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Lexx

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Everything posted by Lexx

  1. Isn't Penny Dreadful a tv show?
  2. I started killing when the game got closer to the end. For me, especially in the beginning, it never felt "appropriate" to kill. You never deal with people who seriously deserve it. Later when stuff went more downhill, I got a little bit fed up and finally used the classic revolver here and there... (which was super fun, by the way. Sending them baddies flying with one hit in the chest or head). Still, I think there is way too much hacking in this game. The minigame simply isn't good, fun and versatile enough to justify being thrown at me once every 5 minutes. This also is the reason why I can't really get myself to replay the game now.
  3. Yes, English release was a few weeks ago.
  4. When someone mentions all these old title, I keep remembering Necrodome.
  5. Yeah, it was stupid because you were using it 90% of the time. Could as well have made it a toggle button or something.
  6. Skyrim was the reason why I thought Bethesda learned at least a bit from their former mistakes and started making better rpgs. Compared to their other stuff before, Skyrim was a step in the right direction. And then Fallout 4 happened and they blew it all up again... :>
  7. I just started up DX:HR again for comparison and wow, the graphical difference to MD is quite big. MD still gives the same feel, but looks *a lot* better. The other thing I've noticed so far - lots of casual terminal stuff is actually NOT behind a hacking minigame. I don't get why they had to force this stupid minigame on everything in MD. Did they really loved it so much in HR? ... Oh, and there seems to be more dialogue in HR. Or lets say, it feels a bit more complex or something. /Edit: And I like that in HR you *can not* open every damn container around you. Gives much less inventory clutter.
  8. I don't mind quest markers either. Besides, nowadays games often give you the marker for the general location and on arrival it turns into a big circle, so you still have to look around a bit. TW3 did this a lot, at least. Feels much better than the dumb Bethesda game mechanic, where someone sends you find something and the quest marker sits directly on it. Now that's a dumb mechanic.
  9. Honestly, traversing Morrowind felt like a huge pain to me back in the days. Don't know how many hours I've walked around just to find "that cave".
  10. Of course now there is even a nuka cola power armor. God, I hate Fallout 4.
  11. Afaik it wasn't the knocking out, but bodies clipping into the surroundings that could kill them. E.g. getting stuck between big boxes or whatever. Finished the game right now. To big parts it reminds me a lot more of the original Deus Ex than HR did. Also I think the "one hub only"-way of MD isn't so bad either, because it allows to better show changes with time. While I just hated Prague at day (reminded me too much of the beginning of HL2), it was fancy in the night and I changed my opinion about it. Hated all this back and forth via subway stations, though. Loading times were long and tedious when moving from area to area and the game was sending me back and forth multiple times. Like I've already wrote- too much hacking. In the end, not even the few multitools made it better for me. They should have made the levels / sneaking harder and instead remove half of the terminal hacking... basically making it rewarding to find a terminal that you can hack. Right now, after a while you just go by with "oh god no, another terminal". Regardless, I think the game is still fun. Liked the sneaking that we had. Liked that it wasn't the pure shooter that all the promo videos suggested it would be. The ending... yeah, someone cut off the game here. In the original game, this would be 3/4 of the story and you'd switch to a different hub, getting ready for the showdown. /Edit: Oh, and the ingame store is total bs. If I hadn't read about it, I probably wouldn't even have noticed it. There is no reason for it to exist at all, except to produce a big marketing fuzz about the game. A feature that isn't necessary in any kind of way and just makes people hate the game without trying it. /Edit2: Just started up the pre-order DLC thingy, and lel... first 5 minutes already feel like ripped straight out of the main game. /Edit3: Another thing... I'd say dialogue was way more complex in HR than in MD...
  12. A part of me thinks that in DX:MD, the hacking game is the actual game and everything around it is just filler. Coz I am basically hacking something every 2 minutes. Now that I think back, HR had the same issue... It's way too much hacking, imo. I don't remember if it was the same in the original game.
  13. I got Prague at night now in DX:MD and it looks awesome. They should have started with that- would have drawn me into the game much faster, I think.
  14. What I liked the most when reading the Gaunts Ghosts and Ravenor books were the parts showing civilian life in the imperium. We need more games like this video. Hell, even if it's an adventure game. Something that is not about space murhinz and killing orcs every 5 seconds.
  15. My phone likes to doublepost.
  16. I remember everyone hating on Hunted: Demon's Forge.
  17. Ah yeah, in HR they even gave more xp- totally forgot about that one. I've played HR on the highest difficulty settings and *never* had anyone get revived. Maybe I am this good at stealth, but honestly, I'll doubt it.
  18. That reminds me of what I've said about DX:HR already years ago... the silent takedown is still so much better than the killing one. It is way more silent, costs the same energy and you don't kill the target (good for my conscience). The killing strike is louder, costs the same energy and kills. Sure, enemies can "revive" the knocked out ones, but honestly, I have yet to see this in my playthrough. There is never a moment where I stop and think "damn, maybe I should actually kill this one now.." It's out of question at any time, as whenever I decide to do a melee takedown, I need it to be silent anyway. If they would have inverted it, making the deadly attack (more) silent, and the non-deadly louder, THAT would have made me think about it every once in a while.
  19. Usually the "start with everything" approach is there to give the player a taste of future power for when the real game starts. You can try out everything and see what suits you / what doesn't. I think it worked ok in DX:MD, but I still didn't really liked the intro either. Not sure what exactly it was... it just didn't really got me.
  20. So you say russians are rating russians very high.
  21. You sure he heard you and didn't see it? I am stealthily the he'll out of everything. Even got around one of them big guys without any combat.
  22. I think I'm going to patent All the Things, and any time anyone does any out of All the Things I'm going to sue them. Doesn't Steam have all that stuff now since 10 or so years?
  23. Heh. What's Brother None saying about it? Or is he not active on the codex anymore? :>
  24. There was a cancelled codex interview?
  25. Lost the motivation to play Door Kickers after the multi-level maps appeared, in which it was impossible to create a one-go plan.
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