Everything posted by Monte Carlo
-
Hopes on female armors design
@ Sawyer, I see what you're getting at, thx for reply etc but I still disagree. Make first aid a healing-lite skill and make alchemy / access to potions easier and problem solved IMO. Ditto access to regeneration abilities and enhanced damage reduction. All of this would mitigate need for a cleric / healer without having to drastically alter things. But that's by-the-by now. As for DA:O, well it's not a bad game, I enjoyed it, but it's not a spiritual successor to the BGs. Hell, they said NWN was the successor to BG. If I made a game as wildly successful as the Bgs I'd be tempted to claim my new range of blueberry pop-tarts were the spiritual successor to the BGs.
- Hopes on female armors design
-
RANDOM VIDEO GAME NEWS
http://www.escapistmagazine.com/news/view/131971-Amazon-UK-Confirms-PS4-Gap-Over-Xbox-One-is-Quite-a-Big-One I'm not gloating, but I'm happy I went with the PS4 in the end.
-
Hopes on female armors design
I am a Grog but I don't think D&D is optimal for computer games. I understand making a bespoke system. What grates is the too-clever-by-half design (sorry, Sawyer). Doing away with hit points and healing and swapping it for stamina and wounds. I don't get it, I don't understand it and, dammit, I don't like it. It's answering a question nobody really asked. Nor do I like quest XP, 4th Edition D&D and classes that fit MMO tropes. Sorry, just the way I roll on these things. Lots about P:E is cool and a lot of it doesn't fit what I imagined I was backing. Having said that, I don't regret backing it, wish it epic success and hope I enjoy it. But, when's all said and done it's (for me) like someone put a woolly hipster hat on the Mona Lisa. Edit: I want a game I can slip into like the old chair Frasier's pa used to have. Not like a piece of intriguingly designed Bauhaus furniture.
-
My joinable NPC thread
Hello forumites. Even golden ones. This is my NPC thread. There are others like it, but this is mine* Rather than people post dense TL;DR blocks of text that nobody will read, here's a really quick series of NPC hooks to tell us something about your ideal henchman / henchwoman / henchperson (I am the king of inclusivity, me). It isn't the usual class / race / schtick. It's more of a feel for the type of NPC you'd ideally like to have as the one you'd never swap out, even at the expense of party efficacy... ROLE you choose (anything from Tank / Packrat all the way through to muse / philosophical foil / comic relief) KEY ITEM - What groovy item does the NPC have (Is it a +12 Hackmaster sword, a pet or an heirloom)? APPEARANCE - Imagine the NPC has a little custom avatar (is it a big fat dude or a curvy uber-chick or a tattoo-covered barbarian like one of Noneks's or a mysterious shaman swathed in animal fur?) FEEL - How does having this NPC make you feel about playing (intrigued cuz of back-story, just plain happy that they are good at what they do, thrilled because they look / act just like you wanted them to, amused cuz they are funny)? I hope you see what I'm getting at, a character rather than a set of stats but not ignoring the fact that the character has a role in a game. Carry on.
- Hopes on female armors design
- Hopes on female armors design
-
Armour & weapon designs - a plea (part IV).
^ Jesus Oby, give it a rest.
- Class Name Ideas
- Hopes on female armors design
- Hopes on female armors design
- Possible inconsistencies
- Hopes on female armors design
- Hopes on female armors design
-
Armour & weapon designs - a plea (part IV).
Screw all this ancient stuff. The BBC is currently running a homage to Dumas-type series called The Musketeers and the costumes are bitchin' I want my party to look like this. Porthos (dude on the left) is especially cool. Plus Peter Capaldi, the new Doctor Who, is also in it. A cool looking mage IMO Love the hats!
- Hopes on female armors design
- STEAM!
- Update #71: The Heavy Hitters: Rogues and Rangers
- Update #71: The Heavy Hitters: Rogues and Rangers
-
Update #71: The Heavy Hitters: Rogues and Rangers
@ Josh: Thanks for that because it answers some of my question. I think folks would accept the animal companion, for example, if it came with a melee *and* ranged iteration. I'm sure finding some parity with the skills / benefits between melee / ranged is do-able (for example, an attack bonus is an attack bonus, right... or a Legolas style melee-bow dude even at very high level). This distinctiveness is enjoyable from a number of perspectives, not just mechanical.
-
Update #71: The Heavy Hitters: Rogues and Rangers
Josh, you haven't addressed the core issue... say I want a ranged rogue who can sneak attack with a bow. In the IE iteration of 2E AD&D you could easily tank with a ranger and benefit from a selection of clerical spells (and druidical, albeit by mistake). Please address the point - you say distinct, I say rigid. Edit: What makes my rogue different from anyone else's? I might honestly be missing the point, but they all look pretty similar to me.
- Update #71: The Heavy Hitters: Rogues and Rangers
-
Update #71: The Heavy Hitters: Rogues and Rangers
Excuse me while I bail out of my hysterical lolocopter. http://www.dandwiki.com/wiki/3.5e_Fighter_Feats There's a couple of hundred there with synergies, skills and PrC specific powaz. Add in multi-classing (for example a hasted, stone-skinned magic-user / barbarian using the Bullrush feat while wielding his weapon focussed dual-wield daggers) and you've got a world of character diversity. Not 'Crowd control' 'DPS' 'Leader' or any of this MMO dreck.
-
Update #71: The Heavy Hitters: Rogues and Rangers
I think in retrospect the lack of multi-classing will be seen as a mistake. Not least because, as others have said, there are so few JNPCs to choose from. I couldn't care less about that, am happy to have adventurer's hall sock puppets, but I know a lot of people want a great blend of classes / skills and a deep interactive NPC group. Edit: And we've seen time and time again a feature that developers insist must go in and then have to change later. look at Diablo 3, for example.
- Update #71: The Heavy Hitters: Rogues and Rangers