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Everything posted by Wrath of Dagon
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BioWare/Lucas Arts game unveiled Oct 21
Wrath of Dagon replied to Maria Caliban's topic in Computer and Console
Higher res textures? How are the graphics a leap backward? -
BioWare/Lucas Arts game unveiled Oct 21
Wrath of Dagon replied to Maria Caliban's topic in Computer and Console
Graphics look good, I don't know what you guys are complaining about. Very much a next-gen KOTOR feel, something photorealistic wouldn't work as well. Character models do look too cartoony, but hopefully that can be refined if there're enough complaints. -
Just keep the reinforcement coming
Wrath of Dagon replied to qaz156's topic in Alpha Protocol: General Discussion
You get reputation with various factions, which affects how they treat you and how certain quests play out, but I'm not aware of a personality meter. There are various approaches you can take, like suave, professional, or forceful. -
BioWare/Lucas Arts game unveiled Oct 21
Wrath of Dagon replied to Maria Caliban's topic in Computer and Console
If they listed them together, everyone would know what it is, so they're listed separately, the same way they were announced. There's no doubt it's a KOTOR MMO, people laid off from LA said so, and even Riccitiello himself confirmed it already some time ago. -
Anyone played BiA: Hell's Highway?
Wrath of Dagon replied to Morgoth's topic in Computer and Console
With the exception of sniper rifles, nope. No iron sight at all. It simply zooms in towards the invisible cross hair. And you know what? Gearbox said in their forum that its a FEATURE! Geez. Sigh. Their reasoning does little persuasion in convincing me that its a flawed design. I finally tried the demo. Looks like it may be possible to play the game without digging in, and thus using iron sights only. One problem is, unless you're zoomed in, iron sights don't work like before, the crosshair is way to the left, so you can't really aim through the sights. Also zoomed in sights don't look realistic anymore, they don't drift at all, and recoil is very wimpy. Not sure about the sound, sounds much worse but I have a far inferior sound system connected to the 360, I just realized how much I need to upgrade. Also health is gone and checkpoints seem to be more frequent, other than that gameplay seems mostly in tact. -
Anyone played BiA: Hell's Highway?
Wrath of Dagon replied to Morgoth's topic in Computer and Console
That's total bs, hard difficulty should be available from the start. Can you confirm if iron sights can be used while in-cover? -
Regenerating health?
Wrath of Dagon replied to Wrath of Dagon's topic in Alpha Protocol: General Discussion
I think they want to spread them around so you don't use them up too quickly and then have to restart the level. Oh well, it's still a game, I suppose if people carry weapons, they should expect to get injured and thus would have first aid around. -
Regenerating health?
Wrath of Dagon replied to Wrath of Dagon's topic in Alpha Protocol: General Discussion
Awesome, it would make more sense to me to bring the healthpacks with you, but that's a minor point. -
Here's Riccitiello's current view of DRM: http://kotaku.com/5063443/ea-boss-nobody-c...totally-hate-it Claims 99.8% of players don't care.
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Soul searching in metaphorical sense. I know EA has no soul.
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I think EA is doing some serious soul searching on that issue, they got quite a lot of push back both on Mass Effect and Spore.
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Their main similarity is that each one can do whatever the hell he wants, there's no law for him.
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Psst...check out alphaprotocol.com
Wrath of Dagon replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
Misled again by the evil marketing machine! I thought this was going to be about bunnies and unicorns. -
Anyone played BiA: Hell's Highway?
Wrath of Dagon replied to Morgoth's topic in Computer and Console
The things that made BiA so good aside from the iron sights and authentic weapons was how well they recreated the locations you were fighting in, and a lot of the battles were based on real battles, it was almost like a history lesson. The tactical part was really fun, not quite as complex as FSW but since you also get to shoot you really got the best of both worlds. -
Anyone played BiA: Hell's Highway?
Wrath of Dagon replied to Morgoth's topic in Computer and Console
That's what I said, third person cover. If you never played the first one, I don't see why it would bother you. But the thing is, it was going for an authentic feel, and had the best implementation of iron sights I've ever seen. It really felt like you were using a real weapon. After playing it, I didn't want to go back to crosshairs again, but of course you need them for more arcady shooters. That's why having crosshairs forced on you (and you'll need to stay in cover most of the time, just like the article says) makes it an instant don't care for me. -
Anyone played BiA: Hell's Highway?
Wrath of Dagon replied to Morgoth's topic in Computer and Console
Interesting article on how third person cover changed the game: http://www.gamasutra.com/php-bin/news_index.php?story=20560 I'm definitely not getting this piece of crap now, won't even bother with the demo. Picking off enemies with my Garand's iron sights was the most awesome part of the first game. Gearbox can shove their Gears of Duty in Arms. This guy is from Raven, huh, they better not fup Wolfenstein. -
Psst...check out alphaprotocol.com
Wrath of Dagon replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
We rednecks don't care what you foreigners think. Also since Thorton is forced to go rogue, I assume there are factions within the US government which are involved. -
Psst...check out alphaprotocol.com
Wrath of Dagon replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
Coolness! Or hotness, whatever. -
Why is ME better/worse than other Bioware games
Wrath of Dagon replied to Nick_i_am's topic in Computer and Console
So? Jedi mind control was a fun power to have, but it didn't have anything to do with anyone's motivation, force corruption did, but that's a perfectly good metaphor for why people get corrupted in real life. -
Hate is too strong a word. Its major downfall for me was that it stripped away all the fun aspects of Deus Ex and failed to replace them with anything. Harvey Smith said the game was going to have CHOICES THAT MATTERED. It didn't. All the fun aspects? The core of multiple approaches was still there, as you said. Plus the cool weapons and abilities, and you can still build your character for the approach you want. How many modern games can we say that about? As far as overhyping the game and winding up hurting it, yeah, I guess we've never seen that before
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Why is ME better/worse than other Bioware games
Wrath of Dagon replied to Nick_i_am's topic in Computer and Console
Malak had a perfectly reasonable motivation, he wanted ultimate power. Saren's motivation I guess I can't talk about here, but either way you look at it it made no sense. Also as I said, KOTOR had no mind control, but of course as usual you ignore any argument you have no answer to. -
Why is ME better/worse than other Bioware games
Wrath of Dagon replied to Nick_i_am's topic in Computer and Console
and trying to hack down other peoples explaination of their opinon is somthing else again. Yes, it's a discussion forum, we discuss things, meaning there are bound to be disagreements. -
Why is ME better/worse than other Bioware games
Wrath of Dagon replied to Nick_i_am's topic in Computer and Console
That's right, having an opinion is one thing, being able to back it up is something else. -
Why is ME better/worse than other Bioware games
Wrath of Dagon replied to Nick_i_am's topic in Computer and Console
that was your biggest problem? really? That was my biggest problem with the story, not the game overall, and I also said the plot advancement mechanism was crap, so you quoted me out of context. There wasn't really any reason, you went there because Geth were sighted, or "showed interest", I wonder how anyone knew that? And then the whole planet really had nothing to do with the plot, it was clearly shoehorned in. In KOTOR you were looking for parts of the Star Map, and the main quest on each planet was to find it, along the way you got involved with local goings-on, which I thought worked fine as a plot device. yes, you've really convinced me that KOTOR is radically superior to ME then... I don't even know what that means.