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Tel Prydain

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Everything posted by Tel Prydain

  1. 1) Are you... are you actually equating console players to racists? That's really ****ing offensive. 1) Yes i'm equating some console players to racists and they are worst than ****ing offensive as i've seen not one but many of them. Obviously you've never tried League of Legends.
  2. Well that's why they need to watching Wasteland 2 and see how that does first. If Wasteland bombs, then avoid the console arena - if Wasteland is a hit, look at getting some of the pie... AFTER finishing the PC version. And it makes more sense for Obsidian to make a console port - they've made plenty of console games, whereas inExile haven't had nearly the same experience. I disagree. With just everything you've said.
  3. I'd be shocked if this didn't expand out to PC/Xbox/PS4. Shocked and annoyed.
  4. I'd be happy to throw into a PE2 Kickstarter. Inexile did a 2nd Kickstarter before Wasteland 2 was finished, and the Planescape Kickstarter did just fine. When it's a team I trust and genre I love, I'm more than happy to help make it happen. I know that it's kool to hate on Bioware, but I think DA:I is the best they've done since Baldur's Gate. The kind of pseudo open-world style they use is fairly reminiscent of BG games, and while there is some filler... well... only at the same level as BG had. And considering it (finally) introduced the tactical combat to console, it's by far the best console effort they've made.
  5. I'm guessing a remake of something recent is less work (upscale the textures, throw in some new models) than a remake that needs to be done from the ground up.
  6. I'm mainly a console player, and I'd love to see it on Xbox One if the time is right. A few caveats though: * Backers paid for the PC version. It needs to be out, stable and supported by DLC before the console version is started. * They probably want to watch how Banner Saga and Wasteland 2 do on Xbox before making any plans. At the end of the day, Obsidian are a business. More money for them means more games for us. If the PC version is finished and Wasteland 2 does good business on the Xbox, they'd be silly not to follow suit.
  7. I'd rather they focus on the core experience - I tend to dislike non-canon additions to story-heavy RPGs
  8. I'm not too proud to say that the suggestion excites me. FO:NV is still my favourite console rpg of all time, and I'd love to be able to visit from my Xbox One.
  9. Yep. And then redid it, just to be sure. SKU E-mail Date Status Amount Retail Pack with T-Shirt - $100.00 (email) September 15, 2012 5:49 PM OK $120.00
  10. Don't get me wrong - I don't need local multiplayer, I wouldn't use it and it's kind of silly. But it would be pretty easy to impliment. Or you could, you know, just past the controller to the bloke next to you when it's the other character's turn.
  11. Actually, same-room multiplayer where player-2 controlls the AI player in combat would be okay.
  12. Stages of Bioware grief: Mass Effect 1 was denial (Oh, it’ll get better… I’m sure. The choices will matter NEXT time, right?) Dragon Age 2 was anger (This is terrible! It couldn’t be worse!) Mass Effect 2 was bargaining (So… if we buy the next one, choices will mater THEN, right?) Mass Effect 3 is Depression (I don't care anymore) In Dragon Age 2's defense, it's more of an RPG than Mass Effect 2.... and slightly more tactical on console due to a 'move' command for companions... but it was otherwise the biggest disappointment this generation. My big gripe is that Dragon Age was to be the 'spiritual successor’ to Baldur’s Gate – the return of the classic cRPG. It did a passable job, even if it was much smaller, much more limited and had less character options. So Dragon Age sells well – and instead of taking that as confirmation that a slightly old school cRPG format will sell and improving it, we get an action game with an ‘awesome button’ that makes baddies pop like blood blisters. And don’t get me started on the (lack of) consequence and choice. Your first playthrough you MIGHT be impressed at how your choices contribute to the story. But a 2nd playthrough quickly shows that most of those choices are fake. Rescue a blood mage? Doesn’t matter, because if you do they’ll get recaptured anyhow. Kill that guy? If you don’t someone else will. Bucket loads of choices and a drop of consequence. If it’s not about a companion or a sibling, your choice is basically not going to matter. Looking forward to that ending slide showing the effects of your choices throughout the game? It might make a passing reference to who you’re banging – and if you’re lucky it’ll even name the right companion. Not really - If you're non-human you're still treated like a nord. Silly to hear that a city is keeping demi-humans out, only to be able to wonder about at will.
  13. They're just being true to it's roots... South Park have never been very PC. (Ba, dom boom - PISH!)
  14. I like South Park now more than I ever used to. It's more amusing as social commentary than it was as a goofy comedy show.
  15. More to the point, Right-wing =/= Libertarian.
  16. What is FO:LV and what is an SR? He's calling FO:New Vegas FO:Las Vegas because... because he used to a while ago and doesn't want to stop... I think he enjoys that it annoys the posters who keep trying to correct him. Still working on SR, though. Solo Role-playing game? Story-based Role-playing game? Sorry Rodent? Sad Rabbit? Help us out here, Volly!
  17. Hold 'B' to turn on the Pipboy light.
  18. It's ironic that you used that as the example, since there are so little choices and consequences in BG-II. Outside of how you get the money and your actions in the underdark, the rest of the main plot is on rails. There is nothing generic and banal about Skyrim. You could claim that of Oblivion, but Skyrim is totally different. The fact you're even bring this up tells my you haven't played Skyrim. Who thinks that? If anything, Skyrim is closer to Morrowind than Oblivion. The perk system is far from 'frivolous' and means that Skyrim is the first Elder Scrolls game to have character building worth a damn. Yes... well... I do think that Obsidian are the best hope for the future of RPGs. The level of player agency in both Alpha Protocol and New Vegas was great. But lets not go crazy here... Alpha Protocol had a great level of C&C and offered a great variety of ways to use your skills in the field, but the game itself was beyond broken. Dungeon Siege 3 was a solid effort, but was somewhat on the bland side. And while New Vegas was (in my opinion) the best RPG of this generation, it still has a few glaring faults (like how black the supposedly morally-gray Legion was painted). Obsidian seem to get choices and consequences, and the importance of skill checks, so I'm keen to see where they head now. But that's no reason to bash Skyrim. If anything, after the swamp of derp that was Oblivion and Fallout 3, Bethsoft should be congratulated for suddenly remembering how to make games again. Fallout 3 might have been more carnival than RPG, but Bethsoft obviously re-learned the arts of location building, player rewards and character creation, and brought those back into the Elder Scrolls.
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