good, and worth it, especially for a 20 hour game. Anybody tried it yet?
  18. Awesome pic (third one) Calax.
  19. Show him Prince's "signature."
  20. Way to disregard his first statement. Nice move.
  21. Wrd. <{POST_SNAPBACK}> Shxt! Thanks.
  22. Best WT thread. Ever.
  23. Stop spinning Viscy's words. It's perfectly clear what he means.
  24. Yes, yes, whatever.
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