
cstanick
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Greetings, Watchers! We’ve been hard at work delving deep into the code grimoire and tuning the balance of blade and spell—and today, we’re excited to share the results of that effort with a brand new patch. This update addresses a wide range of fixes and improvements across visuals, combat, quests, and more. Whether you're journeying through the Eastern Reach for the first time or returning to tie up loose threads, your path should now be a little smoother. But that’s not all—we have something special on the horizon. Coming later this year, Watchers will be able to help us test a brand-new feature: Turn-Based Combat. We’re excited to explore this new way to experience encounters in Pillars of Eternity, and your feedback will help shape its future. More details on how to participate will be shared in the near future, so keep an eye on our socials and in our discord. For now, read on for the full list of changes in this update—and as always, thank you for walking the path with us. —The Pillars of Eternity Team General Fixes & Platform Support Mac users may now access the latest updates and bug fixes without issue. Resolved a longstanding issue where the game would boot to a black screen on systems using Turkish and certain other non-Latin-based language settings. GOG Achievements should now unlock correctly. Kickstarter and Backer rewards on Steam and GOG are once again granted properly to new players. Steam Linux users: support is now live and will be maintained in future patches. Epic Games Store users will now properly receive their Royal Edition digital rewards. Saved games now sort by most recent activity, regardless of save type (Manual, Auto, or Quick). Visual & Audio Enhancements Characters should now reliably speak when selected—Eder has once again found his voice. Grimoires will now properly vanish from view when reading scrolls. Cutscenes and maps now perform better when viewed in 4K resolution. Fixed rare T-pose occurrences in select cutscenes. Removed unintended "knock" sounds in some dialogue nodes. Act introductions and developer commentary no longer echo unintentionally. Ferry boat in Oldsong no longer appears to be sinking. Corrected VFX alignment for multiple Woodskin spell variants, including Spell Holding and Spell Bind versions. Visual and audio effects restored for Delemgans, Adragan, Pwgra, and Menpwgra spells. Party members immune to poison will no longer complain about being poisoned. All animal companions now make proper footstep sounds. Hiravias' Spiritshift FX now play correctly upon reverting to his natural form. Taena’s VO will now trigger correctly in both instances where it can be heard. Quests & Dialogue Fixes Resolved softlocks involving Aldwyn's services, both in Brighthollow and the Salty Mast after hiring Lyrinia. Simoc in Sacrificial Bloodlines will no longer drop a duplicate quest reward if slain. Slaying the High Monk after receiving Alia Braccia will no longer grant a second copy. A Mother’s Plea now correctly fails if Ranga is killed before acquiring the potion. Abrecan will still accept the letter he requests, even if you already possess it. Krivi’s Od Nua rewards can now only be claimed once. Anamfath Leader in Twin Elms will now continue The Child of Five Suns quest even if Vincent Agosti is dead. Failing Athletics or Dexterity checks in Durgan’s Battery now properly applies the Concussion affliction. Tealdor’s Bounty can now be continued later even if you initially leave the conversation. Turning in the final pieces of the Blade of the Endless Paths while Dunstan is defending the keep now grants proper rewards. Grynde's "ripple sponge addict" accusation exploit has been fixed. Crothar’s fate no longer influences the state of Korgrak’s quest. Combat & Mechanics Fixed a crash involving the Shadow Step ability. Shadow Step is now ground-targeted and no longer treated as a modal. Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Motion when wounded. Party AI will no longer waste Second Wind when Endurance is low but Health is too low to benefit. Party AI will no longer target charmed/confused allies with harmful abilities. Movement commands now hold position briefly, as seen in Deadfire. (Watchers may still attack if able.) Trap Accuracy no longer double-applies the attack’s Accuracy modifier. Constant Recovery now scales properly and outperforms Veteran's Recovery, as intended. Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance changes. Iron Circle damage reduction now deactivates correctly when above 26% Endurance. Killing Bolt traps now correctly target Fortitude and no longer display slash damage. Chain Lightning traps now properly deal damage. Abydon’s Hammer will no longer cause permanent Might increases when reforged. The Lady’s Hand now uses a visible trigger for easier tracking on the character sheet. Black Sanctuary shield correctly applies endurance regen during Withdraw. Royal Deadfire Cannoneer belt no longer causes trap recursion. Eyestrike and similar effects no longer trigger on beneficial “attacks.” Powder Burns and similar modals no longer damage allies unintentionally. Fulvano’s Blunderbuss now correctly charms targets on spellchance. Knock Down now respects suppression mechanics and prevents stacking. Characters under Crushing Doom are no longer able to move while proned. Izali's Boon Stealth bonus now properly clears after resting. Scrolls of Minoletta's Bounding Missiles and Boiling Spray now match their respective spells in description and range. Scrolls of Restore Endurance now have updated ranges consistent with the spell version. Salty Mast hirelings now maintain their boons when aiding at your stronghold. Skyward Kick no longer causes bugs like vertical launch or permanent prone states when missing. Multiple Unconscious effects no longer allow movement during incapacitation. UI & Interaction Improvements Culture selection on character creation is now preserved in rare level-up cases. Double-clicking a weapon now equips it to your first weapon slot. Right-clicking creatures now opens their bestiary entries (if discovered). Retraining UI no longer shows white portrait bugs. "Best of" damage types now show correctly in the character sheet. Burial Isle vision sequences can now be properly canceled. Traps that trigger aggression now show appropriate cursor warnings when opened. Trapped chest in the Abbot's Quarter during The Rising Tide can now be looted after disarming. Queued looting actions can no longer be exploited to loot multiple times. Ancestor Pendant’s Guardian Spirit no longer displays erroneous ability info. Invalid names at the end of character creation will now prevent finalization. Attribute bonuses from culture are only displayed after culture is selected. Localization Several Talents that were previously missing translations are now fully localized across supported languages. Known Issues In rare cases, the spell cursor may show an incorrect icon. This should now happen far less frequently, but further improvements are being investigated for a future patch.
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Greetings Watchers! Patch 1.3.8.0.87519 is available to all who opt in on the Public Beta Branch. To opt in to this current update, use the Public Beta branch in Steam. In your Steam Library Right click on Pillars of Eternity, and select "Properties" Select the "Beta" Tab, and click the Drop Down for labeled "NONE" - Select "public_beta" Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download. Patch 87519 Changes in bold. -- Patch Notes-- General: Mac users can now receive the latest updates. The title no longer boots into a black screen if the user's OS is set to Turkish. GOG achievements now unlock properly. Steam/GOG Kickstarter and Backer reward items should once again be granted properly to new players. Steam Linux is now supported and will be included in future patches. Epic Game Store users will now properly receive their Royal Edition digital content rewards. Game saves are now listed with priority given to the most recent, regardless of the method used to create them (Quicksave, Autosave, or manual). Visual and Audio: Fixed an issue that prevented character selection barks from playing in certain cases. (Eder has once again found his voice) Grimoires will now correctly hide while reading scrolls. Certain cutscenes and maps will now perform better in 4k. Fixed a remaining edge case that would cause characters to t-pose in very specific cutscenes. Fixed a number of dialogue nodes that would trigger a brief "knock" sound when displayed. Removed unintended echo effects on act introduction audio and developer commentary. Ferry boat in Oldsong is no longer partially submerged. Several variant forms of Woodskin have had their VFX aligned correctly. (Spell Holding, Spell Bind, Adragan & Delemgan variants, etc...) Delemgans, Adragan, Pwgra, and Menpwgra have had missing visual and audio effects updated on many of their spells and abilities. Characters that are immune to poison won't bark about being poisoned when attacked by poisonous attacks. All animal companions will now play footstep audio. Hiravias' Spiritshift FX will now properly play when he leaves spiritshift form. Taena's centec VO will now play correctly in both contexts that it can be heard. Quests and Dialogue: Fixed softlock when hiring Aldwyn and using his services at Brighthallow. Fixed softlock when using Aldwyn's services in the Salty Mast after hiring Lyrinia. Obtaining a quest reward from Simoc in the Sacrifical Bloodlines quest and then killing him will no longer result in a second copy of the reward item on his corpse. After being awarded Alia Braccia in Hearthsong killing the High Monk afterwards will no longer grant a second instance of the reward. Killing Ranga before the potion is acquired will now correcly fail A Mother's Plea. You are no longer able to mention Leaden Key during the Forgotten Army Quest finale if it hasn't been priorly discussed with Aloth. Abrecan will now still accept the letter he sends you to retrieve, even if you already possess it when he first tells you about his request. Krivi's rewards in Od Nua cannot be obtained multiple times by selecting similar dialogue nodes. Now only one outcome is permitted. Anamfath Leader in Twin Elms will continue The Child of Five Suns quest even in the case of Vincent Agosti being dead after being spoken to prior. Failing the Athletics and Dexterity checks in the Durgan's Battery scripted interaction will now properly apply the Concussion affliction. Accepting Tealdor's Bounty relating to the Disciples of the True Flame and leaving the conversation will not prevent players from asking later on about the Bounty for Laenric. Giving Dunstan the final pieces of the Blade of the Endless Paths while he is defending the keep will now correctly reward the player. Accusing Grynde of being a ripple sponge addict for reward can no longer be repeated infinitely. What happens to the ogre Crothar no longer affects Korgrak's quest states. Combat and Mechanics: Fixed a case where the Shadow Step ability could cause a crash. Shadow Step ability is no longer treated as a modal and can now target ground locations. Spellsword Wizard AI will properly activate Second Wind instead of Deleterious Alacrity of Motion when low on Endurance. Party AI will no longer attempt to activate Second Wind in cases where their Endurance is low, but also capped due to low Health. Party AI will no longer select charmed or confused allies as targets for their hostile abilities. As in PoE2, Party AI that are commanded by the player to move to a location will not attempt to move from that location for a brief period. (They will still attack during that time if possible). Trap Accuracy no longer counts the accuracy modifier on the trap's attack twice in its calculation. Fixed an issue that prevented Constant Recovery from scaling in the same way that Veteran's Recovery does. (Constant Recovery is now superior to Veteran's Recovery at all levels, as expected). Ryona's Buckle's Tenacity Accuracy bonus will now properly activate and deactivate based on the wearer's current Endurance (vs. Only checking endurance at the time the belt was equipped). Iron Circle's Adamant damage reduction now properly deactivates when the wearer rises back above 26% Endurance. Killing Bolt traps now target Fortitude, matching its spell counterpart. Killing Bolt traps no longer mention slash damage in their description. Chain Lightning Traps in Breith Eaman now properly deal damage if they strike a character. Binding and severing Abydon's Hammer will no longer permanently increase the user's Might attribute. The Lady's Hand has had its effects reworked to use a trigger that can be better seen on the character sheet when active. The Black Sanctuary shield will now properly apply its endurance recovery effect when casting Withdraw. Belt of the Royal Deadfire Cannoneer will no longer cause traps to recursively trigger their effects. Elryn's Jacket Eyestrike effect (and similar events that respond to hostile actions) no longer trigger from beneficial "attacks". Powder Burns modal (and similar effects) no longer harms allies located in the AoE's bonus area from intellect. Fulvano's Blunderbuss Spellchance: Charm can now properly trigger and charm targets. Knock Down will now respect suppression when trying to determine if there's an active knocked down status effect preventing stand up. Enemies can no longer move around while being proned by Concelhaut's Crushing Doom. Izali's Boon stealth skill bonus now correctly clears after a rest. Scroll of Minoletta's Bounding Missiles now uses the correct spell description. Scroll of Boiling Spray range now matches its spell counterpart. Scrolls of Restore Endurance have had their range increased to match their spell counterparts. Hirelings from the Salty Mast will continue to provide their boons when using their services at the player's stronghold. Skyward Kick no longer triggers a vertical launch when it would miss with additional effects. Skyward Kick will no longer cause targets to remain prone permanently. Players affected by multiple Unconscious effects will no longer be able to move around while Unconscious. (Similar cases with other effects should also be fixed). User Interface and Interaction: Fixed a case where a character's culture could be lost in very specific level up circumstances. Weapons can now be equipped to the first weapon set by double-clicking them in the inventory. Right-clicking on a creature will now display its bestiary entry (if it has one). Fixed some cases where the Retrain Character UI might show white portraits. Best of damage type icons now display correctly in the character sheet UI. Fixed a case where Burial Isle visions might prevent the user from canceling actions. Containers that aren't associated with a major faction, but will trigger an attack response from interaction, will now appropriately display the stealing cursor. Trapped chest in the Abbot's Quarter's during the Rising Tide quest can now be looted correctly after being disarmed. Pickables and similar interactions can no longer be looted multiple times using queue'd actions. Removed erroneous description from Guardian Spirit ability on Ancestor Pendant. Setting an invalid name after reaching the end of character creation will no longer allow you to finalize character creation. Character Creation attribute totals only display culture bonuses after the culture screen is reached. Localization: Several Talents that were missing localized text in various languages have been localized. Known Issues: We are still investigating the issue where in very rare cases the spell cursor might display the incorrect icon. A change included in this patch should make this occur far less frequently, but the core issue seems to be Unity related. We'll continue to seek alternative solutions in a future update.
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Saved Games Disappeared
cstanick replied to Dedline's topic in Grounded: Technical Support (Spoiler Warning!)
This is most likely caused by the last update. Try enabling crossplay at the main menu and your saves should return. If they don't please contact support and we'll work with you on this issue. Obsidian Support Thanks and sorry for the frustration! -
game breaking Cross play is broken
cstanick replied to mark.selby07's topic in Grounded: Technical Support (Spoiler Warning!)
-Hey Mark and Aucuttommy I'm sorry you both are running into this crossplay issue. There are a few things that can contribute to this error. Your best course of action is to submit a support request and our team will work with you on trying to figure out what is going on. Obsidian Support Thanks -
Game crashes on loading screen
cstanick replied to Quinuim's topic in Grounded: Technical Support (Spoiler Warning!)
-Hey DaVati Please feel free to submit a support ticket if this is still occurring. Obsidian Support Thanks, and sorry for the frustration that this issue has caused! -
bug Hedgebrood mother attacks issue
cstanick replied to basicblits's topic in Grounded: Technical Support (Spoiler Warning!)
-Hey BasicBlits Hmm. I haven't seen any reports of this issue that I can recall. It is most likely a latency/network issue. If you haven't already tried this I recommend switching up who is hosting the game to see if that helps. If it doesn't, please feel free to contact us and we'll take a look. Obsidian Support Thanks -
If you're still having these issues playing with your friends I recommend submitting a support ticket. Our team will work with you to try and figure out what is going on and hopefully provide a solution. Obsidian Support Please include the following information: 1. Platform (Xbox Console, PC Game Pass, PC Steam, PS5, PS4, Nintendo Switch). 2. Multiplayer or Single Player Game (if multiplayer, can you tell us how many players in total in the game, and their platforms if known) 3. Difficulty level 4. Description of issue. 5. Last thing you did in the game before the issue occurred, if applicable. Thanks, and sorry for the ongoing frustration that this issue has clearly causeed!
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-Hello I'm sorry that you both don't have access to the Haze lab encounter. If you haven't done so already, I recommend submitting a support ticket. Once we have your report we'll work with you to investigate the issue. Obsidian Support Please include the following information: 1. Platform (Xbox Console, PC Game Pass, PC Steam, PS5, PS4, Nintendo Switch). 2. Multiplayer or Single Player Game (if multiplayer, can you tell us how many players in total in the game, and their platforms if known) 3. Difficulty level 4. Description of issue. 5. Last thing you did in the game before the issue occurred, if applicable. Thanks, and sorry for the frustration that this issue has caused the both of you!
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-Hello Simao Santos The most common cause of not being able to connect is having a Moderate or Strict NAT Type. I recommend checking your NAT Type to see if it's either of those. I'll post a link below detailing NAT Type and how to change it. How to check NAT type on Windows 11 (nerdschalk.com) If you still aren't able to connect please feel free to submit a support ticket. Please include the following information: Platform (Xbox Console, PC Game Pass, PC Steam, PS5, PS4, Nintendo Switch). Multiplayer or Single Player Game (if multiplayer, can you tell us how many players in total in the game, and their platforms if known) Difficulty level Description of issue. Last thing you did in the game before the issue occurred, if applicable. Thanks, and good luck!
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-Hello Atomic Toxin I'm sorry that the fireflies don't appear to be spawning in your game any longer. I recommend submitting a bug report, and we'll look into this. Obsidian Support Please include the following information: Platform (Xbox Console, PC Game Pass, PC Steam, PS5, PS4, Nintendo Switch). Multiplayer or Single Player Game (if multiplayer, can you tell us how many players in total in the game, and their platforms if known) Difficulty level Description of issue. Last thing you did in the game before the issue occurred, if applicable. Thanks, and have a great day!
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Patch v1.3.7.1.1411 is Live
cstanick replied to cstanick's topic in Pillars of Eternity: Announcements & News
If you possess a save game that will not load on 3.7.1.1411 or later, due to it being created with DLC you did not purchase, please send us a support ticket along with your GOG or Steam username and a copy of a save game that has the issue (if multiple saves are affected, you only need to send 1 so we can verify). Obsidian Support Save file location: %USERPROFILE%\Saved Games\Pillars of Eternity\ Sorry for this issue the last two patches caused! -
Black ants missing...?
cstanick replied to H_McHodginson's topic in Grounded: Technical Support (Spoiler Warning!)
I haven't seen this reported at all. By any chance did you happen to harm the black ant queen in your first playthrough? If you did, all black ant spawns are drastically reduced due to your actions. If you didn't I recommend submitting a support ticket, and we'll look into it. Obsidian Support -
Help me with Croosplay Ps5
cstanick replied to fabianjavier2018's topic in Grounded: Technical Support (Spoiler Warning!)
I'm sorry to hear that you all have run into some issues with linking your game for cross platform play. Our team is working with Sony and Nintendo to provide a way in game to unlink accounts. In the meantime your best course of action is to submit a support ticket and we will work with you to manually unlink the account. Obsidian Support- 5 replies
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There was a new option added to the game repair menu in todays update that should resolve this issue. Added a “Restore Player Data” Game Repair button if your save game is in a state where you have multiple player files matching your profile and you are loading the incorrect player data. Please feel free to submit a support ticket if you're still running into this issue. Obsidian Support
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Hello I was informed that this sounds like a bug, but it should be resolved in the 1.4.3 update. Please feel free to submit a bug report if you're still encountering this issue after that patch becomes available. Obsidian Support Please include the following information: Platform (Xbox Console, PC Game Pass, PC Steam, PS5, PS4, Nintendo Switch). Multiplayer or Single Player Game (if multiplayer, can you tell us how many players in total in the game, and their platforms if known) Difficulty level \ NG+ Level Description of issue. Last thing you did in the game before the issue occurred, if applicable. Thanks
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Sorry to hear you both are dealing with this issue on Nintendo Switch. Your best course of action is to submit a bug report and we'll look into it. Obsidian Support Please include the following information: Platform (Xbox Console, PC Game Pass, PC Steam, PS5, PS4, Nintendo Switch). Multiplayer or Single Player Game (if multiplayer, can you tell us how many players in total in the game, and their platforms if known) Difficulty level Description of issue. Last thing you did in the game before the issue occurred, if applicable. Thanks
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Building Bug (PC)
cstanick replied to TheDshibby's topic in Grounded: Technical Support (Spoiler Warning!)
Hey TheDshibby The "Location Obstruction" bug should be fixed now. Please feel free to submit a support ticket if you're still running into this or other issues. Obsidian Support Please include the following information: Platform (Xbox Console, PC Game Pass, PC Steam, PS5, PS4, Nintendo Switch). Multiplayer or Single Player Game (if multiplayer, can you tell us how many players in total in the game, and their platforms if known) Difficulty level Description of issue. Last thing you did in the game before the issue occurred, if applicable. Thanks, and have a great day!