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Everything posted by Asp

  1. I bet the developers never saw the game coming this far! Grounded is amazing. Just like any game, it has its errors and weaknesses, but way more strengths! I hope to see it at the top of the steam leaderboard one day. Until then, I'll be playing Grounded and grinding all the new awesome and creative updates the developers decide to do!
  2. Ideas This post is split into three sections, color coded as seen below: Section I - Coi Fish Section II - Gamemode Section III - Dog Boss The Coi Fish is honestly a great mob for the game. It has biome superiority, which makes it the leader of its underwater biome, and overall just is good. This post isn't to complain about it itself, but use it as a foundation to build on certain aspects. I think the Coi Fish should have special attacks it does besides the specific ones it uses. This can go for all mobs, but this one in particular. It is a game after all, so the mobs don't necessarily have to have 100% realism to them. The Coi Fish, and other "bosses" should have a rage mode like in Terraria that once they get half or 1/4 HP, they are faster and more aggressive towards everything, and also do more damage. This would be really fun to be honest, and give the game a lot more fun. Second, the game mode part of this post. There should be a game mode called Master, Hard, Elite, whatever you wanna call it, that is really hard. You get one life, like Minecraft Hardcore, and when you die you lose world progress. Then this game won't be grinded so fast, or at least in that mode specifically, and will be more challenging and give a better player experience! I understand the developers are busy, and have a lot planned on their schedule for this game as its constantly needing updates, but please take this concept into thought. I really think it could help. Also, this mode would have more items than the regular game, and I think their should be a final boss.. Like a dog or something, something big that you can defeat by yourself but is pretty hard. Finally, the dog boss. This is explained in the previous section, but I will go in depth here. The dog would be the final boss of the game, only fightable in Hard mode. It will have weak points you have to hit, and if you miss then you have to dodge its attack. It will have a 3-4 second delay per attack, and will keep you active. It can one shot anything, including you, since the dog will be massive. The breed would be a poodle, to keep the size manageable. A picture of my idea of a poodle will be at the bottom of the post. The dog will have special attacks, like a bark which stuns you unless your blocking. There will be key signs to see if the dog is about to bark. It can also dig up dirt or so, and throw it at you with its paws. The dog boss will be found inside the house, and your goal is to get it outside before you get killed inside. What are your thoughts? Was this post helpful? What could these concept ideas be changed/altered to better fit the game? Hit me with a reply so I can see! Disclaimer: No matter what, I always support the developers. Any complaints towards them are simply constructive criticism for the betterment of this game.
  3. What do you all think of the Crow? Its not really hostile, doesn't attack, is by far the largest living thing in the map for now.. I believe it should have a purpose besides its feathers. We should be able to fight it and make like black shadow armor, that would look sick. It has no reason to even be in the game atm, so they should add something for it. Also add a nest where you can raid for eggs which give food, and if you take care of the egg and hatch it, you can tame and ride the crow. That would be epic.
  4. Me and my friend Broke were just finishing up our base when this story takes place. It happened on 11/9/2020, at around 3pm. I had just bought Grounded, and my friend was teaching me about the mechanics of the game and how everything works. He talked about the entities, and mobs that are bad. He started talking about spiders, and went on about Wolf Spiders, probably the most talked about mob of the game.. For terrible experiences, that is. He talked about what they look like, and said I would just have to wait to see for myself. Our base was on a hill near the mysterious object, so we can see spiders from far away. (He did this on purpose, big IQ). After the base was done, he told me to go find some clay and quartzite for a better base foundation and for repairing tools. Right when I was about to leave, I saw a giant spider and I asked my AFK friend on discord if this was it. I screen shared, and he said these exact words which still make me laugh.. "Bruh, run.. Your screweddd lmao". I looked and there were about 6-7 more Wolf Spiders behind him. The scariest part? "Alert: Threat Engaged". Then the music, and the giant spiders came towards me I thought I was gonna die so I hid in our tiny base. The Wolf Spiders broke the base wall and hit me once and I was at about 1 hp when I heard the rest of them walk up the hill. At this point there were about 8 wolf spiders next to our base and my friend was confused because this was sort of a bug, and I don't think this naturally happens? We got so lucky.. They all were climbing on each other and lagged and they got stuck so we were able to kill them all.. Haha, I love this game honestly! Its cartoony, but actually gives the user an immersive experience and actual emotion that lines up with the occurances of the game. Awesome game, 10/10!
  5. The snapping is fairly broken, I agree. The developers are probably patching it as there have been a lot of messages on both the discord server and the forums here about how broken it is. It depends, though. In some areas the snapping is easier than others, but holy crap the roof placement is terrible.. It's always misaligned, and if you can get lucky 1 of them gets aligned correctly. At the moment, roofs aren't really needed as there aren't any enemies that use aerial attacks besides the occasional gnat but.. Sheesh. When crows start attacking if the devs choose to make crows hostile.. We're dead.
  6. A good way to find them is going to the berry bush on the southeastern bottom of the map. It is near the water place on the bottom right, so its fairly easy to find. Under it are a lot of lady bugs, but that could just be my world.
  7. Recently, I have been experimenting with Grounded. I've figured out that the overall drop rates of things, and spawn rates are increasingly hard depending on your world. I think that finding them is a big issue, and every time I want to I feel the need to search their spawn locations. There should be designated locations where I am able to set checkpoints, which should also be added, and then I can name those checkpoints and go to them. I wish the game had a checkpoint system that popped up icons on the screen with different colored arrows or something of the sort. This would overall benefit everyone. Finding things such as Ladybugs, Coi fish, mites, etc. can be hard. I understand there is a grinding aspect, but I searched the map for 30 minutes trying to find a group of mites for mite fuzz. I am fine with grinding to find rare things, but mites.. And its not just that.. Its larva, grub tracks, wolf spiders (not normal arachnids), ladybugs especially. I think that this will be changed in the future as more complain about this issue, but I just wanted to be one of the first to start this "complaint" so the developers can patch it somehow. What do you all think about this? I'll respond to responses that are constructive criticism with my personal opinion.
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