Wardell's stance on it was akin to what I was getting at. If they weren't going to buy it, what did you lose ? I suppose it is a problem for the PC industry just for the temptation though and their solutions are usually all useless (yay for open-ness, though).
Funny to talk about piracy today, had a nice walk through Chinatown today,
And the opposing point is that when people enjoy your work for free, it only stings marginally less that they wouldn't pay for it in the first place. Besides, piracy is so all-pervasive that it's not possible to get reliable data on how many of the people who are interested enough in a game/other product to pirate it would, in fact, buy it (even if they claim otherwise).