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Citizen_Psyko

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Everything posted by Citizen_Psyko

  1. Would spiders really care about a Lure trap based on smell? Spiders would be more likely to care about moving prey or at least just the carcass itself since they drink the life juices from them. Plus the smells they care about are probably different than insects.
  2. I grew up on a farm in Texas and remember stink bugs way earlier than 98 existing. Though you are right they do look different. I wouldn't go as far as to say they should be removed. Just redesigned or just accepted as creative freedom. We honestly can't go into tooooo much realism nitpicking for a EA game that not only has advanced AI but has it at such a small scale. Oh and we have shrinking tech so that also makes it hard to argue realism lol. Even the new water update showing leaches like crazy in the pond is already extra unrealistic with just the raw number of them in there. I am ok with all of it though honestly as long as it is fun and the environment reacts pretty genuinely to our presence and its own inner workings are realistic.
  3. I am having trouble conceiving how you could use it for power literally. I could see it being used as a construction resources/crafting resource. Food would be kind of a maybe I don't know how the human body would hold up to just a glob of algae. I could see it being a way to make a window with curtains or a new floor type. Clothing would also be a good use. Give it a "Damp" skill that keeps you hydrated longer or something. Or use it with a bunch of spider parts for high tier stealth gear. It would definitely be a good add to the game though!
  4. They are aware of the issues and are working on it as we speak. Most people are adapting by making a base by the flowers and using the nectar that spawns there as a decent source of recurring food and water. Hopefully they add other methods of hydration and sustenance. Perhaps a large building that you place dirty water gathered by a canteen and it uses solar energy or a fire to turn say X drops of dirty water into 1 drop of clean water. Farming could also be expanded to include various sizes of mushroom farm. Maybe even traps that attract weevils to a cage and lock them in until you can come let them out or kill them for food.
  5. I agree allot of what I am seeing as "feedback and suggestions" is just inevitable stuff. Everyone is already aware of the lack of story and progression. And simply stating we need more is not really helpful. They clearly already have a general story in mind and have laid the groundwork down for that story. Honestly I think the way they are building this game so far is spot on how everyone should. They made a great looking game with a great concept and developed just enough of the main systems to make it playable and fun. They have a ton of room to work with and tons of material to pull from on ecosystems. At this point we just need more depth in how the insects and arachnids interact with each other and the player. The best suggestions for now would be what style of progression should they aim at. I am personally all for a more extroverted skill system that is based around your gear and ability to craft better or upgrade current gear/buildings. I am also a sucker for their choice in research system. I love that burst of energy you get when you get a new item, but hate when it turns out to either only be good for 1 meh thing or something I already have. They are definitely on the right path for this game in every way. Once they have stabilized every current system to a reasonable degree I think the idea of adding newer aspects or upgrading the original systems will violently change the complexity and replay ability of this game. It is just to early to give feedback in vague terms like "We just need more" as if the current context implied they weren't going to be adding more already. The story mission was even clearly a decent "tutorial" vector lightly guiding you to solve issues using the games basic mechanics. Chop down a grass stalk. Kill low level mites. Then it sends you on a well pointed out exploration mission to discover BURG.L and sets up the beginning of a infinite quest cycle(smart call adding this feature first btw). From here it seems pretty clear they can update pretty much any aspect to the game and it would send shock waves of positive change through peoples experiences. The wife and I both purchased this so early for that soul reasoning. This has insane potential to be an amazing survival game and has already started on an amazing foot. The main thing I am waiting to see is how the next 3 updates go. Do they stick to the monthly schedule pretty well? Does each update feel like enough improved to warrant a monthly update or should they put them out every 2 or 3 months?
  6. We definitely need to see hostile insects that actively hunt certain insects. Really it just boils down to the fact that every update will need to have 10% of focus on fine tuning ecosystem complexity. Everything tends to balance out and now humans(the most powerful source of imbalance) in the world are actively effecting these creatures. Sadly this will be a forever project as each new insect will need predators and prey to properly mimic real world cycles. Luckily there is plenty of cross over and they already have the basics of the food chains in the game. Now we just need to beef up their interactions with each other. I don't really see spiders legit hunt or trap other insects. They only exist as a threat to the player. The wife and I have seen a burrow with 6 worker ants 2 mites and a sleeping spider. There is no way there wouldn't be all out war in that burrow in reality. I would honestly prefer updates to how everything interacts with each other before even adding a new creature to the game. Especially considering the intellect of spiders and ants.
  7. I could get behind a movable cart similar to The Forest had for logs or stones. We already have pretty well defined "paths" that stretch around and keep the resource balance by requiring decent space for moving a bulky "cart" full of materials. Eventually you could even have an insect that acts similar to a horse or cow that can have a cart attached to it for even more material logistics.
  8. I really like this idea. It would be a great transition towards moving into the house and developing the threats that would exist there. Considering the amount of research infrastructure I would say it is safe to assume who ever owns the house is apart of if not in charge of this integrating operation and would have extensive internal infrastructure integrated inside or under the house itself. We could also have a "boss" fight where you have to deal with a "small" mouse in order to actually enter the house. Or have a much larger wolf spider if not a different breed all together as a separate "boss" for a different way in.
  9. I really like this idea. I think it leads more to the idea of taming or even domesticating certain insects. Science even backs this possibility. It would make sense to see ants creating rooms in their tunnels that grow and tend to mushrooms for food. Same goes for a room built to take care of "domesticated" aphids to harvest their honeydew. Even spiders tend to keep small frogs as pets in exchange for extra egg defense. It would make perfect sense a human at scale would easily be able to have a symbiotic relationship with ants. Maybe not to the extent of domestication , more of a thin alliance based on actively handing them food instead of simply dropping it on the ground. Or maybe have a building for "tributes" that increases your standing with the colony each time they pull from it and based on what you place into it. Maybe a feeding trough for your less intelligent insects kept more as pets or livestock. Aphids could easily be kept in a chicken coup like building you have to place a grass plank in from time to time for food. Weevils would make a great stand in for a dumber version of pigs. Bees when added could easily have similar AI structure to ants maybe allowing you to ride them if given enough valuable resources. I could go on but I will wrap up here to give others a change :P
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