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Judge Hades

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Everything posted by Judge Hades

  1. That is hy a classless/levelless system is better.
  2. I just feel that as a gamer I shouldn't need to artificial limit my character to have some semblance of challenge in a game. Thats just not how the game is meant to be played. A proper way of playing the game you use the resources available to you to the maximum of their ability in order to achieve the goals of the character. I don't sugar coat my characters nor do I sugar coat my campaigns with artificial limitations. Such as in one campaign I ran there was this player who wanted to have his character (2nd level mind you) to go off and investigate a mysterious tower that disappears and reappears in the forest. All the other PCs said that it is too dangerous but the player didn't listen and left all by himself. The trip through the forest was pretty quiet and I do mean quiet, but that clue just didn't register. The PC got to the tower and saw the front door was open. He first casted the typical spells that a wizard would cast befor going into a dangerous environ. Mage Armor and Shield. He readied his crossbow and entered. The first floor was empty and sparsely furnished. The Wizard went up the stairs and the first door he came to was locked. Using what muscle he had he tries to bust down the door. This woke up the House Mimic. A roughly CR 20 critter with about 200 to 300 hit points. The 2nd level wizard was quickly devoured and that player has not the dubious honor of being my quickest kill in a new campaign. 47 minutes. The point of this story I don't like to artificially limit my characters, as both as a player and DM. I fully use my resources to advance the story and fulfill character specific goals.
  3. Actually I played a Scout/Counselor like that. It was a pretty challenging game at that point. In that game I used Carth and T3 as my companions. Man, that was a fun game. :D Still, I shouldn't need to artificial restrict my character in order to have that level of challenge. I should use my character's full abilities and still get my ass nearly handed to me.
  4. The Shadymeister hit it on the nail.
  5. Dark Jedi were a pushover in KotOR when my trio of jedi went into the Star Forge. I just think if they allowed the player to play a non Force user it would give players like myself to play the game as he or she sees fit. On their own terms instead of the developers. Keep the Jedi as an option for the PC, but also have non-Jedi classes available as well.
  6. When they became Dark Lords of the sith Revan was the stronger and Malak took the role of apprentice to Revan. Revan no doubt had other apprentices while being a Dark Lord but once Malak betrayed Revan, Malak probably did the wise course of having them eleminated.
  7. Actually in that party, back when they were around 8th level, they were fleeing kobolds. Heck one of them killed the paladin of the group and trapped the mad wizard of the group under water with electric current ripping into her. At 15th to 18th level I had them facing an an ogre and his minions that were busy ressurecting the dead god Orcus. I never used the "bait" against the rancor. I did use mines but the bait I used was Carth.
  8. Hate to tell you but this game is based on the d20 Version of the game and frankly pushing it to 30 goes against its rules system as there are no epic levels in Star Wars d20.
  9. In all my campaigns not a single character elevated to godhood. At least not in actual gameplay, but in the epilogue one or two did in that Planescape campaign I had going. I usually end a campaign story arc after 12 to 18 months of gaming (once a week averaging 6 hours a session) with the charactrs reaching 15th to 18th level. Still relatively managable. Actually I had uite a number of challenging combats on Taris. Bendak most notably not a push over for my soldier character. That rancor beastie was nasty for my scoundrel as well as the Gamoreans. Once I became a Jedi with a light saber, didn't matter which Jedi class I took, the game got significantly easier.
  10. PCs who become gods are regulated to NPC status and retired from play. At least thats how it goes in my campaigns. Sorry, but I just don't believe you. It is in my experience that Jedis are way too overpowered and are for munchkin gamers. I have played Star Wars and role played a Jedi type and everything was practically a cake walk for me and I just don't want that sort of ease in my CRPGs. I play CRPGs for the sotry and for fun and if its a cake walk then its no fun.
  11. Have you even played d20 System Star Wars? The flaw is not with the system but the whole concept of the Jedi. They have no place n a balanced role playing game. They are good in movies, books, and FPS and fighting games but they are way too powerful to be let loose in an RPG, PnP, Computer, or otherwise. Um, gods aren't PCs.
  12. Because I play role playing games and not FPS games.
  13. Not really for there are quite a number of games that got it right without my need for it to be 100%. To name a few... Fallout 1 Fallout 2 Baldur's Gate 1 Baldur's Gate 2 Icewind Dale Icewind Dale 2 NWN Arcanum Might and Magic series Ultima series (except U8 and U9) The DnD Gold Box games Wasteland Bard's Tale 1 Bard's Tale 2 Bard's Tale 3 Deathlord and so forth and so on...
  14. I play the game as it is presented and if the developers cannot make the game right they need to find different work. Until I see it without a shadow of a doubt fact that it is a design flaw of the game and not the munchkin nature of the Jedi class I shall remain in having this opinion. Unfortuantely we can't test a 20th level scoundrel in a 20th level Jedi universe.
  15. Thing is I want to play a scoundrel in a jedi universe so that there just might be a challenge to the game.
  16. But there aren't because Jedi are too powerful. They are for the munchkins of gamers and no one else and I for one am not a munchkin gamer.
  17. Yes, there are but I don't want them to be too limited. Fallout and NWN is as limited as I would want to go. I want to be able to pick what my character knows, what he or she can do, and make the best of it in any given situation in the game. Most of all I hate Force users in Star Wars. They are always way too overpowered. When my character became a Juedi in KotOR 1 the game became a cake walk. I don't like to play a cake walk.
  18. That would be kickass. All I care about is being able to make my character as I see fit and not what the developers see fit. I want to be playing my character and not someone elses.
  19. Yes, but is it a role playing game?
  20. They always are. *sniff*
  21. Dammit all to Slahether! I want to play a non-jedi prestige class. If they are going to give it to the PCs I want my character to be able to go for it. WHY OBSIDIAN WHY MUST I BE A STUPID FREAKING JEDI!!!!
  22. You are? I didn't notice. <_<
  23. And I am waiting to be impressed. So they are giving us a new game but with more limitations on how to play that game. Typically a sequel is to be better than the original. I haven't read anywhere that this will be the case of KotOR 2.
  24. I would pick writer, but a junior designer level and also do QA as well. I like to be low key in a working environment.
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