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Matthew Rorie

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Everything posted by Matthew Rorie

  1. Yes, they're always dual-wield.
  2. Yes, only SMGs can be dual-wielded. Currently only pistols have silencers on them. There are a few different models of varying efficacy.
  3. Hey there, I asked around and this is what I was told the process was: We created the elements seperately in Photoshop, then using a combination of animated original elements put them all together in After Effects. After which the clip was rendered into BINK format for compressive reasons.
  4. We will do our best to ship an excellent game. There are multiple threads for FONV in our Computer and Console forum, so any ideas for the game should go there from now on. Thanks.
  5. There are idle animations, although I don't think ass-scratching is one of them. Unless the animators are not telling me something.
  6. There is also a lengthy interview with Feargus here.
  7. We're spacing out the checkpoints pretty generously. You're not going to play for 10 minutes without seeing a checkpoint, in other words.
  8. The replayability aspect may be the most important one given how important C&C seem to be in AP. We're trying to show off a bit of this here, in that, behind closed doors, we're showing the same conversation with one character playing out in two different ways depending on Mike's actions, and talking a bit about the consequences of it. Of course, since there are different ways of playing through the game, there's some replayability right there (assuming you want to play through it once as a shoot-everyone guy and once as a stealth guy, or what have you), but there'll also be a bunch of storyline reactivity that will impact the game, so hopefully there'll be some incentive for people to play through it again right there. All I know is that I played through our E3 demo around 12 times today and it's still pretty fun. We're saying 20-25 hours as an estimate. It does depend a bit on playstyle; stealthy characters will probably take a bit longer than people who run and gun.
  9. Thorton... Thornton... maybe just call him 'Mike'? One of the safehouse trophies we have involves one of your trainers misspelling your name as "Thornton". Kind of an in-joke after seeing too many previews make the mistake. Still, it's an understandable error.
  10. I think it's been showing really well so far. People seem to be digging it.
  11. I am told that it did air. I don't know when it will be online, though.
  12. Currently we're planning for it to be a special ability that you can turn on for special occasions or simply not use. I don't think there's any auto-aim at all; that doesn't work well with scaling skills which affect accuracy.
  13. I don't know the exact schedule, but the segment that we recorded for G4 should be airing sometime today. I think sometime around the EA press conference. I'm sure it will be put online at some point soon, as well.
  14. I enjoyed Jeanne D'Arc quite a bit, probably moreso than Tactics. For some reason I am a nasty perfectionist/min-maxer in these kinds of games, and I find it hard to deal with Tactics' character upgrade system without plotting that stuff out far in advance, which means I basically have to sit down with a walkthrough to play them. Jeanne D'arc is a bit more mellow and I found that I could just play it and enjoy it. There is also Dungeons and Dragons: Tactics, which is a similar style of game and a surprisingly faithful interpretation of the 4E rules, but it has a nasty framerate. One game I would highly recommend you trying out is Metal Gear Acid and/or Metal Gear Acid 2. They look ridiculous, but they are really fun turn-based strategy games with an addictive card-collection minigame included to boot. I probably put in a hundred hours or more on those games alone, especially MGA2, which smooths out some framerate issues from the first game and adds a couple hundred new cards to the mix.
  15. I don't know why this thread makes me think of this.
  16. There's actually an activated ability in our Martial Arts tree that I don't think we've talked about much yet which is pretty cool. It's not a disarm technique, but if you ever get into a tight spot with enemies, such as the one you wrote about above, and you want to beat them to death, it lets you do so in a pretty flashy and awesome way. Maybe someone will write about it in E3 coverage. And by the way, we have our own mocap studio.
  17. We have animated deaths as well. There's something incredibly balletic about watching people twist around after you kill them and discharge their weapons into the air before falling to the ground.
  18. There's no disarming in AP. There are ways to get close to an enemy without having them fire at you, though, such as using cover to advance on them, stealthing up behind them, using a noisemaker to lure them close to you before taking them out, using a flashbang to temporarily blind them (the new flashbang effect is pretty rad), or just waiting for them to reload before charging them. Or loading up on armor mods to increase the amount of damage you can shrug off. Or catching the bullets they throw at you, using your Elemental Magic powers to form them into a ball of primal embers, then invoking the power of Su'Ra, the Sun God, to repel them backwards at your foes.
  19. There's ragdoll. Not sure where it is in a recent video, but people die real purty. I like blowing them up with grenades.
  20. FWIW, Call of Duty 4 is one of the more impressive multiplayer titles available, and the multiplayer experience and unlock features make for some crazy just-one-more-round gameplay sessions. Plus, the matches are short enough to not really encourage griefing in my experience. Plenty of servers have teamkill off, as well. If you haven't tried it, I recommend it.
  21. Matthew Rorie

    V

    I guess Juliet won't be coming back to Lost, then.
  22. I have a wonderful and angelic bedside manner when people adhere to the guidelines. This isn't about me, and attempts to make it so will end poorly. If you have any further comments about this, PM me or a moderator. The rest of you, feel free to get back to your regularly-scheduled, forum-guideline-following discussion.
  23. so quoting me thus making it appear once again somehow makes sense? dude, just edit it if you're that hung up about me saying anything about a guy who deserves every bit of flak he gets. I am not going to get into the habit of editing posts. Everyone who posts here should follow the forum guidelines when they write posts. We have this little bit of the guidelines that reads: "Posts which intentionally attack another game company and/or it's employees will be deleted and the member censured accordingly." Note the use of the term "delete" rather than "edit".
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