
davoker
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Patch 1.3.8.0.87471 to 87519 in Public Beta
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
On PC, with a cheap SSD, load times are almost non-existent for me -
Community Bug Fixes
davoker replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, I won't expect anything then I reported the bugs in the official patch thread, both here and on Steam, I hope Obsidian sees it as with some bugs reported in this last patch and at least put solution to the bugs I could consider more serious, the DoT related ones at least. -
Community Bug Fixes
davoker replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hi MaxQ, this patch of yours, is it still relevant with the current beta patch? i think some of the problems are still unsolved, but some of them have been fixed in the current patch? or can it be used safely? in fact, it will work for the current version of the game? i think the beta patch has changed the version too, and i think that's precisely what makes the patch not working, a couple of comments just above me confirm that it doesn't work currently, could you fix it if possible? it would be a shame to lose a patch that fixes several bugs. -
Patch 1.3.8.0.87471 to 87519 in Public Beta
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
I was asking if officially, with any of the current beta patch updates, this problem had been fixed, I already knew about the MaxQuest patch, but wanted to be sure if the problem had been fixed officially or not, I guess the answer is no then hehe. I'm not sure if any of those patch issues have been fixed with the current beta patch and any of its updates, it would be nice to know if MaxQuest is aware of the patch changes to know if it is still relevant to use their patch. PS: In fact, one would have to know if the patch still works with the current beta patch, as it seems that in the past he updated the patch just because of the game version change. -
Patch 1.3.8.0.87471 to 87519 in Public Beta
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
Does anyone know anything? -
There are classes that are more dependent on scrolls, yes, they are the ones I don't usually use I assure you that wizard can handle everything in the first act, but there is a key to this, and it is called Belt of the Royal Deadfire Cannoneer, you can easily get enough money to buy that belt and the Bronze Horn Figurine, the fire shield and the fire area magic of that belt when you upgrade them (very easy to upgrade to the maximum in 5 minutes, little more) are key, added to “Chill Fog” (Chill Fog stacked is something very beastly, it's the best thing the wizard has the first 2 acts, almost the best xD), plus the talent that makes you more tanky (can't remember the name) that you get early and some more magic make the wizard, in my opinion, the easiest class to upgrade in the first act, above even the chanter tanky (for me the second easiest to upgrade the first 5 levels, all of act 1). Raedric at level 5, the wizard is the most beastly thing there is, it turns POTD into a walk, obviously you have to use some consumables, at those levels you depend on some healing and evasion:
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Not at all, only the Priest is hard for me to level up in the first act, the Druid would be second, but he levels up fairly comfortably. The Cipher is quite easy, and the Wizard is definitely VERY easy to level up, even in those early levels. If you know how to handle him, the first act goes pretty smoothly. I have my own way of playing, which is why I can't do TSC. I have to clear every map as soon as I see it, no matter what level I am. If I enter a map, I have to clear it. This means that, depending on the class, I have to die many times because things rarely work out on the first try. For example, in this video of mine, the bears in the cave at the start of the game, level 2 with a Cipher, took several attempts: Osrya, with priest, level 4 only I've done this with every class I've played, it's my OCD if I enter a map, I have to clear it, I leave nothing behind. This makes it really hard to do a challenge like Triple Crown. The thing about that challenge is that to complete it, you have to play in a way that simply isn't my style. I haven't seen a single Triple Crown run where they don't stealth through everything, ignoring fights, going straight for gear, and never bothering to go back and clear out enemies. They constantly leave enemies behind and rely on stealth to avoid fights. Then, when they finally do engage in combat, they just spam scrolls, paralysis scrolls and Maelstrom over and over. If things go south, they just run from the fight, they don’t want to risk dying. That’s not my playstyle. Every class is played the same way, and to me, it’s boring. It’s a way that literally anyone can beat the game on PoTD. There's no challenge or real achievement in it for me, but that's just my personal opinion. Yes, I die a few times, I've never finished the game without dying at least 9 or 10 times, sometimes a bit more (and when some fights don't go well at all, I could lose count of how many times I die throughout the game ). But I play my way. I limit myself on consumables, I use scrolls, potions, etc., but if I have to use 10 scrolls, that means I’m doing something VERY wrong. So I let myself redo a fight that went well just because I used too many scrolls, just to do it again without using any, just because I can. I respect the boring way people do the TSC challenge, but it’s not for me. I’d rather die a few times than be bored because every class plays the same except for minor differences. PS: This is just my opinion of course.
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Patch 1.3.8.0.87471 to 87519 in Public Beta
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
One question, did you solve the problem of the talents “Scion of Flame, Heart of the Storm, Spirit of Decay and Secrets of Rime” that do not affect DoT type skills/magics? it is known that these talents did not work with DoT magics when they should, only with magics that did unique damage (damage at the moment, not over time). This was fixed in some recent update...I don't see anything in the patch notes to indicate that it has been fixed. -
I always try not to overuse scrolls, but with Cipher in SOLO I think I'll have to use a few. In comparison (and in my experience), priest, chanter and druid can be served alone even without scrolls, that if, all I carry as tankers with shield, I'm making an exception hehe In fact, my last run with a Druid had the exact same attributes as the ones I posted here, the first set, not the alternative one, but with 1 more point in INT and PER in exchange for having 8 CON instead of 10. My Priest has literally the same attributes as the alternative version of this Cipher, actually, just 1 less point in MIG in exchange for 1 more in PER. Angio's Gambeson, the Priest takes care of himself, he can handle everything, though leveling him up to at least level 5, where he really starts to shine, is really tough.
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I ended up going with the alternative stats in the end. The idea was to use a weapon and shield, but I'm almost level 6 and haven't used the shield yet. I'm using two one-handed weapons because I feel more comfortable with them for now. I generate focus (which in my language is "concentration" xD) decently. The plan is to use Angio's Gambeson and Potion of Deleterious Alacrity of Motion, so having DEX at 10 doesn't worry me. Alacrity potions and Angio's Gambeson help with casting speed. I raise PER from 15 to 18 early on with Lilith's Shawl, and with some bonuses, I can increase it a bit more. I don’t remember if Cipher has anything to boost it further, it's been years since I last played one. I can stick with the idea of using Angio's Gambeson, or I could just rely on Alacrity potions and keep using plate armor. But I’m certain I want to use dual weapons. That wasn’t my initial plan, I wanted to be more of a tank. In fact, I still think that for some fights, equipping a small shield wouldn't be a bad idea. Lowering CON worries me. I'm thinking about those swamp dragons and a few other fights where high CON is really beneficial, so I don’t really consider dropping it below 10. I want anything that adds CON to be a pure benefit, not just recovering and then benefiting. I'm not a fan of min/maxing, but I do use it sometimes. For example, why would I want DEX on a Chanter? DEX out PS: I don't remember if the Cipher has any AoE spells, so far I'm missing that, although "Antipathetic Field" is extremely useful for it. There are some AoE spells at this level, but nothing surpasses Antipathetic. Later on, I think there are two or three spells, at least one or two are marked as AoE, and another one isn't AoE but pierces through multiple enemies, if I remember correctly, a spear or something like that. I'm very used to the Chanter, Wizard, Druid, and Priest (omg... leveling a Priest to level 5 in SOLO POTD feels like living in hell), even though I've played Cipher a lot in the past, I never actually finished a run with it, so I don't remember much, we'll see how it goes.
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Now that the Cipher no longer has that "trick" with Psychic/Brutal Backlash that caused dragons and many enemies to be permanently stunned (which was obviously a bug, yes, I'm the one who put effort into reporting this so it would get fixed, thanks to the beta patch, and luckily I was heard xD), it's time to talk about builds. When discussing a SOLO run in POTD (without Triple Crown, I like being able to reload if I die xD), without that talent, what viable alternatives do we have? How important are attributes depending on the style you choose? For example, I was thinking of something like this: MIG – 10 CON – 8 DEX – 18 (17+1 for Elf (Pale) race) PER – 16 (15+1 for Elf (Pale) race) INT – 18 (17+1 for Old Vailia) RES – 8 But I think it might be viable to lower DEX to 10 (no less) and increase MIG, or even leave CON and RES at 10 and put MIG at 14, or CON at 10 and MIG at 16. I'm also considering lowering PER to 14 and increasing the other attributes even more (DEX stays at 10). All this with the idea of playing a tank Cipher, using plate armor, a shield, and a one-handed weapon. The goal is to have good survivability, and with a small shield, even with DEX at 10 and self-buffs, I think it should be possible to generate enough Concentration. What do you think? PS: Alternative: MIG – 18 CON – 10 DEX – 10 PER – 15 INT – 19 RES – 6 6 RES is the absolute minimum I want so I can fully upgrade the Company Captain's Cap, which requires 20 RES. I can reach this in combat using a skill from the ring you get for killing the fool in the Battle of Yenwood, combined with various bonuses (food, resting, etc.) and RES-boosting gear. Reaching 20 RES with 6 base isn't difficult. Besides, I'm playing a tank, so dropping RES to 6 already feels painful enough.
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Patch 1.3.8.0.87471 to 87519 in Public Beta
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
Great job with the fixes, you’re the best. Continuing to show love to this game is priceless for me. Thank you for keeping up with these improvements; I’ll start a new game to test everything thoroughly, this deserves it. (づ ̄ 3 ̄)づ -
Patch v1.3.7.1.1411 is Live
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
There is still a visual bug with some skills/spells. For example, imagine I use a priest spell, and after using it, I want to use a different one. The "visual problem" is that sometimes (not always, but it happens often), when I cast the second spell, the icon of the previous spell remains. It looks like you're going to use the previous spell again, but you're actually using the new spell. It's just that the icon of the previous spell stays there. To give some context, when we use a spell, the "icon" of that spell appears on the mouse cursor, meaning the cursor gets replaced by the spell's icon. If we cast a spell, the icon appears on your mouse cursor. The problem arises when we cast another spell, and it still keeps the icon of the previous spell -
It's a bit late to answer, but it's not the 19th in the 2X hours, it's the 19th in the 1X hours, before 2X, the 2X loot still belongs to the previous day, it's a bit weird, but that's how it works xD In the list above I have been very specific, I have put "1X" hours, not "2X" hours, because in 2X the loot is different, as I said, it still counts as loot from the previous day. PS: Strangely enough, the 1X hour comes after 2X, the hours work a little differently in this game, I don't know why, if you see that it is the 2X hour, sleep 8 hours or as many as necessary until you see the 1X hour, in fact any hour from 0X to 1X ( day 19 hour 09, day 19 hour 12, etc) is valid to find the correct loot.
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Patch v1.3.7.1.1411 is Live
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
Of course, let's fix irrelevant bugs and bugs for casual players and forget the serious bugs that "any player who spends time with this game has encountered in all his games", all very logical, why fix run cipher talent that turns 80% of the enemies into dummies, why fix items that don't give the skills they are supposed to give, why... bother to say more :S -
Patch v1.3.7.1.1411 is Live
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
I guess he is made to be hostile and will directly think that you have attacked his people to get to him, so he will have scripted it, I guess. -
Patch v1.3.7.1.1411 is Live
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
Wow, I didn't know that bug, there are so many bugs that have remained that we should make a list and send it to Obsidian, so they can fix the ones they can or want to fix, I'll settle for them fixing the most serious bugs -
Patch v1.3.7.1.1411 is Live
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
They have updated the beta patch, you already get the sponsor reward, even with already created characters, not just new ones, and some more fixes they have put in, none of them are what I expected, but at least they keep working, that's good and it is appreciated. -
Patch v1.3.7.1.1411 is Live
davoker replied to cstanick's topic in Pillars of Eternity: Announcements & News
Excellent, thank you very much! the last time I looked this mod didn't exist, it's a few months old but I didn't realize it existed, I was already thinking that someone would make a mod like this hehe -
When the in-game clock shows "day 19," that's when you should be at the castle. Calculate the hours it takes you to travel to the castle from another map so that you arrive there on day 19. The time of day is also crucial; it doesn't suffice to arrive on "day 19, hour 2X." It must be "day 19, hour 0X or 1X" (for example, day 19, hour 05, or day 19, hour 11). Day 19, hour 22 won't work; even though it's day 19, the loot hasn't changed yet—it's still using the loot from day 18. I hope I'm explaining myself well. Important days for items that personally interest me (all in Raedric's Castle): Day 6, hour 0X or 1X (again, hour 2X won't work; that hour always uses loot from the previous day) —-> Ring of Searing Flames, in the chest at the foot of Raedric's bed. Day 9, hour 0X or 1X (2 important items) -> Rymrgand's Mantle, in the small chest on the desk, in the room next to Raedric's bedroom. Boots of Stability -> Catacombs, in the cell area, in the chest next to the stairs leading up to the ceiling (not to be confused with the hidden loot in the cells; that's different). Day 11, hour 0X or 1X -> Boots of Stealth, hidden box on the roof, accessed from stairs near Raedric's priest, the one who sends you to save Giacco. Day 19, hour 0X or 1X -> Gloves of Manipulation, hidden loot in the cells, the cell near where Giacco is. There's more loot, but none relevant to me; that's just personal opinion. I've noted what interests me the most. You can quickly reach day 19 by simply clearing maps, traveling, taking rests to recover—no need to "cheat" and sleep intentionally. Traveling and engaging in combat still pass the time. I'll leave this here in case it proves useful to someone. PS: Translated english, sorry xD I hope this is understood
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The gloves only come out once in Raedric's castle now, and in a place where they never came out before, for me at least, they only come out on the 19th, the time dropped is between 1 and before the day changes, there is enough slack, the 2x time is not valid, the loot hasn't changed yet and the gloves don't come out yet. The gloves come out in the hidden stash in the cells, where Giacco is, if anyone is interested, of course I'm talking with the current beta patch, if someone doesn't use it the loot is still the same as always.
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Hehe, nobody expected it, they are getting some feedback, some are reporting "old bugs" (some have been fixed in the latest beta patch update), hopefully they fix the most serious ones, which there are some. That's why I was telling you that I don't find the gloves anymore where before I did on specific days, the beta patch has changed some things, especially due to the Unity engine update, the loot mechanics are the same but the days don't match anymore, your strategy probably won't work if you put the beta patch in the steam option to use betas
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The beta patch is a "current" patch, Obsidian has updated the game a few days ago, and the update is still in beta, you can access it from Steam, here is the patch thread: That patch has updated the Unity engine and fixed some bugs, the engine change has made the loot change due to the change of hashes of the objects (or something like that xD), if you are not playing with the patch, it is normal that your strategy still works, if I play without the patch I still get the gloves on days 4 and 5.
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It seems complicated to enter the sewer and kill all those enemies that are in there, they are not few, at that stage of the game your character has level 2, are you telling me that you get to kill almost 10 enemies in the sewers with level 2? in POTD and solo? plus then the enemies in the cells of Giacco, what class allows you to do something like that with level 2? PS: Have you actually tried this strategy with the beta patch? because before this patch I always got the gloves on day 4 or 5.