*shrug*
On the plus side, the more that's predetermined about a character, the more they can flesh out the story. I'm definetely not expecting a Morrowind-like freedom, but if it's both as restrictive and as engrossing as Planescape: Torment, you won't hear me complaining.
Thing is aren't games supose to be getting better over time, not being the same style over and over again? PS:T was good in its day but come on now. Its 2004 and we should be able to get engrossing and immersive storylines without sacrificing the players' ability to make their own characters.