Everything posted by Sonarplexus
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WHY are all dialogue choices are numbered
Sonarplexus replied to Troy Quinby's topic in The Outer Worlds: Technical Support (Spoiler Warning!)I had numbers since day one on PC.
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Sorry to hear this... have you tried setting the .ini files to read only after editing them? Also, I'm completely with you that this is no bueno. Obsidian really messed up for UW users. I just enjoyed the game so tremendously, I wouldn't want to have missed it if a user hack could help.
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Now that seems just sniffy... It's really annoying that Obsidian messed up. But there are working community fixes out there that require maybe 10 minutes of your time. You're really missing out on a great game! Most fun I had in a looong while.
- General Crashes
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SAM has disappeared!
Could be related to Parvati disappearing... don't know if there have been any solutions, but you should check the corresponding threads. Supposedly, team member can "die" when they are on a ladder at the moment you leave the ship or something.
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UNPLAYABLE. Fix for ultrawide desperately needed
I just replied in the main 21:9 thread, including links and instructions to setting up either widescreen or 16:9:
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Well, that's not the case... While the bad widescreen support is annoying as xxxx, the game is completely playable and enjoyable! You could just let it run in the default "borderless windowed" 21:9 mode. It's Vert- instead of Hor+ and windowed prevents Gsync/FreeSync, but it's totally playable this way. You could follow the instructions under https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen, which gives you normal widescreen support, only the player weapon gets somewhat stretched. And the HUD sits in the 21:9 corners, but many games do this even with official widescreen modes. You could go the route I and others have described and set up custom 16:9, which might not be what you bought your screen for - but it's how the game was designed. For anyone too lazy to scroll the thread, the steps to set up 16:9: Make sure you have an appropriate 16:9 resolution available in your Windows display settings. E.g. if your monitor is 3440x1440, you need a 2560x1440 resolution selectable. If missing, you can add one via registry or easier with a tool like Custom Resolution Utility (CRU). This should allow you to select 2560x1440 as a fullscreen resolution from the game settings. If not, you can easily change GameUserSettings.ini found in appdata\local\Indiana\Saved\Config\WindowsNoEditor. The values to change are named ResolutionSizeX, ResolutionSizeY as well as DesiredScreenWidth and DesiredScreenHeight Finally, you'll have to let your GPU handle the scaling: With AMD, you activate "GPU-Scaling" in RADEON settings and set it to "Center". In the NVIDIA Control Panel you set Scaling to "No Scaling" as well as "Override Scaling by Games Enjoy the game!!!
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Parvati's synchronicity perk bugged?
Sonarplexus replied to Sonarplexus's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Am I the only one with this bug? So this works for others?
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Weapon model etc. will be huge and stretched, though. For me, this breaks immersion more than the added view on the sides adds. Plus, the HUD gets relocated to the far corners of the ultrawide screen, which I loathe. All in all, I prefer 16:9 until a decent UW implementation is available.
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Crash in phineas's lab
Phineas' Lab is actually short enough to navigate without map or inventory access. So while annoying and definitely a bug, I wouldn't call it game-breaking. Keep playing, friend!
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List of Common Issues and Suggestions
I've got absolutely no stutter, one of the smoothest games I've played with FPS ranging between 60 and above 100 - all settings ultra or high except shadows at low, running a Vega64. Could it be you're experiencing mouse stutter? Reducing the polling rate might help that.
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Parvati's synchronicity perk bugged?
Sonarplexus replied to Sonarplexus's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Anyone else noticing this?
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Phineas’ Lab, invintory crash 100% every time
Sonarplexus replied to Chris Beaulac's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Yeah, I had this one, too... entering the map crashes the game just as well. Epic Release 1.1.0.351 Windows 10 Version 1809 Build 17763.805 AMD Ryzen 5 2600 AMD Vega 64, Radeon Version 19.10.2 Running fullscreen at 2560x1440 on a 3440x1440 display.
- Um, Obsidian? I think you mixed up Arachnophobia and Acrophobia on your HUD. (Screenshot inside.)
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)No need for that. You only have to make sure you got a 16:9 resolution available in your system settings. And then you can set your GPU scaling to "centered". This shouldn't even change anything about daily Windows. But if for some reason you positively need another GPU scaling for another application, you can always set scaling on a per-app basis in your GPU settings.
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Step one is indeed optional, as long as you have a 16:9 resolution available in Windows Display Settings (e.g. 1920x1080 or 2560x1440). If not, you'll have to add it. A quick way to do so is via Custom Resolution Utility (CRU). No need to set your everyday desktop to 16:9, thankfully.
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Feature request: Smoking Ashes
Sonarplexus replied to Sonarplexus's topic in The Outer Worlds: Technical Support (Spoiler Warning!)P.S.: I tried taking the Collector perk to allieviate this, but it doesn't help that much in grasslands and breaks immersion in buildings for me...
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Feature request: Smoking Ashes
Plasma often turns enemies to a pile of ash that is really hard to spot, especially in the grasslands plasma-sensitive enemies like marauders and animals tend to occupy. It would be great if plasma ashes emitted a small trail of smoke or at least a glow so we could spot loot even in the grass...
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Parvati's synchronicity perk bugged?
As I'm a big fan of TTD I planned my whole build around Parvati's ability to recharge 25% of my TTD meter - getting perks like Tag Team, We Band of Brothers, etc. But it doesn't seem to do anything? When I activate her ability, it throughs me out of TTD and the TTD meter recharges as fast as always... Am I missing something?
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)It is... but somehow understandable with only about 2-3 % of PC players gaming on ultrawides and PC being only part of the target group besides the consoles... If they haven't implemented UW support from the start, we will probably never get it... Still, a lot of other games have been offering perfect UW support out of the box for more than 10 years now (Dead Space just an early example), so I'm really surprised Outer Worlds doesn't.
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)GPU scaling alone did not do the trick for me. You have to make sure you actually have the desired resolution available for your monitor - see my other longer post above... Otherwise the game will revert to weird stretching mode no matter the scaling settings. For some reason the intuitive "preserve aspect ratio" resulted in stretching again for me. What helped was setting the scaling mode to "centered".
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)I've gone through the same problems. How I got it working at least with 16:9: Make sure there's a native 16:9 resolution available in your display settings (e.g. 2560x1440 instead of 3440x1440). If not, you'll have to add one e.g. with Custom Resolution Utility (CRU). You don't have to set your desktop to 16:9, it's enough that the resolution is available. Next you'll have to change GameUserSettings.ini found in appdata\local\Indiana\Saved\Config\WindowsNoEditor Set ResolutionSizeX and ResolutionSizeY to your available 16:9 resolution. Same for DesiredScreenWidth and DesiredScreenHeight. Might do the same for the LastUserConfirmed... values for good measure. This only works if your game was in Fullscreen the last time you closed it. If not, you can add FullscreenMode=0 LastConfirmedFullscreenMode=0 PreferredFullscreenMode=0 ...at the top of the GameUserSettings.ini. Those lines will be deleted once you access the ingame settings, but they should be enough to stop the game from forcing borderless windowed. Finally, you'll have to let your GPU handle the scaling: With AMD, you activate "GPU-Scaling" in RADEON settings and set it to "Center". With NVIDIA, you do this via NVIDIA Control Panel -> Display (left hand menu) -> Adjust desktop size and position -> Size Tab -> Adjust desktop size and position -> Scaling - where you select "No Scaling" as well as "Override Scaling by Games" When next you start the game, it should open in 16:9 with black bars, complete with working FreeSync / GSync Hope this helps! While it does nothing to add UW support, the game is playable "as intended" now.
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Black character bug was introduced by RADEON 19.10.2 (Optional). Uninstall the driver package and reinstall 19.9.2 (Recommended WHQL) and it should be solved.
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Got it working with the added .ini fiddling. But for me, the huge weapon breaks the immersion more than the larger field of view adds. Plus, in an action oriented FPS title I want my health bars where I can see them without looking away from the action... and not in the far corner of my UW. So it's back to 16:9 for me...
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Please, widescreen support (21:9) !
Sonarplexus replied to BillyCorgan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Not even necessary. Just keep the UI where it is and expand the 3D view left and right. I'm no big fan of UI elements sitting on the edges of my ultrawide screen anyway...