Everything posted by uuuhhii
-
Pathfinder: Wrath of the Righteous Part 2
azata have some spell that doesn't work but the bigger problem are aivu frighten enemy just run too much hard to catch
-
Pathfinder: Wrath of the Righteous Part 2
according to other player only demon with low rage can be nocticula consort
-
Pathfinder: Wrath of the Righteous Part 2
pretty sure level 10 have the same description when someone find them in the game few months ago really get no chance to use them before dlc anyway
-
Pathfinder: Wrath of the Righteous Part 2
a few right choice can easily make azata functional though most powerful azata spell are still bugged
-
Pathfinder: Wrath of the Righteous Part 2
that relic cloak was far too complicated will obviously be full of bug though most player might not realize the cloak change function base on mythic path since they picked up that aeon mask before
-
Pathfinder: Wrath of the Righteous Part 2
did enjoy camellia story mostly at how ridiculously bad she is at pretending not to be evil almost leak out of every line
-
What are you Playing Now? Games = Life
didn't play anything for the last two days after pc broke again and couldn't run chrome while play some video file upside down but resuming trickster run of pathfinder wotr now really miss all the 24 hours crazy buff angel get
-
Pathfinder: Wrath of the Righteous Part 2
most map in poe was awful with enemy there are time wasting combat without enemy those are just empty square
-
Pathfinder: Wrath of the Righteous Part 2
3e will be very unlikely base of pathfinder 2e function too well even with the slight bloat apg and som bring most likely stuff like high jump swim climb action and alchemist warpriest witch will get a 2.5 treatment
-
Pathfinder: Wrath of the Righteous Part 2
many player have to struggle through combat and awful management minigame to get to wacky joke and actual dialogue choice thousands of feat and class feature create nothing but obstacle for player want to have fun
-
Pathfinder: Wrath of the Righteous Part 2
true that warpriest are functional as healbot as cloister and with better defence a level 11 alchemist can provide enough mutagen to give entire party juggernaut or resolve as situation demand party without alchemist need a much higher level to afford that still it doesn't seems fun for a player to do little other than serving drinks for other players
-
Pathfinder: Wrath of the Righteous Part 2
alchemist and warpriest can not be salvage with some minor errata at this point after reading inventor playtest it was obvious alchemist should be a subclass of inventor unstable trait is so fitting for alchemist but that is too late now though alchemist may fit better in a party of 5 control by 1 player in crpg than actual pnp game control by 1 player it is difficult for a player to do nothing but provide mutagen healing potion and bomb for fighter to double throw but for a companion in video game to provide all this and do very little in combat would be acceptable
-
Pathfinder: Wrath of the Righteous Part 2
1e are a mess and owlcat mythic make it a bigger maybe somewhat entertaining mess but owlcat have sunk too much effort into this a full pathfinder 2e game maybe atleast 3 years away
-
Pathfinder: Wrath of the Righteous Part 2
maybe next game would be tyrant grasp and allow player choose to be ghoul vampire ghost or graveguard pathfinder 2e are making a undead focus book too
-
Pathfinder: Wrath of the Righteous Part 2
finished first time as azata act 5 feels like barely stiched pieces and threshold are extremely disappointing talk with areelu are very boring compare to baphomet nocticula or lantern king nyrissa or even some minor boss even stupid bug and sphinx are more interesting
-
Pathfinder: Wrath of the Righteous Part 2
some old bug doesn't get fixed after years was not the worst part rapid fire hotfix randomly adding new bug was the most frustrating
-
Pathfinder: Wrath of the Righteous Part 2
secret ending are far too weird and janky this time advanture path 5 suggest give player a chance to fight baphomet ivory labyrinth really need to be more prominent in act 5
-
Pathfinder: Wrath of the Righteous Part 2
so player only have a chance to kill baphomet in secret ending but not in ivory labyrinth are disappointing areelu are such horrible and boring choice for boss talk with baphomet in ivory labyrinth are actually interesting
-
Pathfinder: Wrath of the Righteous Part 2
didn't remember a goblin in advanture path too but that was early day of 1e player can choose boring stuff like oread or dhampir but no goblin even that chair stealing goblin merchant didn't make into the game but skeleton merchant did
-
Pathfinder: Wrath of the Righteous Part 2
just realized didn't find a goblin npc in the game all the way to act 5 unacceptable level of negligence for a game based on paizo product
-
Pathfinder: Wrath of the Righteous Part 2
the game seems to build mainly base on angel path and merge spell angel are overpower enough to handle most of the nonsense game throw at the player
-
Pathfinder: Wrath of the Righteous Part 2
getting constantly dominated by those spore in poe are somewhat memorable always remember to bring a paladin after that
-
Pathfinder: Wrath of the Righteous Part 2
puzzle are extremely annoying but all that +4 cloak are just too tempting
-
Pathfinder: Wrath of the Righteous Part 2
pathfinder 1e already breaking apart after 10 years of random patchs paizo really need to start making game with 2e rule
-
Pathfinder: Wrath of the Righteous Part 2
cr 30 usually have 35 to 40 hd the stat bloat owlcat use to combat overpowered mythic are completely disintegrating game system at high level