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Squilla

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Everything posted by Squilla

  1. I got this to work for Driving Echoes and reaping knives - but I was unable to find Ancestor's Memory in the attack.gamedatabundle Would it be under a different gamedatabundle or a different name?
  2. I am getting an error when I go to do this - when I click 'appearance' in the unity console it says: 'Expando' object has no attribute 'loadModels' You ever run into this issue? I figure it is probably from a subsequent update, but i'm looking around for a possible fix.
  3. Why dual battle axes in general? Just for the weapon modal?
  4. Ahhh - that must be it, my free or kill prisoners quest seems to be bugged out, or i'm not far enough into the sanctum yet, I am not yet able to turn that into either of them. Thanks for the clarification!
  5. I think I am still missing something - didn't see anything to pick up in the room, what quest is this linked to?
  6. That is still really good, I thought it was 15 accuracy penalty and 15 recovery benefit - I’m going to definitely use this!
  7. Did I miss a change on the hunting bow modal? I thought it was 15% recovery
  8. This may be a discussion for the modding / technical section of the forum, but how were you able to add a wizard spell to the priests (for example alacrity of motion)? Overarching line of thought here is - can you add spell casts for any class so long as they meet the prerequisite? I know I've messed with the unity console and added disciplined barrage to a not-fighter and it showed up, but didn't work since the class / subclasses didn't have discipline to spend. Made me curious on how the game recognizes spells and if there's any 'resource' needed in order to use them.
  9. This looks great! I will give download and give it a go on my priest playthrough that I just started.
  10. Really? The tooltip doesn’t say it scales with anything, that’s really interesting or the wiki is misstated in game when you look at the tooltip on Nourishing Light ... wiki is wrong afaik Are you sure this isn't from a mod? I think it has to be a mod, I just did some testing in my game and Nourishing Light just heals changes the interval for the heal over Pale Light -- unless there's something I'm missing with the at night change
  11. Really? The tooltip doesn’t say it scales with anything, that’s really interesting or the wiki is misstated
  12. If this is still being updated, Heavy Mobility scales with Athletics on the contenders armor as an enchant https://pillarsofeternity.gamepedia.com/Contender%27s_Armor
  13. From an overall 'feel' I thought running around with your weapons out in POE1 just had a better aesthetic and enjoyed the tone much more, plus I was a sucker for having a castle. But yeah - POE2 just looks, overall, so much better and the little things add up to make the game more engrossing.
  14. It looks like this may be a simple mod for Rogues that functions similar to the monk mortification on kill - I like the idea of it for an assassin where he can remain active in longer fights by regenerating resources when getting those big hits in and going invisible more frequently. https://forums.obsidian.net/topic/106941-help-why-isnt-my-mod-working-1-guile-per-kill-as-a-rogue-solved/ Still haven't found a good solution for ranger - although I think there are some larger mods with full up class tweaks that return bond in more interesting / better ways with reduced costs.
  15. It was so satisfying in POE1 when you were geared to the teeth and a higher level, just waltzing into combat and chunking down health. Also had so much flexibility with the casts on the harder bounty / big bosses to summon or nuke while maintaining the chip damage. A mod would be great, but kinda niche and I'm not sure there's ways to specifically target spell mechanics rather than just simple increase / decreases?
  16. Thanks for the info - figured it was tough to edit else we would see more mods with them included.
  17. Rookie mistake - I goofed on the quote, meant to have that as a response to the Elric / Raven / Ensign train of thought. I didn't see you reference thunderous blows in your original response, but that's a great and cheap way to increase penetration that I can keep up constantly.
  18. I was thinking of a Skaen related run and with the addition of the effigy doll and the 'The Effigy' model baked into the game - is there a way to mod the model of an existing companion or MC to change the look to The Effigy?
  19. So what can be done to increase the penetration of the Dragon Thrashed attacks, or is it just based on PL similar to spells? And I'm guessing single class Chanter for a higher power level / progression would be the only way to make this worthwhile? Or would a multi-class bring some synergies to Dragon Thrashed? I love having attrition battles and building my party that way for higher difficulty with the unlimited resource classes.
  20. I did a search and mainly found mods that add or change these stats, but nothing that is in the base game. Looking for items like Xoti's Lantern that returns +1 mortification on kill. Specifically for rogue and ranger where you get guile or bond back based on a certain condition. Didn't see any for items on the wiki but maybe they are buried in weapon upgrades / soulbound upgrades?
  21. Do you have the specifics on your build, interested to know how you put it all together as I'm working on one now!
  22. You got it. It's like Serafens gun. It's a mortar. You can find/get more of them. Oh gotcha, the blunderbuss gun type - I'm tracking now, thanks!
  23. What are dual mortars? Is that Serafen's starting gun or is it like an active modal or something?
  24. One of my favorite characters from POE 1 was my Aumau chanter who turned into an eventual wrecking ball with Dragon Thrashed, Dragon Wailed (pretty sure I mirrored it off a build on this forum by Boeroer). I've been trying to re-create it in Deadfire and it just seems that it was changed too much to be as effective. Is there a way to make something like that work for the Chanter? Like a damaging chant that you can build and scale around? It doesn't have to be Dragon Thrashed, but basically a really tanky chanter that slowly wears down foes with infinite chants and has all the utility of invocations? Thanks!
  25. What are some good items to work towards for a warlock (bloodmage / furyshaper) so that I can really take advantage of the unlimited spells and go spam happy. Basically trying to get my action speed as high as possible, recovery speed low, and complimentary weapons / shields. Also, anyone have their favorite spells to go constantly refresh? I'm enjoying the missile type spells.
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