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Bandy

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Everything posted by Bandy

  1. Not going to quote wall of text above, but it is defo not my experience that steam (little s) has "decades of proven customer service", in fact I think steam CS sucks. I appreciate opinions on not wanting to install/deal with yet another online game store, that's why I do not bother with ubisoft games at all, but they only sell ubisoft games. Bottom line though, steam pressures game developers and takes a huge cut when the economic facts are that volume should reduce the cut of the middle man. Sure they throw a bone once in a while in the form of a sale, but really... Servers and storage are absurdly cheap now, there is no reason anylonger to maintain the same fee to sell a game, and besides I do not use 90% of the crap steam 'offers' and wish their footprint was smaller on my PC. If epic makes steam play at the same retail level, then why not. I choose to support game developers I want to regardless of the sale platform as long as they are [relatively] transparent in the process. Hope that is not naive. PS: the public backlash towards titles choosing to use epic makes me think of steam-hired trolls spreading dissent and negative hype. Somehow Putin's online boys are behind this, or manipulating the gaming community into splinters of its former unity... LOL BTW...
  2. https://www.rpgsite.net/interview/8062-the-outer-worlds-interview-with-senior-narrative-designer-kathryn-megan-starks
  3. Well, that's only good RPG if the 'secret' dialogue option is hidden. If it is just disabled, then one simply goes to the wiki or uses console commands to acquire it, LOL... I know, I know, we've all been in situations where we didn't find a 'key' needed to advance the story, and saw the disabled dialogue option and went ah-ha! Sometimes saved much hair pulling frustration, I get it. Just wondering, maybe there is a better way though...
  4. I think they already have said so unfortunately, but as I posted at top of this page, a mod is always possible sometime after release, and this saved KCD for me and others. So I'm not going to despair and will support this project, otherwise how are we going to continue to get good games from this proven game house?
  5. Why, oh why start a new thread when there are 5 pages of posts on topic already? https://forums.obsidian.net/topic/107014-please-give-us-an-optional-third-person-camera/
  6. You may want to edit your post, just saying... You may want to edit your post, just saying...
  7. Well, fighting along a more linear canyon (as above) with some side branches to mix you up, but with open 'sky' for starry ceiling would maybe fill in interest for tunnels? Then again, ice tunnels in glacial polar caps would be tres cool...
  8. Going to guess you are a more mature gamer? That's OK, so am I compared to vast majority of twitch players who were born with controllers in their hands. That said, if you are looking for a "comforting" experience, most games with combat elements are not meant to be so, and shouldn't be so (hint: don't play Dark Souls...) because adrenaline is part and parcel with the experience. Think about expanding your comfort zone to include something like bullet time in TOW, and I bet in time you will do well using that 'tool' and feel like you have accomplished much as a gamer. I'm trying to appeal to your sense of adventure, you need to challenge yourself rather than resort to a crutch. Sincerely trying to be positive, and hope to open a dialogue.
  9. Can't remember what issue, but Scientific America had an excellent article on the mission to Pluto (prelim results from a year or so ago). That freaking little planet on the edge gave them more surprises than they were expecting, and I hope the TOW devs can do so as well. It has an atmosphere and active geological processes! For OP, the ice caps on Charon, Pluto's moon had a red coating because of methane crystals, so suppose anything is possible, but purple??? LOL... That ditch across the 'equator' is deeper than grand canyon... LOTS of possibilities, ice worlds seem more of the norm tho, other than gas giants, but hard to play on gas giants, just saying. Hope devs can make this more 'open world' rather than storyline on rails...
  10. OT: Jeezuz, not familiar with that title, so thanks, I love playing old games with better hardware, but 2004 release, hmmm.... Seems to be cult classic, must be mods for it then... Edit: Still rather pricey at $20, but LOL, its part of a steam activision bundle for $904.68...
  11. What ichulu says (which I can't seem to quote without including who he quoted...) There should be an option that the weapon will lower from 'gun-sight view' to a 'ready position' when player is not in active combat. Some players may always want 'gun-sight' view, so again, make this feature toggle. This would be separate from weapon holstered, and all positions are very natural if you've ever handled real firearms, i.e. it is essential for immersion...
  12. Also can add, there is a Kingdom Come Deliverance mod for a TPV camera that works well when the player is on horseback -- horse is horrible if you are prone to motion sickness -- however, once off the horse the TPV looks terrible: the avatar animations are awful. So one can see how much work needs to go into a proper TPV, I appreciate that, but doesn't make it more palatable as a player prone to motion sickness. What I imagine is the case here, is that a TPV mod can be made and not be perfect but will help us out some. But if the devs say they will provide a TPV and it isn't perfectly executed, well, there will be he!! to pay...
  13. Kingdom Come Deliverance is not a AAA game and has no official mod support, but there are over 500 mods at Nexus (not all of them worthy of being called that, but still...). One of those mods is a TPV camera that works well for when the player is on horseback, a horrible gaming situation to be in if you are prone to motion sickness. However, once off the horse the TPV looks terrible: the avatar animations are awful and control of the avatar is not adequate. So one can see how much work needs to go into a TPV, I appreciate that, but doesn't make it more palatable as a player prone to motion sickness. What I imagine is the case here, is that a TPV mod can be made and not be perfect but help us out. But if the devs say they will provide a TPV and it isn't perfectly executed, well, there will be hell to pay...
  14. Then you should change the title of this thread to co-op specifically, and would likely get more positive attention. Love co-op as well, so adding support here, but have to be realistic, I doubt this will happen with this release...
  15. First post, adding that I want to see third person view. Noticed that nobody mentioned 'Kingdom Come Deliverance', another FPV-only game who's developer position was staunchly defended by a core of real SOB's on forum who could not care less about a significant portion of gamers (perhaps even majority? who knows, no study done...) who get motion sick. I get headache and at times nauseous as well. I agree with KCD devs that their melee combat system was important to be in FPV, likely will be the same for TOW, but being able to switch between views just for moving around is important for those prone to motion sickness. Please Obsidian, have a heart, don't leave us out.
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