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Judge Hades

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Everything posted by Judge Hades

  1. There are quite a number of things I liked about KotOR but they are things that everyone likes and has already been covered by practically everyone else so I commonly stress on aspects I don't like about the game.
  2. Which is one of the many problems with the game.
  3. You forgot the "i" originally.
  4. KotOR is Star Wars therefore should reflect Star Wars d20. Star Wars is allowed to deviate from baseline d20 System, but not of itself.
  5. Soddering perhaps?
  6. In all seriousness I think the graphic they are using will not be in the final cut. I think Feargus will make sure that it is up to par of the original KotOR. KotOR was very graphically impressive and I doubt Obsidian would make a step backwards on that.
  7. I had a cat once...
  8. I have the tendacy of killing my playmates. (tee hee hee)
  9. You look like a furball.
  10. ...and you should stop playing graphic-based RPG's. Back to oldschool MUD is your thing I don't play online games. I do have fond memories of the Zork series, except for those damn grues. I hate grues.
  11. It was okay she was a Jedi. She's not my character.
  12. I do care and I don't as well. I am of two minds.
  13. I liked Bastilla's voice acting and personality.
  14. I fully agree with that. I am all for innovation and why I prefer developers like Obsidian and Bioware to make up their own damn rules instead of shoe horning or butchering an established rules system onto the computer. By the way, I liked Deus Ex. Best FPS game I have ever played.
  15. Sorry, but for me its the rules. If you don't have an established rules mechanic everything else breaks down and become rather inane. Look at the challenge level of KotOR1 for an example of that. Think how much tougher the game would be if they did the following: 1. Use the Wound/Vitality System rules for combat and force use. 2. Made full use of combat rules such as trip attacks and attacks of opportunity. 3. Proper damage ratings for blasters, rifles, and lightsabers. 4. More detailed skill system, such as breaking down Persuade into Bluff (for Scoundrels/Consulors), Intimidate (for soldiers/guardians), and Diplomacy (for scouts/Sentinels). 5. Being able to shoot targets kneeling or at prone. There are more but these are the most important in my opinion. d20 System isn't DnD, but DnD is a derivitive of the d20 System. The DnD rules system is consistant to the DnD rules system. Star Wars d20 is a derivitive of the d20 System but if you look at all the Star Wars d20 books they all use the Star Wars d20 rules pretty consistantly. The same can be said with Babylon 5 d20. It is a derivitive of the d20 System but every book that has the Babylon 5 d20 logo is consistant with the Babylon d20 rules. See the pattern here?
  16. A game needs to be plausible, have challenge to it, and have a good story and gameplay for it to be fun. If the story isn't good and plausible then there is no need to play the game.
  17. What the hell... Happy now?
  18. If you don't understand the argument, then go somewhere else to post instead of showing off your ignorance.
  19. Follow the rules of the game or the game is worth nothing. They either should adhere to the rules established or came up with their own system.
  20. I don't see butchering the d20 System rules of Star Wars as neglible.
  21. I hated aspects of KotOR and not the whole thing and I wanted a fel of what the light side had to offer than the dark side. It is unfortunate the aspects I hate about KotOR are going to be kept in its sequel.
  22. I could stomach it only twice. Light side then dark side. There was really very little variation.
  23. No challenge equals no fun. If the majority of gamers want a zero challenge game then they are weak.
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