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Wrath of Dagon

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Everything posted by Wrath of Dagon

  1. I get a feeling it's just some fairly linear missions you go on, and you choose which order you do them in a given part of the world. Doesn't seem like there'll be much exploration or side quests, as you're basically in combat mode once the mission starts and until you get back to the safe house. I hope I'm wrong on this, but that's the impression I get from what I've seen so far.
  2. If your XP works, I don't see any reason to upgrade unless something requires 7. Upgrading is just asking for trouble. Now if you had Vista, going to 7 might be a wise move.
  3. Yes, but it's not knowing what I'm missing that drives me crazy. I did find one pretty great piece of armor, using Liara's skill ironically.
  4. Have you seen the Mask of the Betrayer ending? Especially the evil evil version? It's pretty awesome. I only saw the good one, I don't remember it well, but it was pretty lame.
  5. A new Bioware masterpiece. A rank amature couldn't have done better. The first few battles were really tough, then it becomes a cakewalk. I'd just order my party into cover ahead of me, and cover them. Wrex and Liara worked best, but then I couldn't open any lockers.
  6. Why would someone show me a slide show at the end of the game? That makes no sense. Same as telling me what happens to everyone afterwards, I hate that.
  7. You mean Jay Watamaniuk? Serious Watamaniuk is serious. Possibly, although if it is, he signed a whole load of the K1 source scripts as "Preston" for no apparent reason... They're brothers, they both work for Bioware.
  8. Yeah, I've been trying to play Eternal, but the fixed camera and almost 2D graphics make it feel a lot more primitive than Cthulhu, plus it's hard and health is weird. The story seems really interesting though, so I'll probably try to continue some time. You need a Gamecube controller and a Gamecube memory unit to play it on the Wii.
  9. OK, here's the A ending, kind of hard to see but at least it has subtitles, so you can figure out what's going on.
  10. No, I think that's the standard ending, that's what I got and I had the lowest grade possible. The special one I think you need an A to get, and it may be about Jack's father or something, best to search youtube, and post it here if you can, I want to see it too.
  11. On the Xbox version, they were just lights, not people. Or did you not get the lights either?
  12. If it's so easy, why make it reflex dependent at all? No one wants to fail or to keep retrying, so there's your tension and challenge. Knowing I only got one shot increases anxiety to the point that I will fail.
  13. Not being able to retry the mini-games would be horrible. I know I'll fail them all on the first try, so if that's the case I won't even bother with the skill, which is a shame since I was considering a stealth hacker.
  14. This really makes a lot of sense, given Bio's long history of successful MMO's.
  15. Because it's so much fun to fail all your hacking attempts in a row because your reactions are a little slower than the developer counted on (see 360 Mass Effect).
  16. Btw, there's one trick in Cthulhu that's not in the guide or documented in game. If you don't suture your heavy wounds right away, they turn into light wounds and then you can use bandages on them. For example, if you have 3 heavy wounds, you can uses sutures on one so you don't bleed so fast, then wait for the other 2 to turn into light wounds. Also there's a fight with a boss later in the game that's not explained very well in the guide.
  17. 10 tries is actually pretty good. I lost count of how many times I had to retry that. Still, for me that chase was the high point of the game. I think that was also the point I started to become completely dependent on the guide.
  18. Bio is the developer, EA is the publisher, I'd be surprised if corporate EA marketing has nothing to do with the game. Still, I suspect most of the marketing is Bio's idea, but EA should at least be doing demographic research and ancillary things of that sort.
  19. Just bought Empire: TW for $25 on Steam, on sale this weekend. And there's another patch coming in a couple of days.
  20. The game was always planned to be an M rated game. It was always supposed to have gore and sex. Two years ago David Gaider said he already wrote more raunchy dialog than he'd ever had in a Bioware game, or something to that effect. Aside from that, it probably will be similar to BG, whatever that means. They decided they'd make more money if they also covered consoles. For some reason, justified or not, marketing believes the potential audience for the game is a bunch of horny juveniles. Developers have assured time and again that the game itself hasn't changed, either because of consoles or the marketing direction, and I believe them. They've pretty much went as far as they're allowed disavowing the marketing campaign.
  21. Really? Why is that? Burned out from waiting?
  22. Not that excited about the setting either, but you can make a good game in any setting, the key is characters, writing, and quest design.
  23. Just pointing out the obvious, that's all.
  24. Yes, well, the Citadel and the UCW were the only ones where you could do any exploration and side quests, so not really like KOTOR.
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