
XANi
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Well if you ignore the fact that rests are pretty much free and without much risk... Per rest doesn't make much sense because there is also no disadvantages to just constantly resting to regen the powerful spells/items, except boring micromanagement. If there was some kind of limit to it, say "you can bring enough food to camp only 5 times per dungeon", I'd agree, it might make some things more interesting and strategical With current implementation of it, there is no "discussion"; "per rest" is just badly designed. I'd almost prefer they scrapped it completely and used some other thing to "recharge" those abilities; like "recharges after party killed 10 mobs" or "recharges every 500 hp healed during combat
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Also, instead of having few "If X is below Y" just have an option to enter/select the number. Like currently it is impossible to do say "only throw that big aoe damage/heal if there is 3 or more targets"
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You might want to look into some. There is one on wizard spell list that gives +5 to might and intellect and that is HUGE buff to damage and AoE for you. You can make it auto cast at start of fight pretty easily. That's bad point. POE1 still have limit on the number of spells that you could cast. Only real difference is that you don't always have "spell for the job" on you, but spellbooks kinda negate that anyway. That doesn't fix it, really, as you still kinda need to test spell in combat to know whether it fits you. If all you wanted is for player to learn spells gradually, then just change it so they get to choose a new spell per level Multiclassing is concern, yes, but then instead of spells you could just have something else to spend your skill points on. In case of wizard it could be extra memory slots so you could choose to be more versatile in combat vs putting more points into other class.
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Linux Blank Window?
XANi replied to tdphys's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It is a bug and it was already posted somewhere else. Long story short, go to gane properties on steam and set "set launch options" to LD_PRELOAD=$LD_PRELOAD:./PillarsOfEternityII_Data/Plugins/x86_64/libSDL2-2.0.so %command% -
T - 5 min
XANi replied to EmilAmundsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If your steam preload doesn't start decoding now, restart steam I don't really get why people gush over them. They still need some work to compete with steam tech wise, and the "but it is DRM-free" argument is bull**** as you can have DRM-free games on steam, just need a developer that actually wants it.