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bartopolis1234

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Everything posted by bartopolis1234

  1. Recommended companion is not showing in SSS quest journal entry. Save file https://drive.google.com/open?id=1k4K-bnjuX-wfyuuBScL5IMypyX12OQes In my other run there is no problem regarding this. There are two major differences in my two runs (if it is of any help): In this run I have already completed "He waits in fire" quest. In the other run that quest is still on hold. I have used "iroll20s" in this run for Devil of Caroc armor while the other run still give me achievements. Found the reason. Its not a bug.
  2. UPDATE: My party is still spawning under the artwork in BOW dragon 2nd fight in patch 3.0.
  3. If you have put a tick on the expert mode option when you started the game, qualifiers will not show anymore. If you have already started a new run of the game, I think there is some console command for turning on expert mode since you can not turn expert mode on after starting the run. There is a console command page https://pillarsofeternity.gamepedia.com/Console_command
  4. This problem was there since the release and also combat start pause does not occur in BOW dragon 2nd fight.
  5. UPDATE: The same thing happened again in the undead dragon 2nd fight. Image: https://imgur.com/lmISKdT save file: https://drive.google.com/open?id=1-HdlGFPfNGQg1xw62Zs3eDaYhNnQihKd Hope this get fixed soon.
  6. Hi, Thanks for replying. Here's the save file https://drive.google.com/open?id=1LVdsP4Qyp2M2l1MLgklCgRQ9U13_-sgD Btw, spawning below surface definitely explains why some parts of the dragon was under the surface in the cutscene inside the temple and also the invisibility of the frozen warrior in that area.
  7. I have a party of 5 beautiful but deadly orlans. Recently I found out that my party learnt the secrets of invisibility and saw it in action in 2 areas. Little did I know that enemies in that area knew those secrets too Ok, this is regarding BOW dlc and the area with mama bear. My party became invisible just as I entered this area as you can see in this image https://imgur.com/U7CKB3e The enemies were invisible too and it was a grand battle of green circles vs red circles. As soon as I went outside the cave things turned back to normal. https://imgur.com/EFDTzem Again as I entered the temple of decline lowest area (where the dragon gets dragged in) my party became invisible. Image https://imgur.com/b7TzIHA Now after this I changed occlusion opacity from 0 to 0.3 and this was the result. image https://imgur.com/xwZv5yV Graphics settings https://imgur.com/po96TbZ Output Log https://drive.google.com/open?id=1S2tgApqCIhnFHVQGA8K_P8Ma4YBSbg6L Dxdiag https://drive.google.com/open?id=1eY5_zY7sT6hBeRlI8xVM0oPLtwiPSCzu Now before you say anything about how my laptop is a big potato, this bug was not present in patch 2.0.1 and only Pallegina sometimes became invisible like this.
  8. I was exploring the Poko Kohara sandy areas when I stumbled upon the area with a campfire and a soul attached to the campfire. I clicked on the soul, screen got a purple hue just like other soul interactions, but nothing else happened apart from that. I think something is missing here. Anyone knows what is supposed to happen at that interaction? Attached save file is in pre campfire interaction state. https://drive.google.com/open?id=1liTvwYUFTVjkMSvf5f5V5WmpQ8_AYu_3
  9. In my case I found her hanging out in my ship, but yeah you can recruit her with the changing party member option (either in tavern or in your ship) when she returns.
  10. UPDATE The first bug as mentioned above about the quest "Family Pride" has resolved questionably. To better explain what went wrong let's look at the steps in my walkthrough. First talked to Ezzali and got the quest regarding some valera plot. Went to Valera estate and got the quest to remove the sailors. Sent the sailors to the relative of Valera playing flute and returned to Valera to complete that part quest. He told me to come back later. I also tried to convince Valera to negotiate with Ezzali and the head guy told me to ask ezzali about negotiating. Went to gullet to find out about the vault heist. Told Ezzali about the heist and she told me to keep it secret. Asked her about negotiation and she accepted. After that I did a lot of other quests and didn't inform Valera about the acceptance of negotiation. Now after a long time I went to Valera to tell talk to them about the negotiation. The Valera father and son told me that I have to rescue someone from the vault heist. If not they will go hostile. Went to the Bardatto estate, killed all including Ezzali. Rescued the guy in the vault. Now when I return to Valera they tell me to leave no witness and kill all bardatto. And at this stage I was stuck for some time since there was no dialogue prompt saying that I have already killed all. Now, miraculously I waited for a day in the valera estate and I finally got the dialogue prompt about whether I killed them all. I told them I killed them all, they gave me DUSKFALL, the quest completes and now the interesting thing happens. After I get the Duskfall, I talked to the head Valera again and there was a dialogue prompt about whether ezzali accepted to negotiate. I said yes and then the negotiation started where Ezzali was alive and the quest is completed again. Yeah, so I completed that quest twice with two outcomes in one run and now when you see the quest log it shows contradictory progression (that Valera asked me to kill all bardatto and made a truce). Save file is attached in the link. https://drive.google.com/open?id=1BATo7c6s5tVjFqhyzTBaIDWtRdpbVp6D
  11. 1st BUG: First bug is regarding the quest "Family pride". If you kill Ezzali Bardatto before getting the "kill them all" order from valeras, the quest gets stuck since Ezzali is already dead. Save file for this is attached. This bug was present before patch 2.1 Link: https://forums.obsidian.net/topic/103145-family-pride-ive-been-told-to-kill-the-bardattos-but-theyre-already-dead/ 2nd BUG: If you steal Rinco's purse from Mokeha and give it to Rinco, you will still have the purse full of money in your inventory in quest items tab. I do not have any save file for this. 3rd BUG: If you change your party members in any tavern (checked in The Hole and in the Inn in Neketaka Harbor ), the new party members seems to spawn at the far corner of the room. This bug probably started from this patch. Save File Link: https://drive.google.com/open?id=1u2Z0kDcS1ySTtt4vtJvrjZ4PNDKN-aei P.S. Is it possible to modify the save file to make the quest completed or respawn Ezzali since I do not have any save file prior to killing her.
  12. As the title suggests the buff and debuff list for enemies or any companion goes out off the screen if too many offensive and defensive status effects are active. I'm currently on 1280x720 resolution and in full screen mode. Anyone else facing this problem?
  13. One approach encourages mindless spamming, whereas the other encourages careful planning. Which of these do you find preferable? Figurines were OP. If it's just a 'single-player game', and you don't mind overpowered items/abilities, then just use the Unity console mod and cheat like your life depends on it. They knew figurines will be op due to these new campfire mechanics. Its like back to baldur's gate era where you sleep 8 hours to fight for 10 minutes. I mean, I liked POE1 campfire mechanics cause it was mostly balanced. Think about it...if they used POE1 campfire system here with the new consumables feature and they somehow limit the campfire resource to one per day, then spamming figurines in every fight will be impossible (unless you have a lot of money and sleep in taverns always or you spend 16 hours using rest feature and camping for 8 hours after that). Then we can have the old figurines mechanics back....where you can actually control the summoned units. These many nerfs are making these figurines really obsolete.
  14. First they make the figurine summons uncontrollable...and now this.. Fine...uninstalling the game until definitive edition is released...done with this game.
  15. I think this issue is already reported. https://forums.obsidian.net/topic/102286-buglocationgeometrytexturing-the-watchers-ship-clipping-into-port-majes-landing/?hl=%2Bport+%2Bmaje
  16. Hi, So, i'm in the cave where I'm supposed to save Beodul and its good to see he is still surrounded by traps. Previously when you go near Beodul the conversation triggers with him around a certain radius, not this time. So, I started the conversation manually and the conversation is something like this. He first curses and Eder starts a dialogue with him after which he says the corpse (me) is alive. After this we are supposed to get the dialogue proc which decides the immediate fate of Beodul and some skill checks. But no.......Beodul just says it might have been a bad way to go like that and leaves after I tell him to go to the campfire. Hence I think this is a bug. The games is on version 1.1. I have attached the save file. https://drive.google.com/file/d/1LWFyitfAnF_Gss1WGkw7XRmDaD4awnl4/view?usp=sharing
  17. Can anyone check if you respec your main character, does the blessing gets removed or not? For some reason it gets removed for me.
  18. Well......they drop ingredients to enchant items to legendary quality.
  19. Hi, I have updated the game to 1.02 and a strange problem persists. Right now I am in Crookspur island and tekehu still has that seagull pet party effect although that pet is not equipped. I tried unequip-reeqipping the pet....but nothing happened. Its like perma bonus in pickpocket.. Here's the savefile link https://drive.google.com/file/d/1X14PO-N9JR2mwsSuAdrNH3qj7ZdGqG1Q/view?usp=sharing
  20. Actually for spells that is not true cause I can control the blight summoned by tekehu.
  21. Hi, So, I am 50 Hrs into the game and stumbled upon a hard fight on a certain rooftop. So like POE1 I tried to use figurines to block enemy path and nuke them. After summoning then I tried to place them in the right spots, but strangely it seems I cant control them. This is so unlike POE1 which made me think if it was a new downgrade of the figurine mechanism, but can't find any thread or info regarding this. So if anyone can confirm whether its a bug or not please do so. Thank you.
  22. Hi, So, this is regarding an issue that has been posted in reddit thread with no reply. In Port Maje there is a fish seller who has two fish racks near her. Now, whenever you sell something to her the item goes to one of the racks and you can steal that item easily from that rack in stealth mode. Then resell that to her and here I have more than one million coins. I think this is not supposed to happen. Here is the original thread https://www.reddit.com/r/projecteternity/comments/8ib7b7/infinite_money/ Please make sure this goes to the major bug list...cause in some sense this breaks the game too. Thank you
  23. Hi, this is regarding the whole quest progression and a major bug concerning doors and pets. So, after I got the quest from the pirate boss to get the one of the two stones from a guy in another district, I just used the cage and jumped right into the old city area. There I found one of the stones and went to the area of the centipede boss area. Now in that boss area on the right wall I found out that both the stones are required to open the door. Being a boss fight, I made a quick save while my party was in a straight line formation jogging the wall and in sneak mode. After the first failed fight, I reloaded the quick save and now strangely after 3 sec the door automatically slides down and from the other side of the door my pet walks in. So, I saw that pet position is always behind the door no matter how many times I reload the quick save. Hence its not randomized, but this incident breaks the quest.
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