Wrapped up the campaign on Watchdogs Legion.
It's a weird one to evaluate. The concept of "recruit anyone you meet and use them" rather than a central character to play is interesting, but I think falls down in some ways. "Anyone" is basically a cosmetic thing, a random voice, a style of clothing, and a couple of skills - most of those skills have no relevance on your actual game play. What it also means is that the games story has to convey everything without any real connection to the character you are playing.
Which on story elements, I wasn't pulled in that deep on the majority of it. They've divided it into a series of chunks of 3-5 missions that convey an arc. These arcs have small things connecting them together (beyond the "they're screwing over the people of London and we have to stop them" in some way), which once you've completed all these arcs build to the grand finale. It's a bit loose and shallow, but then its countered by having a few key story points have a hefty emotional punch to them.
Visually it's impressive, and mechanically there's some nice level design to a few of the missions. I just kept waiting for the wow factor to hit in somewhere and it never did. The hacking feels a bit lackluster compared to the previous games as well, with rather bleh skill progression/development which added to the lack of oomph.
It's an interesting game in its attempt, and if you like open world with some philosophising on the nature of security, privacy, the IoT, facism, and media control, I'd say wait for the sales time to pick it up. But not one that's going to sink it's teeth into you.
I can see myself replaying Watchdogs 2 more than returning to WD: Legion in the future.