Giving Star Wars Fallen Order a whirl.
Okay, I'm going to say up-front, it's a good game. But it's a good game with a however. Its an averagely good game. But what raises the bar is that its a competent good game with no particular weaknesses. It's not an overly actiony action game, it's much more like Tomb Raider in Star Wars, in the sense that it's more about the platform exploration and solve a few puzzles along the way more than anything else.
It's got some elements that are really nice - Your holomap of where you've explored is projected by your robot companion, and it really highlights where you are, where you've been, routes you can't access yet (due to skills or tools not yet acquired), and routes you have found but haven't explored but ar ecapable of.
The lightsaber combat is..decent. Again, it's that "averagely good with nothing significant to complain about", but I really don't understand why some critics have raved about it. It doesn't have the swooshing frenzy of joy that the Jedi Knight games had. It's fluid, but doesn't make me go "yeah!"
Force powers are fairly understated, but that makes sense, your character is a padawan who wasn't fully trained and then spent several years hiding and not practicing his abilities. So again , you have that comparison that you don't have the variety or the over-the-top cinematic force powers of Force Unleashed or the like.
I think that's what it actually comes down to. Nothing actually falls flat, but not much really wows you either. The combat, the force powers, it's all understated but competent. Which makes sense for the storyline, but it doesn't really evoke much feeling of wonder or joy. It's engaging, but more so if you like the idea of Star Wars Tomb Raider.