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Noqn

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Everything posted by Noqn

  1. I missed the Druid shapeshift attacks, but uploaded a patch to Nexusmods. If there are any indicators missing, let me know! Whispers of the Endless Paths works as veteran81 showed, but I've omitted Wahai Pōraga since it incorrectly made one AoE indicator for each enemy within its spin AoE, despite only triggering Carnage on the main target There's a way to show the correct indicators, but it causes Wahai Pōraga's spin not to trigger if the main target is missed, which I feel is far worse... Thank you!!
  2. Good news, was pretty painless to implement! Download: Carnage Indicator.zip Nexusmods: www.nexusmods.com/pillarsofeternity2/mods/448/
  3. I'd love this, bad ingredient rolls suck! It seems that Vendor inventories are specified in LootListGameData in items.gamedatabundle, generally prefixed by "Store_" Cuitztli ought to be Store_05_Herbalist and will spawn a set number of items from the following lists: 20x Loot_Small_Consumable_Drugs 30x Loot_Small_Crafting_Ingredients_Heralism 30x Loot_Small_Crafting_Ingredients_Alchemy 10x Loot_Small_Crafting_Ingredients_Arcana 20x Loot_Small_Creature_Parts However, it seems that most of the referenced lists will only output a single randomized item. e.g. Loot_Small_Consumable_Drugs: OutputMode: OneRandom 1x Drug_Coral_snuff 1x Drug_Deadeye 1x Drug_Mouth_Cha 1x Drug_Ripple_Sponge 1x Drug_Svef 1x Drug_Taru_Turu_Chew 1x Drug_Whiteleaf So Cuitztli will spawn a 20 randomly selected drugs every inventory reset. In comparison, Loot_Small_Crafting_Ingredients_Arcana will only spawn 1-4 Palm Slats, so I guess Cuitztli would spawn 10-40 Palm Slats every reset. You should be able to make a static list of loot, though I imagine that it could be a lot of work going through all the references like this... I would guess that these unique items are placed individually by the developers, specified somewhere in the Unity files outside the scope of modding.
  4. Sorry to say, but the backer credits are rendered from .png images... https://imgur.com/a/KsY7MI2 So no CTRL+F
  5. Worth noting that Obsidian had dropped both GOG and Linux for The Outer Worlds even prior to the Epic deal and the Microsoft aquisition. Could be attributed to the publisher, but it's not like Microsoft will be any better in that regard.
  6. Can't do anything but agree your reasoning What's your opinion on the damage shield of Her Courage Thick as Steel? Scale or nah?
  7. Seems as if the MOD_Veil_Piercing item mod only exists to display the text, without actually doing anything. The two status effects of the general_spirit_veiled ability only seem to care wether the incoming attack has the Veil_Piercing Keyword or not. "AttackFilter": { "KeywordsIDs": [ "1b6d77c8-1155-4d49-9c7c-548716f0d409" ], "KeywordLogic": "Not", [...] } I don't think it's possible to add new Keynwords to existing attacks through ItemMods, sadly. So it might be hard to implement.
  8. legendary soulbounds.zip In case you are interested and are on PC, download and extract this to your override folder, it will bumb them up from Superb to Legendary. Though I agree that they are formidable even in vanilla.
  9. It's explained in more detail here: https://jesawyer.tumblr.com/post/179141719626/poe1-the-wheel-is-a-naturalmetaphysical
  10. Nice. I triggering combat by getting self-Dominated from Wall of Many Colors, then spammed afflictions.
  11. Could you reconsider? Workshop exclusivity ****s over GOG, Origin, Discord and Mac Store users. Nexusmods' UX isn't perfect, but uploading a new .zip every now and then is painless and would be much appreciated.
  12. For the reasons @Elric Galad mentioned, won't fit his mod. (But maybe another one ) Nevertheless, I'm up for brainstorming this stuff! 100% agreed on Unbroken and Streetfighter. IIRC when you ask what he's been up to, first thing he mentions is getting into a barfight. Not sold on Cipher though. Less justifiable than the martial classes, story-wise. You also already have Serafen and Ydwin. I like these too, fits her personality. Agreed on Berserker. iirc, someone here wrote about this issue with the Ranger's design; because the animal has to be written into the story, it can only be a Companion class option if its mandatory. So while a Panther is not a bad solution, I still think it might be a bit awkward to never have it adressed in conversations. Maybe Rogue instead? Good picks. I'd say Debonaire also fits as his Rogue subclass, considering the undercover operations he has been up to since last you saw him. I actually expected Aloth to get a Barbarian option thanks to Iselmyr. Furyshaper fits lore-wise with Aloth being Awakened. You could argue for Priest of Woedica or Steel Garrote (which fittingly is an Aedyr-centric faction), if he ended up pro-Leaden Key. Otherwise he'd probably not want anything to do with any God. Kinda similar issue as with Edér, though I think it would be a cool parallel to the Cipher Rangas which adds another layer to the absurdity of Maia waging war against her country of birth. (Ok, I'm stretching it.) This might just be me but I always thought Maia's Gunhawk/Wizard option was out of place. IMO her secondary options should be Gunhawk/Assasssin and Gunhawk/Devoted, for obvious reasons.
  13. Excluding companion subclasses... 5 Barbarian 5 Chanter 5 Cipher 5 Druid 5 Fighter 5 Monk 6 Paladin 6 Priest 5 Ranger 5 Rogue 7 Wizard Single-Class Variations + Multi-Class Combinations - Inter-Class Combinations (5*8 + 6*2 + 7) + C(5*8 + 6*2 + 7, 2) - ( C(5,2)*8 + C(6,2)*2 + C(7,2) ) 59 + C(59, 2) - C(5,2)*8 - C(6,2)*2 - C(7,2) 59 + 1711 - 10*8 - 15*2 - 21 1 639
  14. The Subclasses added in patch 4.0.0 are (annoyingly) located in the laxg_exported folder which is why they are hard to find If you specifically want to edit the accuracy penalty, you can find Arcane_Archer_SE_AccuracyPenalty (bed4d99f-8d93-4a8e-b1e7-b3765a31cbf0) in laxg_statuseffects.gamedatabundle!
  15. Awesome, glad to hear it worked! There is one ending slide with Ydwin which might be of use, from Beast of Winter: "gui\\endgameslides\\lax\\lax_endgame_11.png" (from Node 14 in conversations\lax02_01_iceberg_dungeon\lax02_endgameslides.conversationbundle)
  16. That's fair, I'm annoyed by the low (and obfuscated) trigger chance more than anything. Sounds like good values. 50% will be much more consistent without going overboard. Keen Mind and Greater Focus definitely needed buffs, indeed. Ciphers get Focus up in the 200's, I don't think +20 would be too extreme at all.
  17. Though +5 Focus is not a lot (especially for a Lv7 Talent), The Complete Self sounds as if it might synergize with multi-hit spells such as Mind Blades, Antipathetic Field and AoEs. Sadly, two things need to be taken into consideration: The Complete Self only has a 33% chance to trigger. Contrary to Beguiler's passive, The Complete Self will only trigger once per Spell hit, no matter the number of targets hit. AoEs such as Silent Scream will at absolute most benefit from +5 Focus. I could see a Soul Blade having fun with Mind Wave + TCS, but that's about it. Mind Blades will get 9 Bounces from a Cipher with Prestige. Assuming literary every hit is a Crit, that's an average of +16.5‬ Focus per cast, not even enough to recoup its original cost. Antipathetic Field is in a better spot and can trigger The Complete Self once per Beam tick. Because AF has a static 6.0s duration and ticks per 1.0s, it can generate up to +35 Focus. I'd say The Complete Self is inconsistent and negliable. Its synergy with Antipathetic Field is nice, but only works under optimal conditions vs. several low-Reflex enemies.
  18. You can append global variables by putting a .globalvariablesbundle in your mod's folder Something like this: ydwin.globalvariablesbundle { "GlobalVariablesSets": [ { "GlobalVariables": [ { "ID": "00000000-0000-0000-0000-000000000000", "Tag": "ydwin_romance_active", "InitialValue": 0 } ] } ] }
  19. Agreed. I think it's fair to say that the Quality Recipes are not very well-thought-out. Bunch of blatantly copy-pasted recipes, such as the Shield Quality mods, and all the Weapons Quality mods up to Superb. (Which absurdly makes a 40g gem one of the most desirable resources in the game. **** you, Pyrite.) I have a theory, though. Because Double2HIngredientCost defaults to true, the ingredient cost of all unique Two-Handed enchantments are at twice their intended values. Hence the Adra Gem x2/x4 enchantment costs.
  20. Stacks are applied passively by your weapon attacks. When you activate the ability, it consumes the stacks of everyone in the AoE and deals raw damage accordingly.
  21. The latter, it's hardcoded. The ClearOpposingKeywords method specifies that the attack and the existing effect must have opposing IsHostile values. Inspirations/Afflictions use a different mechanic than Keyword Counters though and are specified in AfflictionTypeComponents: https://eternity.obsidian.net/game-data-formats/components#afflictiontypecomponent Sorry, I meant that his ability uses the literal Immunity effect with a Fire-only filter to clear the effects, rather than through Keyword Counter I would guess that's why it affects non-hostile effects as well.
  22. Ok, looked at the decompiled code to confirm, and it seems Hostile effects only clears Non-Hostile effects and vice versa. Makes sense. Could've been made clear in the tutorial page, though... Sadly, it doesn't always seem to work as intended. Hand of Weal and Woe for example removes hostile Water/Frost effects from enemies, because the part of the beam that triggers the damage effect wasn't correctly set to hostile... Tekehu has complete Immunity to the Fire Keyword which is different from Counters, I think?
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