-
Posts
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Squilla
-
Character height
Squilla replied to TheBruce's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I am getting an error when I go to do this - when I click 'appearance' in the unity console it says: 'Expando' object has no attribute 'loadModels' You ever run into this issue? I figure it is probably from a subsequent update, but i'm looking around for a possible fix. -
Best weapons in PoE 2
Squilla replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Why dual battle axes in general? Just for the weapon modal? -
This may be a discussion for the modding / technical section of the forum, but how were you able to add a wizard spell to the priests (for example alacrity of motion)? Overarching line of thought here is - can you add spell casts for any class so long as they meet the prerequisite? I know I've messed with the unity console and added disciplined barrage to a not-fighter and it showed up, but didn't work since the class / subclasses didn't have discipline to spend. Made me curious on how the game recognizes spells and if there's any 'resource' needed in order to use them.
-
Really? The tooltip doesn’t say it scales with anything, that’s really interesting or the wiki is misstated in game when you look at the tooltip on Nourishing Light ... wiki is wrong afaik Are you sure this isn't from a mod? I think it has to be a mod, I just did some testing in my game and Nourishing Light just heals changes the interval for the heal over Pale Light -- unless there's something I'm missing with the at night change
-
It looks like this may be a simple mod for Rogues that functions similar to the monk mortification on kill - I like the idea of it for an assassin where he can remain active in longer fights by regenerating resources when getting those big hits in and going invisible more frequently. https://forums.obsidian.net/topic/106941-help-why-isnt-my-mod-working-1-guile-per-kill-as-a-rogue-solved/ Still haven't found a good solution for ranger - although I think there are some larger mods with full up class tweaks that return bond in more interesting / better ways with reduced costs.
-
It was so satisfying in POE1 when you were geared to the teeth and a higher level, just waltzing into combat and chunking down health. Also had so much flexibility with the casts on the harder bounty / big bosses to summon or nuke while maintaining the chip damage. A mod would be great, but kinda niche and I'm not sure there's ways to specifically target spell mechanics rather than just simple increase / decreases?
-
So what can be done to increase the penetration of the Dragon Thrashed attacks, or is it just based on PL similar to spells? And I'm guessing single class Chanter for a higher power level / progression would be the only way to make this worthwhile? Or would a multi-class bring some synergies to Dragon Thrashed? I love having attrition battles and building my party that way for higher difficulty with the unlimited resource classes.
-
I did a search and mainly found mods that add or change these stats, but nothing that is in the base game. Looking for items like Xoti's Lantern that returns +1 mortification on kill. Specifically for rogue and ranger where you get guile or bond back based on a certain condition. Didn't see any for items on the wiki but maybe they are buried in weapon upgrades / soulbound upgrades?
-
One of my favorite characters from POE 1 was my Aumau chanter who turned into an eventual wrecking ball with Dragon Thrashed, Dragon Wailed (pretty sure I mirrored it off a build on this forum by Boeroer). I've been trying to re-create it in Deadfire and it just seems that it was changed too much to be as effective. Is there a way to make something like that work for the Chanter? Like a damaging chant that you can build and scale around? It doesn't have to be Dragon Thrashed, but basically a really tanky chanter that slowly wears down foes with infinite chants and has all the utility of invocations? Thanks!
-
What are some good items to work towards for a warlock (bloodmage / furyshaper) so that I can really take advantage of the unlimited spells and go spam happy. Basically trying to get my action speed as high as possible, recovery speed low, and complimentary weapons / shields. Also, anyone have their favorite spells to go constantly refresh? I'm enjoying the missile type spells.