Not that such conjecture isn't completely worthless, but I think that CRPGs nowadays focus more on fluff and candy than actual substance of what makes a CRPG a CRPG. NWN, Morrowind, Fable, Jade Empire, KotORs, and the such have weaker overall stories compared to the IE games, even IWD 2. Sad, but true.
Its just to bad.