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davoker

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Everything posted by davoker

  1. Of course, let's fix irrelevant bugs and bugs for casual players and forget the serious bugs that "any player who spends time with this game has encountered in all his games", all very logical, why fix run cipher talent that turns 80% of the enemies into dummies, why fix items that don't give the skills they are supposed to give, why... bother to say more :S
  2. I guess he is made to be hostile and will directly think that you have attacked his people to get to him, so he will have scripted it, I guess.
  3. Wow, I didn't know that bug, there are so many bugs that have remained that we should make a list and send it to Obsidian, so they can fix the ones they can or want to fix, I'll settle for them fixing the most serious bugs
  4. They have updated the beta patch, you already get the sponsor reward, even with already created characters, not just new ones, and some more fixes they have put in, none of them are what I expected, but at least they keep working, that's good and it is appreciated.
  5. Excellent, thank you very much! the last time I looked this mod didn't exist, it's a few months old but I didn't realize it existed, I was already thinking that someone would make a mod like this hehe
  6. When the in-game clock shows "day 19," that's when you should be at the castle. Calculate the hours it takes you to travel to the castle from another map so that you arrive there on day 19. The time of day is also crucial; it doesn't suffice to arrive on "day 19, hour 2X." It must be "day 19, hour 0X or 1X" (for example, day 19, hour 05, or day 19, hour 11). Day 19, hour 22 won't work; even though it's day 19, the loot hasn't changed yet—it's still using the loot from day 18. I hope I'm explaining myself well. Important days for items that personally interest me (all in Raedric's Castle): Day 6, hour 0X or 1X (again, hour 2X won't work; that hour always uses loot from the previous day) —-> Ring of Searing Flames, in the chest at the foot of Raedric's bed. Day 9, hour 0X or 1X (2 important items) -> Rymrgand's Mantle, in the small chest on the desk, in the room next to Raedric's bedroom. Boots of Stability -> Catacombs, in the cell area, in the chest next to the stairs leading up to the ceiling (not to be confused with the hidden loot in the cells; that's different). Day 11, hour 0X or 1X -> Boots of Stealth, hidden box on the roof, accessed from stairs near Raedric's priest, the one who sends you to save Giacco. Day 19, hour 0X or 1X -> Gloves of Manipulation, hidden loot in the cells, the cell near where Giacco is. There's more loot, but none relevant to me; that's just personal opinion. I've noted what interests me the most. You can quickly reach day 19 by simply clearing maps, traveling, taking rests to recover—no need to "cheat" and sleep intentionally. Traveling and engaging in combat still pass the time. I'll leave this here in case it proves useful to someone. PS: Translated english, sorry xD I hope this is understood
  7. The gloves only come out once in Raedric's castle now, and in a place where they never came out before, for me at least, they only come out on the 19th, the time dropped is between 1 and before the day changes, there is enough slack, the 2x time is not valid, the loot hasn't changed yet and the gloves don't come out yet. The gloves come out in the hidden stash in the cells, where Giacco is, if anyone is interested, of course I'm talking with the current beta patch, if someone doesn't use it the loot is still the same as always.
  8. Hehe, nobody expected it, they are getting some feedback, some are reporting "old bugs" (some have been fixed in the latest beta patch update), hopefully they fix the most serious ones, which there are some. That's why I was telling you that I don't find the gloves anymore where before I did on specific days, the beta patch has changed some things, especially due to the Unity engine update, the loot mechanics are the same but the days don't match anymore, your strategy probably won't work if you put the beta patch in the steam option to use betas
  9. The beta patch is a "current" patch, Obsidian has updated the game a few days ago, and the update is still in beta, you can access it from Steam, here is the patch thread: That patch has updated the Unity engine and fixed some bugs, the engine change has made the loot change due to the change of hashes of the objects (or something like that xD), if you are not playing with the patch, it is normal that your strategy still works, if I play without the patch I still get the gloves on days 4 and 5.
  10. It seems complicated to enter the sewer and kill all those enemies that are in there, they are not few, at that stage of the game your character has level 2, are you telling me that you get to kill almost 10 enemies in the sewers with level 2? in POTD and solo? plus then the enemies in the cells of Giacco, what class allows you to do something like that with level 2? PS: Have you actually tried this strategy with the beta patch? because before this patch I always got the gloves on day 4 or 5.
  11. That's what I did, I saw the days go by until day 26 and I didn't see the gloves, maybe I got the gloves after that day? I don't know, but I always got the gloves on day 4 and 5 (two different places in the castle, 2 different days), it's clear that the days have changed, the earliest I can get to the castle is day 3, I don't have time before, I would have to wait a whole month to be there on day one, check and recharge, but from day 3 to 26 I haven't got the gloves, at least in my case.
  12. The same thing happens to me, I commented it just above, I no longer receive the items in the inventory with new games. Not only that, there are magic icons that get "blocked" (visually), it doesn't always happen, but it happens very often, that is, imagine that you cast a magic, and then another, when you cast the new magic, it has the icon of the previous magic on the mouse arrow, this had never happened to me before. And for God's sake, what about the loot? the gloves don't even appear in the castle, I can't even get them anymore, not even if I wait a whole month there xD
  13. Seriously, I can't find the damn gloves, if anyone knows on what day they come out now please tell me, I have arrived on day 3 at Raedric's castle, and I have looked day after day until day 26 and the gloves don't appear. The loot has changed with the beta patch, there are items that did not appear before, it has changed a lot, I'm starting to think that the gloves are no longer there, I do not know xD
  14. It's strange, but I'm 100% sure that with the current beta patch, the loot from Raedric's castle has changed. I no longer get the manipulation gloves; I always used to get them by day 4. Now, the 'famous loot table' that's floating around is completely off. I don't like having to intentionally sleep to get the gloves; I simply knew that by day 4 or 5, I'd get these gloves. Then I'd go to the castle when that day was near and arrive (with the journey) just in time to get them, so I didn't have to resort to the sleeping trick, which feels like cheating to me. Now, I don't know which day the gloves appear. And not only that, I no longer receive the ring and the piglet pet with a new game. Before, I would receive them, but now they don't appear in my inventory. That ring used to be sold in the caravan; the vendor there pays the best in the entire game. I used to leave the initial map with almost 2000 money, but that has also changed.
  15. The thing is, I've played a lot with priest lately, my usual build is usually: 19/3/19/16/18/3 (min/max, bonuses already included for race, background, etc). But this build is literally hell to climb, the first 5 levels, until you get decent magics, anything will kill you, even a group of xaurips is a problem, the bear in the cave with her 2 children looks like a boss if we take into account the extreme weakness of this build in the first levels. I was thinking (I'd like to remember it's for POTD on SOLO) of a build in this style: 14/8/10/19/19/8 But I have doubts whether the POD will be too little, and especially, the DEX, it may be too slow, opinions?
  16. Text error in the Spanish language (there are actually many, but this is one of the most relevant ones), the dialog options of Ponamu Bird-Scorned, option number 1, which says "Who are you?", does not appear, you can choose option 1 blindly without knowing what it says, but no text appears. There are other issues, but they are numerous. They consist of dialogue texts spoken by the "narrator" that get mixed up with the texts of the NPC. I'm not sure if I'm explaining it well. When the text is from the "narrator," it has a "dark gray" tone, whereas when the text is spoken by the NPC you're interacting with, it's of a "whiter" tone. This problem exists in both the base game and the expansions. Sometimes it's difficult to follow the narrative thread when you're unsure if what you're reading is said by the narrator or by the NPC you're speaking to. However, I have made text corrections myself, with dozens and dozens of dialogues corrected for different issues. We're talking about problems where the gender of your character is confused, to issues involving "internal commands" being visible that shouldn't be seen. I have all of this corrected in a small mod that I share on a Spanish-speaking forum. If you (the developers) are interested and want to fix these text issues, I can provide you with a link to the corrections. It's very difficult to catch all the errors because you need to play all the classes and see all the possible dialogue options. Nevertheless, I have corrected hundreds of lines, in case you're interested. ___________________________________________________________ Separate issue, this is more of a request and I would understand if it's complicated to carry out. This request concerns the "NPC Backers" that we can see in the game. Have you ever stopped to search on Google "Pillars of Eternity NPC backers"? You'll notice that many people complain about "seeing these NPCs everywhere," and there are several valid reasons for these complaints: 1 - The Godlike race: According to the game's lore, this race is supposed to be extremely rare to see. There are few NPCs in the game who are of this race, one being a companion. However, the NPC Backers have made this no longer make sense because many backers chose the Godlike race for their NPCs. The consequence? The entire game is filled with Godlikes everywhere when supposedly it's a very rare race to see in its lore. 2 - The stories of the NPC backers take you out of context. There are stories that literally describe Marvel or DC superheroes, and many others don't fit with the game's lore. 3 - There are people who "don't know what NPC backers are." The consequence? Those people "read everything about all the NPCs." The second consequence? They get lost in the narrative thread, not knowing if what they're reading is part of the game's story. As a result, they get lost, overwhelmed, and frustrated (when you tell them that those NPCs aren't actually part of the game, that their stories have nothing to do with it, they feel relieved and return to the game with enthusiasm (Relieved not to have to read something that was only confusing them.), poors...) What's my request? A button in the game options to "disable NPC backers," which would replace the NPC backers with generic NPCs when that option is activated. This solves the problem. As I mentioned, if you look on Google, many people complain about the NPC backers, even many backers complain about them, which is quite ironic xD If this is possible, thank you, if not, well, no worries, we'll continue to ignore and/or kill backers, some of them have good loot xD
  17. Actually it's not a bug of that class specifically, it's a general game bug, I mean, I've seen that with enemies, shadows can get stuck on the map, and moving to another map doesn't fix it, they appear on other maps, they don't do anything, it's just an image that's stuck, but this happens constantly, in all the games I've played it's always happened to me several times.
  18. Yes, 2 more points: - Sometimes, when you want to learn a spell from a book, the "accept" window simply has no accept button, the button has disappeared, this also prevents to "cancel" the action, it is solved by hitting the "ESC" button and return to the book to learn the spell normally. - Sometimes, when you move the mouse wheel to see something in your character's tab, the scroll bar goes crazy and goes all the way down, trying to raise the bar up doesn't solve it, it still wants to go down, there is no efficient solution, just press the ESC key and raise and lower the bar until it solves itself. PS: I have to add that I find it strange that @Boeroer and @MaxQuest don't seem to be around here, when they are 2 people very knowledgeable about the game and who have fixed bugs in the game with patches
  19. Anything is better than your current state, it turns a triple crown challenge into child's play, you are a passive boss killer, in POE2 it works well, how useful it is is up to each individual. Stunning a boss once is better than none, and certainly keeping it stunned constantly because of a bug is not ideal, it kills the challenge, Cipher is broken because of this bug.
  20. I'd also like to mention an exploit that can be easily abused. We're talking about the "Chanter" class; the issue here isn't whether to exploit it or not, it's about triggering it unintentionally, often due to a quick change in skill usage. This video demonstrates how it works: I've set the time to the exact moment the exploit is used (a few seconds after it begins). This exploit can be used with various Chanter abilities, such as: "White Worms Writhed in the Bellies of the Dead" or "Thrice Was She Wronged, and Thrice Justly Avenged" Specifically, it seems the exploit is triggered with those Chanter summons. Using either of these summons like that can be deadly. One might think to avoid using the exploit if you don't want to, but, as mentioned earlier, this exploit is often unintentionally triggered. Thanks! PS: It would be possible to decrease a little the time it takes to drink a potion? a little more time to drink them and anyone would think that you are eating in a restaurant, taking your time and not rushing
  21. Thank you for the update. There are some significant issues that it seems you haven't addressed. In this forum link, some problems are highlighted: Points 1, 2, and 3, especially the issues with Damage over Time (DoT) (points 2 and 3), or is the DoT functioning as intended? In that case, it might not be a bug. However, the usefulness of talents related to those DoTs doesn't seem to be significant in most cases. ________________________________________________ This is probably one of the most severe bugs in the game. We're talking about this bug that turns 'any enemy, including major bosses (most of them),' into punching bags—something to hit that won't respond. The 'Cipher' class and the talents: [Psychic Backlash] and [Brutal Backlash] The issue -> The talent 'Psychic Backlash' causes any enemy attacking your 'will' defense to be 'Stunned.' So far, so good. The serious problem is that this effect is 'permanent.' It doesn't function just once, as expected, until it reactivates as it should (as in POE2). It's always active. The issue with this is that bosses are 'permanently Stunned.' They can't even attack; they become sitting ducks waiting for you to destroy them. Many enemies attack your will defense, and the problem worsens when we use the enhancement of this talent, 'Brutal Backlash.' Enemies literally kill themselves thanks to the permanent effect. I understand some people might enjoy exploiting these issues, but for others, including myself, it's a significant problem. This bug simply made me stop using my favorite class, the Cipher.
  22. Wildstrike Shock is necessary if your druid is not focused on shapeshifting? for example, I usually wear it as I said in the previous post, druid focused with tanking talents and fast casting, I choose "Heart of the Storm" to increase the damage of returning storm, Relentless Storm, etc, but wildstrike shock increases the damage of Relentless Storm? or it only affects shapeshifting? the description tells me it's only the latter, but I'm not sure.
  23. Druid is one of my favorite solo classes, my build is this one: MIG - 10 CON - 8 DEX - 19 (18 +1 Elf bonus) PER - 16 (15 + 1 Elf bonus) INT - 19 (18 +1 for Old Vailia culture) RES - 6 I want 6 RES specifically (minimum, more is better, but that's what I need) because I'm looking to use the "Company Captain's Cap" hat, and it requires 20 RES for its last upgrade, I have to add 14 RES to get those 20, which I get as follows: Dragon food -> +3 RES Bonus rest Caed Nua -> +3 of RES Enchanting armor -> +2 of RES With the ring "Gathbin Family Signet" -> This offers the magic "Lord's Authority", which gives +5 might and +7 RES (the wiki says it gives +5 RES, but it gives +7, same as the priest magic which does the same, the wiki info is wrong on some things). So I can get the 20 of RES for the hat hehe. This build works very well in SOLO in POTD, I focus the talents on tanking, that is, "Weapon and Shield Style", "Cautious Attack" and "Superior Deflection", and I add some of the talents that increase some of the defenses that most need to go up (usually fortitude"), the talent "Heart of the Storm" is essential, the rest of talents is a bit of a choice, "Deep Pockets" I always put it. Here the issue is that the druid has a lot of deflection, we want to be as much tank as possible without sacrificing casting speed, that's why the DEX is so high, the low MIG is compensated with faster throws and your ability to dodge hits thanks to the high deflection, bosses like Adra's dragon quickly fall to a level no higher than 13, which was how I killed her with this build. Ok, some paralysis scroll you need, moon well (The druid has this magic, but if I use parchment, I can spend the uses on other more necessary magics) and confusion sometime, I'm not a user of many consumables of that type, but some you need, I have restricted the use of these but it is inevitable to use some, but usually, I was enough with the druid's own magics. For me it is a very versatile class, taken as a tanke with high casting (sacrificing MIG), it can handle everything, and its deflection becomes very high, right now I don't remember numbers, but I easily reached more than 120 deflection and I wasn't even level 16 hehe, i recognize that having 16 of PER sometime has brought me some displeasure, it would be better to increase to 18, if we lower those 19 of DEX and INT to 18, we can increase to 18 of PER, perfectly viable. Edit: It should be noted that the attributes are intended to be used "specifically" (but not exclusively) with the items "Company Captain's Cap" and "Belt of the Royal Deadfire Cannoneer", and this is so to "balance attributes", combined with Berath boon talent, the final talents with those 2 items and that blessing would look like this: MIG - 13 (10 base + 3 "Belt of royal") CON - 10 (8 base + 2 "company cap") DEX - 22 (18 +1 Elf bonus + 3 "Belt of royal") PER - 19/20 (15 + 1 Elf bonus + "Lilith's Shawl" to be acquired early for 19 PER, and "Mantle of the Excavator" for late game for 20 PER) INT - 21 (18 +1 for Old Vailia culture + 2 "Belt of royal") RES - 10 (6 base + 3 "company cap" + 1 "Berath boon") I wanted this so as to have a base with equipment of 10 for CON and RES, to not have reduced defenses for being at less than 10, increase that MIG a bit (a nice increase) and increase DEX and INT significantly, these attributes can be achieved in act 3, which I consider "mid game" if we take into account the DLCs and the last act, honestly, with my exp with this build, it's an all-rounder PS: If the text is a bit confusing I am sorry, English is not my mother tongue and it is a bit basic T_T
  24. Video game companies turn many of their games into real "gruyere cheese", because of the holes they leave, I mean Do you have a complete gameplay of your video with your character "I like cheese"? I like to watch gameplays, to see how people play, you also learn Every time I see the video of MaxQ with cipher, naked against the alpine dragon... you have to see it to believe it, personally I find it a feat
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