Everything posted by WorstUsernameEver
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FO: NV (General Discussion)
This sounds like a great mod. Haven't tested it yet, but it may be the first I install.
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Dungeon Siege 3 at New York Comic Con
But Fallout New Vegas wouldn't have been any more generic, boring, vanilla, unmemorable, more adjectives if they cut out on the fetch quests. No sir.
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Fallout: Las Vegas Survivors' Journal
Good guns are pretty difficult to find. I don't find it a bad design choice to make energy weapons more available though.
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Fallout: New Vegas
Flu killed my social life and any will to study in me. At least I had New Vegas.
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Fallout: Las Vegas Survivors' Journal
And the screenshot, of course.
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Fallout: Las Vegas Survivors' Journal
Anyway, here's my character, screenshot is in Boomer's outfit but mostly just because I thought it looked good. (a bit late, but yeah) Razor S 4 P 7 E 7 C 7 I 6 A 7 L 3 Tag skills: Guns, Speech, Survival (all brought to 100 by the end, level 21 btw) Traits: Small Frame, Trigger Discipline (wonder what the difference would have been without it)
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Fallout: Las Vegas Survivors' Journal
Finished the game. The Great Khans slide had an awesome and unexpected twist. Most of the rest went as expected, but nice to hear.
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Dungeon Siege 3 at New York Comic Con
I remember both Chris Avellone and Josh Sawyer using a paraphrase on that when interviewed about those two games, and of course, Chris reused it for New Vegas. And you know why testing a game like New Vegas it's so hard? Because it's big. And why it's big? Who made it this big? Obsidian. Seriously the game didn't even need it, there are so many quests that simply amount to "go there", "talk to this guy" and so on.. Of course it's likely that at this point a fair amount of content of Dungeon Siege III is already completed, so they've likely got the scope down. Let's just hope that working on a barebone game (seriously, it's just combat when you think about it) is helping them...
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New MCA blog post: On Project Directors and Lead Designers
So now you got a degree in running an indie gaming company? I think Feargus (or someone) explained it pretty well why they operate with 3 teams/games being in motion simultaniously instead of just 2. Cba to find that interview though. I've seen Obsidian's track record.
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Fallout: Las Vegas Survivors' Journal
Quite a lot of quests use repair, and it also helps with bringing weapons to a good condition much faster and using less spare weapons/repair kits. It's not essential though, especially compared to Fallout 3.
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Fallout: New Vegas
Yeah but they were also specified to be the only survivors of the Vault Dweller's assault. I wouldn't have any problem with that if not for the fact that you could easily change the Khans with any other band of raiders you can come up with and nothing would change as far as the story goes. I dig the aesthetic but to bring them back seemed a little unnecessary. Nothing too bothersome though.
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Fallout: New Vegas
The faction stuff with towards the end is pretty good, overall. I'm digging the Great Khans' quest and Still in the Dark had some very good moments. The fetch stuff was a bit annoying (plenty of that in Fallout 3 too) but at least there's usually more stuff to do in those locations, so it really comes down to 'I'll do that location quest AND grab that item while I do that'. Can't say I'm impressed by the explanation behind the Khans survival from Fallout 2, as in.. there is none. I guess the Chosen One canonically didn't obliterate them?
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New MCA blog post: On Project Directors and Lead Designers
Of course they'll do that. They apparently have 3/4 projects going on, which is obviously too much for them for anyone that's not Obsidian to not notice, but Feargus apparently can't find another way to keep the money flowing.
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Dungeon Siege 3 at New York Comic Con
MotB was the project for Obsidian, no doubt about that. I wish they could go back to those levels, but I'm not expecting that.
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Fallout: New Vegas
Fallout 3 had that too actually, it's just much more subtle. That said, atmosphere-wise, the game is closer to Fallout 2 than Fallout 1, and to be honest, I don't mind that much. Post-apocalypse has been overplayed anyway. EDIT: Course it would be nice if they managed to combine Fallout 1's atmosphere with Fallout 2's creativity, but alas..
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Fallout: New Vegas
Killcam only works for kills outside of VATS. VATS it's still slo-mo hell.
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Dungeon Siege 3 at New York Comic Con
It's QA btw
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Dungeon Siege 3 at New York Comic Con
That's not the point. It's not the QA that it's borked. It's their scope management that is borked. You can use the 'we've got too ambitious' excuse for only so long before you start looking like fools after all.
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Fallout: New Vegas
Beyond the Beef is an excellent quest.
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Dungeon Siege 3 at New York Comic Con
Messy? I've had 2 crashes and two weird graphical errors + normal ai errors that come with the engine. I wouldn't call that very messy. Not to mention they've already released a fix for that crashing bug (or atleast it stopped crashing on my comp after the 2nd patch). Let's not start this game again. The 'I had no bugs' thing, I mean. Because it means nothing. Yeah, you had a good experience. A lot of other people didn't.
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Fallout: New Vegas
I haven't seen *too* many invisible walls, but even so, that surely doesn't prove obsidz are bad designers. so far the game has been nothing short of brilliant 1. Never said that Obsidz are bad designers. Don't put words in my mouth. 2. I've met far more invisible walls than in Fallout 3 (and there were already too many in that game). In Fallout 3 they were mostly limited to the rubble in DC.. in New Vegas? Full of potentially climbable hills that are somehow walled off. There's almost a circle of invisible walls at Lake Mead. Considering that it's Obsidian's first foray in open-world games, I don't consider the world to be badly designed, from what I've seen it's for the most part to a level comparable to that of Fallout 3, but in some ways it's inferior.
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Fallout: New Vegas
I must say, while quest and writing and combat all feel improved over Fallout 3, Obsidian didn't quite nail world-building, from a design point of view. I've already encountered far too many invisible walls.
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Fallout: New Vegas
Doing Vault 22. Can't say I notice the difference between an Obsidian and a Bethesda vault. Design-wise they're practically identical aside from the presence of elevators.
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Dungeon Siege 3 at New York Comic Con
That's exactly what they're doing. A Diablo clone for consoles. Have you even watched the gameplay videos?
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Dungeon Siege 3 at New York Comic Con
/facepalm ..seriously? You're seriously convinced that Diablo and The Witcher have the same audience?