For VATS, please make the slow-motion death sequences optional. Frankly... in Fallout 3, they were ridiculously over-the-top, and not in a clever way. In Fallout 1&2, when you made a critical hit, a 10mm round in the torso made half the rib cage explode, or a plasma slug melted the flesh from the bone... and it all happened within a half-second, making it more surprising, and in a comical fashion, to boot. Whereas in Fallout 3, every attack granted a slo-mo sequence, which got quite old quite fast. Even if slo-mo deaths are implemented, could they at least occur only during critical hits?