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Wrath of Dagon

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Everything posted by Wrath of Dagon

  1. I believe that was what she had intended. Problem was that Araman killed Lienna (or whatever she was called) and started a little revolt in the Academy of Shapers & Binders. But not before she sent Safia. Since she knew you'd need the sword, she should've just sent it with Safia.
  2. This is what I don't understand about people praising MOTB to the heavens. The whole plot could be easily resolved if Safia's mother just thought to pass the sword of the Gith along with her, instead of you going through all the rigamarol. Then you just ask Kelemvor nicely for your soul back, case closed. The only thing else in the game are some boring fetch quests we've seen 1000 times before.
  3. Mostly I agree with you, except I'll point out you only need 51 votes for budgetary matters in the Senate. Of course you'd still have to find 51 sane people in the Senate.
  4. Your plan has more loopholes than a thing with a whole bunch of loopholes. What's needed is something that's politically possible. As nothing reasonable is politically possible, Stockman is right that we're doomed.
  5. If there have to be more taxes, I'd rather see a broadbased income tax hike. A VAT will just open a new revenue stream to grow the government, pretty soon it'll be 15%, and then 25%.
  6. http://www.politico.com/news/stories/0210/33412.html An interesting and depressing article by David Stockman about the current financial situation of the US government.
  7. Information about Al Qaeda and what they were planning. This was also confirmed by Obama's intelligence coordinator, and no one actually denied it. The actual information is classified of course, although Cheney asked for some of it to be declassified.
  8. I think it's you who needs to provide the rationale for claiming he's a neo-fascist. I admire Berlusconi because he the only European leader willing to stand up for the West without the usual mealy-mouthed bull ****.
  9. 1. Only by my children 2. According to high government officials, they got highly valuable information by waterboarding Khalid Sheik Muhammed.
  10. I'm surprised you guys all missed this. The Reapers are obviously Space Darkspawn.
  11. I'll repeat my response to the Codex review from another forum: That is the design, long stretches of combat followed by a few decisions, which usually only come at the end and thus don't affect the quest itself, the quest itself being the long stretch of clearing out rooms. Edit: What I'm trying to say is the filler combat is not an accident, but endemic to the design methodology, an MMO trying to masquerade as a single player game by providing a few "meaningful decisions". Though perhaps not immediately obvious, Mass Effect tried to do the same thing, only not as well.
  12. Not to me, it felt exactly the same. Anyway, Obsid already did allies in KOTOR 2. And now ME2 has done it. I see a long future of ally gathering for Bio. Edit: Actually I liked the star maps better, because I really did want to see what that Star Forge thing was all about. Who were my allies I didn't care too much, presumably I'd still win. Sure, it would've been cool to have the werewolves fighting beside you, but I wasn't about to slaughter all the elves just for that.
  13. In most, if not all, of those games -it's been awhile so I cannot remember if the examples were this way- you did get a "character" - you are King XYZ, the leader of the great nation of ABC. But that's probably too abstracted to really be considered a PC.
  14. Using that idea in one game is fine. Using it in every game since then - not so much. Like I said, all purpose autopilot. I know why they do it, but that doesn't mean that's the only way a story driven game can be done. Being able to go to their 4 places in any order doesn't do much for me either, I'd rather have a real plot for once.
  15. Hm, Civilization, Masters of Orion, Alpha Centuari maybe? There are lots of choices and consequences you make within those sorts of strategy / exploration / research type games. They don't always have much story to them (although AC did make a nice effort), but they definitely have a wide open ability to choose as you wish and then have consequences to deal with from every choice. But you are not playing a character, are you? The lack of the PC is what makes a strategy game not an RPG, although there's plenty of C&C of course.
  16. What would be an example of a game with C&C that wasn't an RPG?
  17. Calm down, it was just a joke. I'm fine with your jokes, but don't make it look like I said something I didn't.
  18. But in an FPS you usually don't get much choice about your upgrades. Even if an FPS allows some RPGish elements, like Wolfenstein, they're not still not enough of a focus of the game to make it an RPG.
  19. That's part of the player choice, but I'm not sure it's either necessary or sufficient. However all the games referred to as RPG's I'm aware of have some form of that.
  20. To me an RPG is something that has a PC and then it depends on how much player choice the game allows.
  21. I meant actually take a different approach to carry out a mission, not kill/spare someone at the end.
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