Everything posted by Wrath of Dagon
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Dragon Age 2
See his link on p 25. That's what I figured. Where you went wrong was assuming there's a significant PC component in there. I see nothing in the numbers to indicate that.
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Fallout: New Vegas
'Felicia day fanboys' is such an ugly way to put it... 'enlightened individuals' sounds MUCH BETTER. Italian women must've gotten a lot uglier since I was there.
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Dragon Age 2
The way I understood it he was doubling because he extrapolated from 2 months to 3 months and adding in PC sales, not because he was doubling for world wide. Which btw, probably 70-80% of full price sales will be in the first month. And yes, I meant $50 million in total revenue generated, not EA's cut. Actually figuring the profit they'd see is tricky business.
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Prop 8
Both true and not? Prop 22 was exactly the opposite of claimed, it both outlawed homo marriage and was struck down by the court.
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Creative people are clinically insane (or going to be)
It only becomes unhealthy once it goes past a certain point.
- Prop 8
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Creative people are clinically insane (or going to be)
The study sounds very plausible. There seem to be 2 kinds of people, those with tunnel vision (but more analytical) and those who think outside the box (but less logical).
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Dragon Age 2
Those sale number for ME2 are way down, VGChartz has it at 900,000 in it's first week and 1.4 mil after a month. Heh, VGChartz. There's a reason Wikipedia don't accept them as a valid source. EA's own figure was 1.6 million sold including all PC after three months, though it isn't the first time they've been caught out that way (similar thing happened with Bioshock). NPD is a limited source as well, but far better regarded than VGChartz. For What it's Worth the methodology I used to get the figure was: ME2 800k NPD (2 months 360)-> 1.6 million total sales after three months inc PC (per EA quarterly report). DAO 1100k NPD (2 months PS360)-> 2.2 million total sales after three months inc PC (extrapolation). DAO has almost certainly sold more than 2.7 million copies by February (reason: initial shipment was 2.7 million per EA quarterly report but it had shipped 3.2 million by February). That suggests PC sales of 500k + proportion of 2.2 million + whatever else has sold since = estimate of roughly a million. There are a bunch of assumptions there of course, but I'd say the 1 million estimate is a fair one. When you're extrapolating, are you taking into account that NPD is NA only? Worldwide doubling the NPD number is a pretty good estimate. If DAO indeed sold 1 million on the PC (which I don't believe) they'd be a lot more eager to support the PC (that's 50 million in revenue, surely worth a top down view).
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Scary/horror games
Alan Wake
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Dragon Age 2
All the other Bio games since KOTOR were console ports, they came out on the console first. DAO was the only one meant as a true PC game, but even there they realized at the end it wasn't viable and had to quickly do console ports.
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Dragon Age 2
They said you won't be able to zoom out as far. Free camera doesn't cost them anything probably, so they can put that in. Edit: That only makes sense for a console port. If they were developing for PC first, certainly any PC can handle overhead views. The performance issue is just an excuse because they don't want to admit they're porting from console.
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Dragon Age 2
Why would you remove the overhead view from the PC version unless you're just porting from the 360 and don't much care about the PC version, since it's pretty obvious most PC players prefer the overhead view? And they said DAO was received better than ME, so yes they're trying to consolize because that's where most of their sales are, not because they think ME sells better.
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Dragon Age 2
I'm not aware of any hard numbers, but what Bio said about PC sales and the way they're treating the DA2 PC version is a pretty good indicator IMO.
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Dragon Age 2
When people talk about piracy, they usually mean in the West, no one expects China or Russia to pay anything. http://www.gamasutra.com/view/news/29768/M...Piracy_Rate.php If the piracy rate is only 5-10%, why did an obviously PC centric game like DAO sell poorly on PC?
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Dragon Age 2
Bio said DAO mostly sold on consoles (in spite of being originally designed with a PC audience in mind), and piracy rates for single player PC games are at around 90%.
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Dragon Age 2
PC version sold very little as it was mostly pirated. Bio doesn't want to spend a lot of money on the next PC version. Big surprise.
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Del Toro And Cameron to shoot 'Mountains Of Madness' movie
Shhh, don't give Bioware forums any ideas.
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Dragon Age 2
Did they also confirm they lied about 360 not being the lead platform?
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How do you think consciousness and energy are related, if at all?
I wasn't talking about quantum mechanics, that makes perfect sense. Edit: I was talking about stuff like this: http://en.wikipedia.org/wiki/Bogdanov_Affair
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Fallout: New Vegas
You know what would be incredible? A game with a full palette of colors. But I guess 32 bits isn't enough for that.
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Early Impressions
You want a real RPG or something?
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Prop 8
You can still eat it, but not the thighs.
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How do you think consciousness and energy are related, if at all?
I wasn't saying that's what the show claimed, I said that was my own hypothesis.
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Prop 8
A lot of the stuff quoted from Liviticus is the stuff you can do, not stuff you have to do (bearing in mind those things were allowed 3500 years ago) Most of the stuff you have to do only applies to Jews. The stuff about the altar doesn't apply to anyone right now as there's no altar.
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How do you think consciousness and energy are related, if at all?
I watched a segment of "Through the Wormhole" and found it to ... and handwavey to the point of silliness. That's pretty much true of all particle physics, isn't it?