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am gonna assume that da:o is NOT the first rpg orogun has played. if we is incorrect, then feel free to ignore the sarcasm we throws your direction, 'cause otherwise you would realize that you has described the realities o' virtual every pnp or crpg developed since the mid 1970's. our party o' 4-6 needs fight off a small army of goblins, orcs, darkspawn, sith, etc.? oh me, oh my. nevertheless, is da:o, and not rps as a whole, that needs to resort to an ai handicap to makes playable?
*snort*
am not doubting that the da gameplay needed tweaking based on game testing feedback, but the solution chosen were one of expediency rather than logic or elegance. crude.
HA! Good Fun!
You are right, but tweaking the AI is a much quicker fix than tweaking the gameplay. Probably why it was implemented, what I don't understand is the need to scrap something that could had been fixed for DA2 making it a more enjoyable experience. Maybe it was the Dragon Effect; feel free to disregard that last comment.