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Dyxx replied to THIAGO DE ARAUJO MENDES's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
It's not possible to decrease those loading times, because it's the same engine as in PoE1. But if I'm honest, I feel like those loading screens from PoE1 have been way worse. I never thought about quitting a good game that often. I still haven't thought this about PoE2 -
PS4 The Big bug thread
Dyxx replied to Dyxx's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
@CuriousArtemis ok that's strange then ! Never happened to me at any stage of the game but I never played TB. I reported it too now. Under all three reports I mentioned that you have reported it here first, so you know that I don't "claim" those bugs to be found by myself. Thank you for reporting here and I hope that more people will post their reports here when they found bugs cause it's still a way to go. Greetings Dyxx -
PS4 The Big bug thread
Dyxx replied to Dyxx's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
@CuriousArtemis I have reported your first two bugs to the official PoE2 Discord channel from Versus Evil. Your third bug: There are unnamed islands in the game, when you clear and leave the du gen there, you have to give it a name. So this may not be a bug but working as intended ? There is a quest for it you can get it from the cartographer I Queens Berth Greetings Dyxx -
PS4 The Big bug thread
Dyxx replied to Dyxx's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Technically you are right but I assume I can reach more people here if there is even anyone still around. But I'm fine if one of the mods puts it there -
Ezzali Bardatto strange desk
Dyxx replied to Majber's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Is it a abandoned quest or does ist lead anywhere ? -
Hello folks, I know Versus Evil did the port for console and Obsidian isn't in charge and no one will read this here from official site, but I will report all here reported bugs to Versus Evil. Feel free to post your found bugs here or directly on Versus Evils Discord channel. I do this because Deadfire on PS4 ir console in general is filled with bugs and we have to report them to get them hopefully properly fixed ! I opened this thread for all PS4 Bugs that occure while you are playing. I will post here when I reported a bug. Please get sure that you have the latest update installed. Please describe SHORT what happened and use the following format. Mode: Real time with Pause(RtwP), Turn Based(TB) or both When: Does this bug occure always or just if you have made something special before What: Please give a short but detailed description about what happened I hope this thread gets rolling ! Greetings Dyxx
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Thanks to all of you for your great work and thoughts/suggestions ! This evening Woedicas Hunting Party will start. My party is ready to be played and even ready for some RP. Not that I have been after RP but it's fine, gives it a bit more flavor. Steel Garrote/Bloodmage: Human, might+, int+, perception+, dex+ WoteP with Offensive Parry and later I'll try Spirit Lance. Forbidden Fist: Nature Godlike, resolve ++, might+, perception+ As Tank, if it doesn't work out I'll multiclass with Steel Garrote but I hope not. Stalker/Bloodmage: Race whatever, Lion pet, perception+, might+, dex++ With Morningstar and Takedown Combo Ascendant/Helwalker: Orlan (Hit to Crit), perception++, dex+, might Double Mortar and Disintegrator Priest of Woedica/Lifegiver: Race whatever, might+, dex++, int+ Woedica for RP, unique spells and fists ! Lifegiver giver just for having a Druid around
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WoteP is for only ? Whoa good to know that ! I'm thinking about the suggested Steel Garrote/Forbidden Fist multiclass. Trading Monks PL 8/9 for more survivability sounds fair. This should make the early game easier. For my Cipher I think I'll go Ascendant/Helwalker. Or maybe with Streetfighter for all the +dmg passives to fill focus faster. If I would take FF/SG, I would kick out the Bloodmage/Bleak Walker cause no need for double Palas. I would take a SC Monk for that, maybe Helwalker. Then the Priest of Eothas/Lifegiver would be as it is. Otherwise I would kick out the Lifegiver and multi a Wael/Helwalker. But wouldn't that be too much monk's? some other suggestions ?
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Thank you both for your response. First it's good to read that my suggested party isn't bad and that melting my brain wasn pointless ! I don't know how to quote on my mobile so I'll try to cover everything without quoting. I'll start from the top. About the Stalker/Bloodmage -> I've read your guide/explanation in another thread and it sounds really interesting. I wanted to include a Ranger in my party and I'm a new Wizard fan, so that's great. I like the idea with the Phantoms and using the Wizard spells more supportive or for a big nuke via Takedown Combo. Also the AC is one more body in the front. This will be my go to Morningstar wielder, cause everyone needs one for Body Blows. You are right Boeroer that I want to use Enfeeble, Takedown Combo and Disintegrate. It shall be a heart part of my party for the tough ones and megabosses. About the Bleak Walker/Bloodmage: I thought about going the lancing route. AOE FoDs seems pretty strong, and my Paladin won't run out off zeal anytime. But using the Blightheart sounds interesting too, but puts it more into a caster role. So FoD seems to play a lower role. I don't know what to think about it right now but it's something think about ! The Garrote/Bloodmage is really simple but brilliant ! This seems to be very good but WoteP attacks in a cone and I'm afraid I'll kill my own frontline. Till now it's the FF, R/W + AC (+ P/W), looks quite messy. But the idea is a favorite of mine since I read it ! About the Priest of Eothas/Lifegiver: Its basically just a buffer and healer. I like priests a lot and I wanted to include a druid, cause druids always come to short for me I every game. I'm sure this comb is a overkill and under other circumstances I wouldn't play my priest as a buffer. I thought about Wael/Helwalker -> buffs via priest part and +pl buff so fists would scale to legendary and maybe play as a nature godlike. Defensive spells from Waels part and dmg from monk's side. But then bye bye druid. And about Priest/Chanter: I'm sorry I'm playing on PS4 and Chanters are bugged and that's the reason why I stopped my lovely Cantor, sad. About Forbidden Fist tank: I'm set to this. I know I could play a Swashbuckler or Herald but I don't want to. I want to take another route and try something different. This just feels good a d Boeroer already said enough about it here. No Pala multiclass just a Forbidden Fist. But there's one question I still have. When my FF sits at 10 wounds and he would theoretically get a wound, which he can't cause he has already 10, would this trigger Rooting Pain ? So about the Ascendant: I'm not set on Ascendant just on Cipher. I don't know why but somehow I have a affinity for Ascendant. I know Beguiler would be fine too and can fill focus fast while using spells. But how is this in bossfights/Megabosses ? I mostly think about that cause all other encounters are doable anyhow. The big plus for SC Ascendant or Beguiler for me is Time Parasit and getting all spells faster. My Ascendant state would be prolonged by Salvation of Time. For your suggestions for Cipher/Streetfighter, I thought about it but I don't know how the slower spellprogression and losing PL 8/9 will work out. All of this for faster recovery from Streetfighter and Blunderbuss synergie ? It's nice but I want my cipher as a spell machine. Helwalker/Ascendant on the other hand is more interesting for me. The 10 Int and 10 Might are a good bonus, maybe worth losing PL 8/9 and fast progression. Played at short range with mortars. Something to think about. I'm excited about your opinions.
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Hello folks, I'm thinking and re-thinking which combinations of classes make sense, which can benefit from each other and synergies well. But when I think I'm done, I'm not done. I can't find the final solution. Maybe some of your input can help me solve this mess. I have some classes in mind for my party PotD all upscaled. My tank will be a SC Forbidden Fist. Now I want following classes in my team, in any combination that makes sense. I'm even open for other good synergising suggestions. Those classes are: Priest, Druid, Wizard, Pala, Ranger and Cipher. My actual go to town party would be: Ascendant Priest of Eothas/Lifegiver Bloodmage/Bleak Walker Stalker/Bloodmage I'm excited for your suggestions ! Greetings Dyxx
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There have been two patches for bug fixes yet The last one is from last week, but those big somewhat gamebreaking bugs are still around. All in all the game is excellent and I love it, for me it's a masterpiece ! But those bugs are hard and I reported every single one of them. I guess it just takes some time before it is nearly bug free Sometimes it feels like they ported Deadfire 1.0 added the DLCs and start from scratch with bug fixing. Time will tell.
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I hope stuff like this gets fixed. There are some more nasty "gamebreaking" bugs around like lay on hands doesn't heal I'll finish this run with my party and then start a new one after everything gets fixed. Then I can experiment with Wizard multiclass. I wonder if it would be legit to make a "ultimate" run on PS4 right now not that I got enough knowledge or time for this but someone may have
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So, I tried your stuff out @Boeroer and it worked well. For the first time Aloth felt really usefull. It wasn't even that much micromanaging if I'm honest. But on the sad side I found out why I didn't had to use Aloth that much for cc, because on console (PS4) the game us so buggy, really buggy. As an example for bugs and why it made cc that much easier: I play as a Cantor and I use the stun Invocation for hard CC, but Chanters get 2 Phrased back each Chant. The most funny part of this is that the time you get your Phrases back are not affected by combat speed. This means if I play at 0,3x Combat speed I get my Phrases filled in the same speed as I'm playing at 1,0x speed. That's hilarious and so I could stun over and over again until I noticed it. Now I feel sad about it... But now as I'm avoiding this Phrase abuse I use good boy Aloth a lot more ! But is personality is annoying...
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Seems like my approach isn't Wizard-friendly but like you said a Wizard has so much spells (with Grimoir switching even more), so I think Wizards must/can fit everywhere. That's what I want to achieve cause I like Wizards in general a lot. Thank you guys and especially @Boeroer for that much input. I still learned something new, even after two years of reading here Boeroer your approach on the bountys is very interesting, almost cheesy. At the beginning I used "pull of Eora" and "combusting Wounds" but then I just stopped with it. Maybe I should try it out again. I didn't know "Chillfog"s pulses trigger "combusting Wounds", I were underwhelmed by "Chillfog", ok the blind is nice to get the ranged enemy's out off position or decrease hit chance of enemy melees but the dmg was so low and its underpenetrating always. That's quite some to think about and to try out, sounds promising. My encounters are very controlled most of the time, last time I played I fought against a group of "two whiteskulled" enemy's and the fights where ok. I lost Aloth... My Cantor does all the CC I need. The stun Invocation has such a big range and with "DoD" it hits always or crits. I don't know the this Invocation is legit on ps4, it seems to be too OP but I can't compare to the PC-Version. Maybe I can take a screenshot from my gameplay or record a fight and post it here. Thanks to everyone ! Aloth will appreciate ! I will tell if Aloth starts shining.
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Those spells are nice to have that's right and I don't say they are weak ! For me it just don't feels that much impactful, maybe because of my party ? When I'm using my Wizard I usually don't play him as a dd, more as a cc or debuff like. But often in a fight I give my party orders and those feel important/impactful/right (I don't know how to call it right). But when it comes to my Wizard hmmm I have to think what would be the best to support my party but often enough I just let Aloth stay in the back and auto attack. Not because I'm dumb but because everything is done by my other party members. I won't say Wizards are bad cause I know they can be strong but it just feels so unnecessary. Maybe it's just cause my party doesn't need that extra bit of CC/Debuffs ?! I don't know. I want to let poor Aloth shine but I don't know how. Maybe I should try more spells or play him in a different direction
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Hello folks, I'm currently playing PotD all upscale. My party consist of: Cantor, Priest, Witch, Fighter/Rogue and Wizard. All in all this setup up is very solid and versatile. My party is at lvl 12 and I don't have much trouble. Every member does his job good, but my Wizard(Aloth) feels weak. He has the vaporous spellbook and everything is fine, but in combat he feels so lackluster. I pump out his spells, some dmg and some cc. But all in all I have the feeling that Aloth or a Wizard in general is replaceable. I seems to me atm that the whole gameplay would be the same with or without a Wizard and I feels bad about it. Am I doing something wrong ?
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Dark Cupboard vendor
Dyxx replied to Hayashi.226's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yes, a Imp becomes vendor- 1 reply
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At the beginning Eder was a rogue but was then changed to fighter, so that you have a tanky guy at the start of PoE1 regardless of your character. So it's logically for me that Eder is a Fighter and/or Rogue. I can't see Eder as a Ranger, he likes pets and is against animal cruelty. But my understanding of a ranger goes deeper into caring for nature and stuff like this. I don't see this for eder. Eder is the funny guy from the neighborhood