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Gregorovich

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Everything posted by Gregorovich

  1. Hello) When I click the craft button in the inventory the enchanting menu is shown instead of the crafting one. Is that a bug, or that's how it intend to be now? How do you craft items?
  2. Agreed with the post above, starting the dlc at level 15-16 feels comfortable, at least on the PotD, but depends also on your party
  3. Hello, guys!) I've just completed the DLC with my main character Paladin/Chanter(Troubador) on PoTD That was the first time I've chosen tank/healer/support role, that was an awesome idea plus the ability to spam the enemies with summons, providing total control of the battlefield. Sorry for the long introduction. I decided to try a guy, like Paladin-tank-healer plus something and want to try the ranger. The core is to tank and heal, while having the pet as a damage-dealer My experience with the Ranger is 7th level max, so it's low as the bottom, and I want to ask: 1. Ghostheart vs Stalker? If I start Stalker-Paladin is the survivability of the pet is good enough, so I don't have to waste all the Lay on Hands? Or it is better to take the Ghost anyway? 2. Which pet? I thought about wolf and the lion for damage 3. Animancer cat? Does the cat influence the summoned pet of the Ghostheart giving Pen and Might? The Ghostheart is better this way, I think 4. Pet is able to deal extra damage to the targets under DoT. Does the Sworn enemy with fire DoT count? Thank you!
  4. Hello, Well, the game difficulty has changed after one of the patches, without the deadly dedfire, but the patch was quite a while ago. 1.1, I think, but not sure Yeap, at Port Maje the amount of panthers, boars and one drake is correct, I have never installed any mods for PoE 2. The boars are with three skulls (for 4 level) character, as I remember. Well, I have managed to deal with all them having only Eder and Xoti in the party. (I am not the good player and never tried solo) Well, I have the tactical solution for this: 1) There are two groups of enemies: on the bottom of the arena with drake (Group A) and in the upper corner of the arena (Group B) 2) Get onto the arena through the ladder in the right upper corner - you go down the small area with narrow enter, from the place you may aggro the boars from Group B by one and murder them in order, as well as small dragons 3) There is a nice way to deal with drake: you may aggro one boar and four panthers from the group, take your tank and go to the stairs, leading to the bottom of the arena where the group B is. Stay right on the top of the stairs or few steos lower. When anybody see you, run away to the other stairs, that are a bit higher: there is a narrow place, where you can meet the enemies, if you do right, only 4 panthers and a boar withe no drake come. It's a good idea to have a pike or a bow for the main character to hit from behind. Then you may deal with the drake easier. It's worst guide, you've ever seen but I hope it helps. 4) Used no bombs only one potion such way And you're free to ask more)
  5. I've recently played as a warlock (wiz+barb) That might be a bug, but when frenzy is upgraded to spirit frenzy the raw damage effect is lost, just no damage at all, the health bar is still invisible, but when you upgrade to the spirit tornado, the raw damage comes back, as it is level 19, endgame, that's quite surprising
  6. Well, it's a pity there's no level cap, but I definitely understand the reason for it. If we have some new levels, we need some new PL, abilities, spells etc. If we talk about multiclasses - that's easy, as they get the 8 PL and so on. But the single class? There are already powerful abilities, like Meteor shower, and the "new higher level abilities" should be better, something like "Crash the Eora apart storm" or "Summon Rymrgand's elder brother and let him fight". Such abilities would be too gamebreaking and not so interesting. Another variant is to create an extra zero level, or something, the name is not the point with some passives - plus might or damage and so on, equal for the single multi, right after Power level 9 and 7 respectively, but that's not so interesting, and it's not a good idea to give 9 PL to the multi, as it makes single class worthless. And third variant is to balance previous abilities and create some new items and weapons, changing certain builds. For example, as I hope, there will be several accessories giving new features or boosting the character, while spiritshifted or in ogre form, or a small box with dead bodies for the flesh communion like that undead machine from Warcraft 3 (although that sounds stupid) or at least give the ability to use flesh like potions or anything else. And of course some new subclasses avaiable for us with no mods. Anyway, I like deadfire, it's great either way
  7. I have encountered a bug, when all the food and drink for the crew you have goes to 0 for no reason, although I've had about 1000+ units of food and. Not sure, but it may be connected to boarding battles. Am I the only lucky guy?
  8. We don't know, but it'll be super-easy to enable once the DLC hits. Well, it would be cool to start as priest of Rymrgand, come to Neketaka palace and tell: what's the point to argue about Asongo, you will all die and go to entropy, guys)
  9. Hello) Is it possible for the main character to be the priest of Rymrgand?
  10. Thank you) I've tried using it with mainly 2H weapon: Frenzy+Fleet feet/Alacracity+Breastplate of Devil+Abraham+Helm of the Falcon+Blade of the Endless path=Profit You have 2 s. recovery and there are no enemies armoured against your estoc (legenadary pen + 2 from frenzy is 16) Not the best dps build, but fun. Nice thing is to jump into a pack of wizards or shooters use Ninagauths freezing ray and crush them fiercely shouting I like to move it, move it
  11. Well, I need some help about the build, is this possible to create a solid melee dps wizard/berserk build, not as broken as the monk of course?
  12. Hello) I've got the question about the FaC/ My Bleak Walker has 4 ranks Agressive, 3 ranks Cruel, and 1 Diplomacy (have no idea how) The total bonus is 14,4 (with deep faith) How is the bonus calculated? I just don't understand
  13. Currently playing a Liberator (druid+paladin) Bug: use drug (taru-turu gum, not sure whether important) then spiritshift. After the end of the shift - drug duration extended. As shifting all the time - the duration got as high as 6800 seconds or more than 2 hours
  14. Thank you for your answers) Also, I think, that it would be great to add some more story connected pets, like the dog in Asongo or black hound in PoE I. It would be more interesting than just a cat sitting somewhere in an ancient tomb closed for 100 years
  15. Hello, guys! Well, I want to say, that really love Deadfire and like the druid and especially Shifter plus multiclassing. But I have one great misunderstanding. Well, when shifted the druid looses temporarily all the equipment, that's OK. But why should he loose the pet? As the part of equipment it just disappears too, and that looks strange. Just like the pet says: oh no, my master is a giant wolf, I'd better run away! So, what are your thoughts? Should that be corrected?
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