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Everything posted by Faraleth
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I found it kinda average until like 12-13, when it started to become a powerhouse, then another power jump at 15-16, and ofc reaching the final potential at 19. until 12 I had a melee dps in the group, but at 13 he was started to slain party members, so I replaced all melee and sent away Maia (Ishiza was just consantly dead), and after that I had only Pallegina as Crusader (modified to Shieldbearer+Unbroken tho) in melee with me. she survived all, but no one else were able to.
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anyone knows how to get these IF they are even in the game? https://pillarsofeternity.fandom.com/wiki/Status_effects_(Deadfire)#Permanent_effects
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For my next character after a caster I want to play a melee again, but still not sure, how to build it exactly. Island Aumaua Barbarian (propably Berserker)+something: Troubadour/Skald (question is, if I go with skald, can I still use other chanter invocations, or all should go to skeleton summon?) Amra seems a nice weapon for this 2, Aumaua can start 20 MIG + 5 from tenacious, so its basically always above 25. I like 2h axes anyway. Monk (Helwalker/Shattered Pillar/Forbidden Fist) : what weapon tho? or Dwarf Skald+Helwalker like Powerotti's Rumbling Boar: only that this build is really squishy, so I would need Edér+Pallegina to tank for me, and thats 3 melee, may be too much. dunno if it can be modified for pure monk or Shattered Pillar or even Forbidden Fist? weapons would be Sun and Moon + Tuotilo I guess and what would be a great team of npcs for these builds?
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Yeah, due to how spell learning/grimoires working in Deadfire I couldnt enjoy playing a non-BM wizard, even tho it was one of my favourite class in Poe1. It felt great to learn all spells in the game. Now I'm mostly using either https://pillarsofeternity.fandom.com/wiki/Ninagauth's_Teachings for NG Shadowflame (my best carry spell in 1) or https://pillarsofeternity.fandom.com/wiki/Iron-Clasped_Grimoire for CH Crushing Doom. (my second carry spell in 1), even tho I know that I should use the +1 cast / level