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Everything posted by Constentin Lévine
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Do you think it is possible to only have acces to AI for uncontrollable summon? I know with controllables ones it is accessible, but you cant determinate a behavior, you cant edit the summon AI. The point is with a possible edited script, the summons like Ancients Weapons, Call to the Primordials, or Watery Double could use their abilities (without micro- for controllables ones). With the AI script, you cant involve item's abilities in action (I think).
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When paralyzed or stunned, it is intuitive to think you are able to do nothing, you are just an easy target at the mercy of ennemies. But it is not totally true. In reality, you can manually switch weapons and shields, that mean with the Outworn Buckler equipped in one of the weapons slot, when the game is paused, you can turn off the hostile effect. You can also heal yourself with Lethandria's Devotion or Engoliero do Espirs, but manually. You are also able to proc Riposte or others automatics effects. That is efficient for exemple with an SC barbarian with his on-crit-riposte, under the protection of Beetle Shell. This trick doesnt work when terrified or charmed/dominated since you loose the control of the character.
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Personally, I think Tier8 druid's spells are really powerfuls, for exemple Entropy can truly change the manner to deal with an ennemy. It is my opinion and I think the subjectively class ranking depend of your fighting approach, then for me who prefer the ennabling-ennemies way rather than the bruteforce way, sc Druid is on top of the list. Also sc Cipher, not sc Monk, but mc Monk.
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Like malus from modals, same auras don't stack, but same effects like retentless or others actives debuffs that ordinary dont stack with themself can be applied many times in same moment. For them, same effects from same weapon dont stack if I am clear Actually, you can choose the Tekehu subclass with a mod for yourself or hired character, and another mod grant you the possibility to pick the "uniques spells" at level up. I use this one for my "builds save" but not for regular play
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Like wizard's phantoms, Watery Double from Watershaper druid summon a copy of the druid (without any mod, Tekehu ), with all the items, armor and weapons. But this copy is controlable, giving the access to every abilities from items, armor, or weapons. Living illusions from Shroud of phantasm for potential unlimited and fast "Effort and Unstable Coil Bomb" (if Tekehu is brilliant), another Int immunity from Harmony ring, etc , but above all a free use of abilities from Trinkets, like Winter Veil, Fusion, or Petrifying Venom (a per-rest version of Petrification). (the littles spiders and croco are from the Changeling Mantle and stay until combat end, contrarly to the Maura's Tentacles that disapears at the end of the Watery Double) Edit: finally, the Watery double is only controlable with BPM
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This is not really the same trick but this is the same idea, even if more tedious obviously. You need two characters for that : the first with the Cabalist's Gambeson and a potion of the Form of the Fearsome Brute, and the second with Glacierbane (and a low int if you want to go quickly). When your fisrt character is fully buffed as you want, he have to drink the potion. Directely after that, your second one need to crit him with Glacierbane, Shattering suspend all beneficials effects for a short time (6s base). The potion is also suspended, the character is now equiped with the Cabalist's Gambeson. After the Shattering effect fades, do the same : crit, wait, crit, ect. The +10% is applied each time, and while Shattered, the beneficials effects are, well, suspended. That can be useful with some uniques or limited buffs, or for ressources economy, during a long fight for exemple. That doesnt work with Spiritshift, since suspending that will clear off the form.
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I found an answer : the DisableSpells seems to be a separate and hostle effect from the form. the BaseValue : 1 mean the duration of the effect is the same than the transform duration. I used Supress Affliction on a Fearsome character , this is why I think that. Edit : the DisableSpell concern only true caster, on my previous image I used a trickster and these spells are not disabled during the transform. But the effect are separate, you can see when under the transform 2 effects, I suppose the BaseValue : 1 can be a duration value based on the principal effect duration.
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But Hobbled from the confused Footsteps remove the Swift inspiration ; this is why the barbarian sprint is really good, it is swift in separate package. As a warlock soulbind with Seeker's fang, you get permanently an immunity to engagement while confused, or when hit ennemies with the footsteps in other hand.
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Not for Borrowed Instincts wich fades at combat end, sadly. Maybe it is more easy, in any case that prevent to some loose of time for your party, but the blight have a duration, and only 1% chance to proc. Against the Ooze for exemple, it is commun to buff and SoT your whole party for the duration of the fight. Then you keep the Borrowed Instincts suspension until the combat end. But I agree there are some ways more easy that not require to confuse yourself in first.
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I'm completely agree with you, for this reason I had some reticence (before I tried it) to pick the spell on SC druid. And "Pollen Patch" makes you think to bees and bumblebees, it is more attractive and druidy than Carré Pollinifère. Otherwise, the french translation is really good, and for a lot of stuffs I find this last more impacting than the english original versions. (Volonté Brisée sound better than Fractured Volition, because of musicale harmony) I tried to proc the FF healing with a FF-debonaire, walking on the limit of the Cowardice effect, but that didnt work. Cowardice is listed as Hostile effect, but it is not a truly Hostile one. Too bad. Edit: I tried also with Charged Field (Thundercrack Pistol) as hostile effect, didnt work too. Maybe Conditionnals Hostiles effects are like passives hostiles effects.
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The Arkemyr's Wondrous Torment is not working as the description say ; in reality, the spell attack a single ennemy, and apply this effect. After a few time, another bouncing "small" spell is launched from the caster, but this effect refresh the first spell if that hit the first target. And finally a last version is launched , with the same effect than the previous. On top of his inherent PL bonus, this spell is really good against single ennemy.
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Yes, and you get a similar buffing version with the chanter's ...Each Kill Fed His Fury, giving insteed of the inspirations from the anterior spell The Brideman... the stats bonus. Also, the Barbarian Wild Sprint give you the immunity to engagement on top of Nimble, insteed of Swift, to prevent an eventually dex affliction for the engagement immunity.
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If you cast on yourself or on other party member Borrowed instincts (while confused), you can suspend the hostile part of the spell , and this one determine the duration of the beneficial part. Once suspended, you are not confuse anymore, and dont suffering from the -8 penalty in intellect and resolve, only get the +20acc and +20 defenses ; and because the suspending effect can be extended by SoT or WoD if a wizard, you can turn it into a regular buff. That can be very useful against an high will target or high resolve one, in boss fight. It is also amazing as a cipher-wizard imo. I suppose it should work with every other "drain" spells, excepted for the Kaihôa Lost in Time. About cipher's spell, Driving Echoes is not restricted to combat and can be extended after the fight! I didnt know that before today.
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In fact, no, even with 35 resolves, the potion, the clarity of agony ect, you cant alone make this exploit. You need to reduce the Hobbled effect to 0.1s for that, then you constantly clear and refresh the hobble status. But you can with a Fast Switching Shield Darcozzi Paladin and the Outworn shield on your side. Then you get an very potent self Forbidden Fist healing. The optimist presence buff is provided to ennemies also if you are before confused, that is why I dont pick this enchantment with a berserker or a confused character The frostfall enchantment Blessed by the Void is weapon type, and can trigger the other enchantment Shaterring Head (AoE freeze/pierce damages), also weapon type, both triggering Avenging Storm and Blood Frenzy (on crit) when you just walk
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In first view, the Foosteps of the beast appears as good but not more than. The icy patch left when walking that hobbles ennemies is a kind of auto-attack : that cant crit or miss, excepted vs dexterity resistance. When walking, the hobbled attack seems happening few times per second. (you can see that aginst dex resistant ennemies) This auto-attack trigger Experimentation from the Ring of Clenched Muscle (10%,chance to apply a tier1 affliction), Spirit Frenzy (staggered on hit), and the Spider's Escape from the Seeker's Fang (wizard). But also Nimbus of Death from the Heart-chime Amulet (Death godlike) and Boar's Strength from Survivor's Tusks (Spiritshifed druid) and the Fire Blight from the Belt of Magran's Chosen. While confused, that trigger on the wearer, on top of the previous things, the Winter's touch from the Horns of the Auroch (10% freeze lash with weapons), Experimentation and Test Subject from the mentionned ring (but this last can remove the confuse effect) another confusing effect if Perplexing Sapped, and, when a self dex resistance, Boar's determination from Survivor Tusk (Priest). This is very nice to get a free-moving wizard (Spider's escape). Maybe there is others good combinaisons with the Footseps of the Beast I didnt find. And maybe a way to turn this into damages, for exemple if the icy patch trigger something that can crit, well the Blood Frenzy will apply potentially a new damage tick few time per second. * The Frosball enchantment Blessed by the Void effectively apply to ennemies an affliction that can crit when the wearer hit itself with the boots, but with only 25%chance and the effect is no applied to an already "blessed" ennemy (I think). (I thought wrongly) This last can inflict like a cascade some effects that can also crit : Shattering Head (AoE from Frostfall), Slow Grind (High Harbinger's Robes), Zandethus's Draconic Fury , Blood Frenzy and Avenging Storm. That apply also the Sysifo's stone. In the capture below, I didnt "attack" Birta or anyone else, just peacefully walked around. But this is not a damaging icy patch, rather than a self repeated affliction optimisation. I didnt find a better way for a damaging icy patch. Does somebody have an idea?
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Fast switching Engoliero do Espirs (Ravenous Soul Devorer) add and remove +3con. , and that do an very effective self-healing! Sated hunger is not really cleared, just suspended when the wearer switch to another weapon. Work either on Enfeebled and Drug Crashed Naspalca monk. I tried to fast switching Modwyr and Effort (courageous) on a flancked tactician, but confused and shaken are lost forever on first switch. I tried to proc the forbidden-fist healing and the Frostball blessed by the void with this thing, didnt work.
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It is finally done : cl.rogue.Perplexing_Sap.gamedatabundle I changed the " Boolean is friendly" to nothing in the Perplexing_Sap_SE_EnemyConfused chapter, like for the Frenzy Applyonevent. That mean you get a StaggeredOnEvent-like effect with attack, only on attack (no on AoE buffing friendly spells). Work as intended for every Perplexing Sap target : an ennemy Sapped is going to confuse your team on attack. Like for Frenzy, a not ennemies-only spell (great maelstrom for exemple) cause now Confused to everyone. On yourself, if you remove the regular Confusion effect from Perplexing sap by Intellect resistance, you will not confuse your party anymore with Foe-only spells. Really like Berserker Frenzy. The "Boolean is friendly" is weird because even confused, an ennemy doesnt become Friendly.